| Index: src/objects.h
|
| diff --git a/src/objects.h b/src/objects.h
|
| index f93f52189cc9123144c46f8488d92d30bb918381..f1b9219d6a90aaafb3a67a421ecd2654e7c60886 100644
|
| --- a/src/objects.h
|
| +++ b/src/objects.h
|
| @@ -115,10 +115,13 @@
|
| // - Simd128Value
|
| // - Float32x4
|
| // - Int32x4
|
| +// - Uint32x4
|
| // - Bool32x4
|
| // - Int16x8
|
| +// - Uint16x8
|
| // - Bool16x8
|
| // - Int8x16
|
| +// - Uint8x16
|
| // - Bool8x16
|
| // - Cell
|
| // - PropertyCell
|
| @@ -866,10 +869,13 @@ template <class C> inline bool Is(Object* obj);
|
| V(Simd128Value) \
|
| V(Float32x4) \
|
| V(Int32x4) \
|
| + V(Uint32x4) \
|
| V(Bool32x4) \
|
| V(Int16x8) \
|
| + V(Uint16x8) \
|
| V(Bool16x8) \
|
| V(Int8x16) \
|
| + V(Uint8x16) \
|
| V(Bool8x16) \
|
| V(Name) \
|
| V(UniqueName) \
|
| @@ -1592,10 +1598,13 @@ class Simd128Value : public HeapObject {
|
| #define SIMD128_TYPES(V) \
|
| V(FLOAT32X4, Float32x4, float32x4, 4, float) \
|
| V(INT32X4, Int32x4, int32x4, 4, int32_t) \
|
| + V(UINT32X4, Uint32x4, uint32x4, 4, uint32_t) \
|
| V(BOOL32X4, Bool32x4, bool32x4, 4, bool) \
|
| V(INT16X8, Int16x8, int16x8, 8, int16_t) \
|
| + V(UINT16X8, Uint16x8, uint16x8, 8, uint16_t) \
|
| V(BOOL16X8, Bool16x8, bool16x8, 8, bool) \
|
| V(INT8X16, Int8x16, int8x16, 16, int8_t) \
|
| + V(UINT8X16, Uint8x16, uint8x16, 16, uint8_t) \
|
| V(BOOL8X16, Bool8x16, bool8x16, 16, bool)
|
|
|
| #define SIMD128_VALUE_CLASS(TYPE, Type, type, lane_count, lane_type) \
|
|
|