Chromium Code Reviews| Index: src/gpu/gl/GrGLProgram.cpp |
| =================================================================== |
| --- src/gpu/gl/GrGLProgram.cpp (revision 8407) |
| +++ src/gpu/gl/GrGLProgram.cpp (working copy) |
| @@ -36,21 +36,13 @@ |
| inline const char* dual_source_output_name() { return "dualSourceOut"; } |
| } |
| -const GrGLProgram::AttribLayout GrGLProgram::kAttribLayouts[kGrVertexAttribTypeCount] = { |
| - {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType |
| - {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType |
| - {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType |
| - {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType |
| - {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType |
| -}; |
| - |
| -void GrGLProgram::BuildDesc(const GrDrawState& drawState, |
| +void GrGLProgramDesc::Build(const GrDrawState& drawState, |
|
bsalomon
2013/03/27 15:45:47
I will move this to a new GrGLProgramDesc.cpp in a
|
| bool isPoints, |
| GrDrawState::BlendOptFlags blendOpts, |
| GrBlendCoeff srcCoeff, |
| GrBlendCoeff dstCoeff, |
| const GrGpuGL* gpu, |
| - Desc* desc) { |
| + GrGLProgramDesc* desc) { |
| // This should already have been caught |
| GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts)); |
| @@ -94,25 +86,25 @@ |
| bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) || |
| (!requiresAttributeColors && 0xffffffff == drawState.getColor()); |
| if (colorIsTransBlack) { |
| - desc->fColorInput = Desc::kTransBlack_ColorInput; |
| + desc->fColorInput = kTransBlack_ColorInput; |
| } else if (colorIsSolidWhite) { |
| - desc->fColorInput = Desc::kSolidWhite_ColorInput; |
| + desc->fColorInput = kSolidWhite_ColorInput; |
| } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeColors) { |
| - desc->fColorInput = Desc::kUniform_ColorInput; |
| + desc->fColorInput = kUniform_ColorInput; |
| } else { |
| - desc->fColorInput = Desc::kAttribute_ColorInput; |
| + desc->fColorInput = kAttribute_ColorInput; |
| } |
| bool covIsSolidWhite = !requiresAttributeCoverage && 0xffffffff == drawState.getCoverage(); |
| if (skipCoverage) { |
| - desc->fCoverageInput = Desc::kTransBlack_ColorInput; |
| + desc->fCoverageInput = kTransBlack_ColorInput; |
| } else if (covIsSolidWhite) { |
| - desc->fCoverageInput = Desc::kSolidWhite_ColorInput; |
| + desc->fCoverageInput = kSolidWhite_ColorInput; |
| } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeCoverage) { |
| - desc->fCoverageInput = Desc::kUniform_ColorInput; |
| + desc->fCoverageInput = kUniform_ColorInput; |
| } else { |
| - desc->fCoverageInput = Desc::kAttribute_ColorInput; |
| + desc->fCoverageInput = kAttribute_ColorInput; |
| } |
| int lastEnabledStage = -1; |
| @@ -133,7 +125,7 @@ |
| } |
| } |
| - desc->fDualSrcOutput = Desc::kNone_DualSrcOutput; |
| + desc->fDualSrcOutput = kNone_DualSrcOutput; |
| // Currently the experimental GS will only work with triangle prims (and it doesn't do anything |
| // other than pass through values from the VS to the FS anyway). |
| @@ -181,15 +173,15 @@ |
| GrDrawState::kCoverageAsAlpha_BlendOptFlag))) { |
| if (kZero_GrBlendCoeff == dstCoeff) { |
| // write the coverage value to second color |
| - desc->fDualSrcOutput = Desc::kCoverage_DualSrcOutput; |
| + desc->fDualSrcOutput = kCoverage_DualSrcOutput; |
| desc->fFirstCoverageStage = firstCoverageStage; |
| } else if (kSA_GrBlendCoeff == dstCoeff) { |
| // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. |
| - desc->fDualSrcOutput = Desc::kCoverageISA_DualSrcOutput; |
| + desc->fDualSrcOutput = kCoverageISA_DualSrcOutput; |
| desc->fFirstCoverageStage = firstCoverageStage; |
| } else if (kSC_GrBlendCoeff == dstCoeff) { |
| // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. |
| - desc->fDualSrcOutput = Desc::kCoverageISC_DualSrcOutput; |
| + desc->fDualSrcOutput = kCoverageISC_DualSrcOutput; |
| desc->fFirstCoverageStage = firstCoverageStage; |
| } |
| } |
| @@ -211,27 +203,28 @@ |
| } |
| #if GR_DEBUG |
| - // verify valid vertex attribute state |
| + // Verify valid vertex attribute state. These assertions should probably be done somewhere |
| + // higher up the callstack |
| const GrVertexAttrib* vertexAttribs = drawState.getVertexAttribs(); |
| GrAssert(desc->fPositionAttributeIndex < GrDrawState::kVertexAttribCnt); |
| - GrAssert(kAttribLayouts[vertexAttribs[desc->fPositionAttributeIndex].fType].fCount == 2); |
| + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fPositionAttributeIndex].fType).fCount == 2); |
| if (requiresAttributeColors) { |
| GrAssert(desc->fColorAttributeIndex < GrDrawState::kVertexAttribCnt); |
| - GrAssert(kAttribLayouts[vertexAttribs[desc->fColorAttributeIndex].fType].fCount == 4); |
| + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fColorAttributeIndex].fType).fCount == 4); |
| } |
| if (requiresAttributeCoverage) { |
| GrAssert(desc->fCoverageAttributeIndex < GrDrawState::kVertexAttribCnt); |
| - GrAssert(kAttribLayouts[vertexAttribs[desc->fCoverageAttributeIndex].fType].fCount == 4); |
| + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fCoverageAttributeIndex].fType).fCount == 4); |
| } |
| if (desc->fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) { |
| GrAssert(desc->fLocalCoordsAttributeIndex < GrDrawState::kVertexAttribCnt); |
| - GrAssert(kAttribLayouts[vertexAttribs[desc->fLocalCoordsAttributeIndex].fType].fCount == 2); |
| + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fLocalCoordsAttributeIndex].fType).fCount == 2); |
| } |
| #endif |
| } |
| GrGLProgram* GrGLProgram::Create(const GrGLContext& gl, |
| - const Desc& desc, |
| + const GrGLProgramDesc& desc, |
| const GrEffectStage* stages[]) { |
| GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gl, desc, stages)); |
| if (!program->succeeded()) { |
| @@ -242,7 +235,7 @@ |
| } |
| GrGLProgram::GrGLProgram(const GrGLContext& gl, |
| - const Desc& desc, |
| + const GrGLProgramDesc& desc, |
| const GrEffectStage* stages[]) |
| : fContext(gl) |
| , fUniformManager(gl) { |
| @@ -291,13 +284,13 @@ |
| void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, |
| GrBlendCoeff* dstCoeff) const { |
| switch (fDesc.fDualSrcOutput) { |
| - case Desc::kNone_DualSrcOutput: |
| + case GrGLProgramDesc::kNone_DualSrcOutput: |
| break; |
| // the prog will write a coverage value to the secondary |
| // output and the dst is blended by one minus that value. |
| - case Desc::kCoverage_DualSrcOutput: |
| - case Desc::kCoverageISA_DualSrcOutput: |
| - case Desc::kCoverageISC_DualSrcOutput: |
| + case GrGLProgramDesc::kCoverage_DualSrcOutput: |
| + case GrGLProgramDesc::kCoverageISA_DualSrcOutput: |
| + case GrGLProgramDesc::kCoverageISC_DualSrcOutput: |
| *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| break; |
| default: |
| @@ -413,24 +406,24 @@ |
| void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) { |
| switch (fDesc.fColorInput) { |
| - case GrGLProgram::Desc::kAttribute_ColorInput: { |
| + case GrGLProgramDesc::kAttribute_ColorInput: { |
| builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME); |
| const char *vsName, *fsName; |
| builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); |
| builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName); |
| *inColor = fsName; |
| } break; |
| - case GrGLProgram::Desc::kUniform_ColorInput: { |
| + case GrGLProgramDesc::kUniform_ColorInput: { |
| const char* name; |
| fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| kVec4f_GrSLType, "Color", &name); |
| *inColor = name; |
| break; |
| } |
| - case GrGLProgram::Desc::kTransBlack_ColorInput: |
| + case GrGLProgramDesc::kTransBlack_ColorInput: |
| GrAssert(!"needComputedColor should be false."); |
| break; |
| - case GrGLProgram::Desc::kSolidWhite_ColorInput: |
| + case GrGLProgramDesc::kSolidWhite_ColorInput: |
| break; |
| default: |
| GrCrash("Unknown color type."); |
| @@ -497,7 +490,7 @@ |
| if (inColor.size()) { |
| return inColor.c_str(); |
| } else { |
| - if (Desc::kSolidWhite_ColorInput == fDesc.fColorInput) { |
| + if (GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.fColorInput) { |
| return GrGLSLOnesVecf(4); |
| } else { |
| return GrGLSLZerosVecf(4); |
| @@ -636,7 +629,7 @@ |
| // no need to do the color filter if coverage is 0. The output color is scaled by the coverage. |
| // All the dual source outputs are scaled by the coverage as well. |
| - if (Desc::kTransBlack_ColorInput == fDesc.fCoverageInput) { |
| + if (GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fCoverageInput) { |
| colorCoeff = SkXfermode::kZero_Coeff; |
| uniformCoeff = SkXfermode::kZero_Coeff; |
| } |
| @@ -644,7 +637,7 @@ |
| // If we know the final color is going to be all zeros then we can |
| // simplify the color filter coefficients. needComputedColor will then |
| // come out false below. |
| - if (Desc::kTransBlack_ColorInput == fDesc.fColorInput) { |
| + if (GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fColorInput) { |
| colorCoeff = SkXfermode::kZero_Coeff; |
| if (SkXfermode::kDC_Coeff == uniformCoeff || |
| SkXfermode::kDA_Coeff == uniformCoeff) { |
| @@ -724,7 +717,7 @@ |
| // if have all ones or zeros for the "dst" input to the color filter then we |
| // may be able to make additional optimizations. |
| if (needColorFilterUniform && needComputedColor && !inColor.size()) { |
| - GrAssert(Desc::kSolidWhite_ColorInput == fDesc.fColorInput); |
| + GrAssert(GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.fColorInput); |
| bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff || |
| SkXfermode::kIDA_Coeff == uniformCoeff; |
| if (uniformCoeffIsZero) { |
| @@ -758,20 +751,20 @@ |
| // compute the partial coverage (coverage stages and edge aa) |
| SkString inCoverage; |
| - bool coverageIsZero = Desc::kTransBlack_ColorInput == fDesc.fCoverageInput; |
| + bool coverageIsZero = GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fCoverageInput; |
| // we don't need to compute coverage at all if we know the final shader |
| // output will be zero and we don't have a dual src blend output. |
| - if (!wroteFragColorZero || Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { |
| + if (!wroteFragColorZero || GrGLProgramDesc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { |
| if (!coverageIsZero) { |
| switch (fDesc.fCoverageInput) { |
| - case Desc::kSolidWhite_ColorInput: |
| + case GrGLProgramDesc::kSolidWhite_ColorInput: |
| // empty string implies solid white |
| break; |
| - case Desc::kAttribute_ColorInput: |
| + case GrGLProgramDesc::kAttribute_ColorInput: |
| gen_attribute_coverage(&builder, &inCoverage); |
| break; |
| - case Desc::kUniform_ColorInput: |
| + case GrGLProgramDesc::kUniform_ColorInput: |
| this->genUniformCoverage(&builder, &inCoverage); |
| break; |
| default: |
| @@ -807,18 +800,18 @@ |
| } |
| } |
| - if (Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { |
| + if (GrGLProgramDesc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { |
| builder.fFSOutputs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kOut_TypeModifier, |
| dual_source_output_name()); |
| bool outputIsZero = coverageIsZero; |
| SkString coeff; |
| if (!outputIsZero && |
| - Desc::kCoverage_DualSrcOutput != fDesc.fDualSrcOutput && !wroteFragColorZero) { |
| + GrGLProgramDesc::kCoverage_DualSrcOutput != fDesc.fDualSrcOutput && !wroteFragColorZero) { |
| if (!inColor.size()) { |
| outputIsZero = true; |
| } else { |
| - if (Desc::kCoverageISA_DualSrcOutput == fDesc.fDualSrcOutput) { |
| + if (GrGLProgramDesc::kCoverageISA_DualSrcOutput == fDesc.fDualSrcOutput) { |
| coeff.printf("(1 - %s.a)", inColor.c_str()); |
| } else { |
| coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str()); |
| @@ -1009,7 +1002,7 @@ |
| SharedGLState* sharedState) { |
| if (!(drawState.getAttribBindings() & GrDrawState::kColor_AttribBindingsBit)) { |
| switch (fDesc.fColorInput) { |
| - case GrGLProgram::Desc::kAttribute_ColorInput: |
| + case GrGLProgramDesc::kAttribute_ColorInput: |
| if (sharedState->fConstAttribColor != color) { |
| // OpenGL ES only supports the float varieties of glVertexAttrib |
| GrGLfloat c[4]; |
| @@ -1018,7 +1011,7 @@ |
| sharedState->fConstAttribColor = color; |
| } |
| break; |
| - case GrGLProgram::Desc::kUniform_ColorInput: |
| + case GrGLProgramDesc::kUniform_ColorInput: |
| if (fColor != color) { |
| // OpenGL ES doesn't support unsigned byte varieties of glUniform |
| GrGLfloat c[4]; |
| @@ -1029,8 +1022,8 @@ |
| fColor = color; |
| } |
| break; |
| - case GrGLProgram::Desc::kSolidWhite_ColorInput: |
| - case GrGLProgram::Desc::kTransBlack_ColorInput: |
| + case GrGLProgramDesc::kSolidWhite_ColorInput: |
| + case GrGLProgramDesc::kTransBlack_ColorInput: |
| break; |
| default: |
| GrCrash("Unknown color type."); |
| @@ -1043,7 +1036,7 @@ |
| SharedGLState* sharedState) { |
| if (!(drawState.getAttribBindings() & GrDrawState::kCoverage_AttribBindingsBit)) { |
| switch (fDesc.fCoverageInput) { |
| - case Desc::kAttribute_ColorInput: |
| + case GrGLProgramDesc::kAttribute_ColorInput: |
| if (sharedState->fConstAttribCoverage != coverage) { |
| // OpenGL ES only supports the float varieties of glVertexAttrib |
| GrGLfloat c[4]; |
| @@ -1052,7 +1045,7 @@ |
| sharedState->fConstAttribCoverage = coverage; |
| } |
| break; |
| - case Desc::kUniform_ColorInput: |
| + case GrGLProgramDesc::kUniform_ColorInput: |
| if (fCoverage != coverage) { |
| // OpenGL ES doesn't support unsigned byte varieties of glUniform |
| GrGLfloat c[4]; |
| @@ -1063,8 +1056,8 @@ |
| fCoverage = coverage; |
| } |
| break; |
| - case Desc::kSolidWhite_ColorInput: |
| - case Desc::kTransBlack_ColorInput: |
| + case GrGLProgramDesc::kSolidWhite_ColorInput: |
| + case GrGLProgramDesc::kTransBlack_ColorInput: |
| break; |
| default: |
| GrCrash("Unknown coverage type."); |