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Side by Side Diff: src/gpu/GrDrawTarget.cpp

Issue 1293973003: Path stenciling in GrBatch (Closed) Base URL: https://skia.googlesource.com/skia.git@rmcode
Patch Set: header order tweak Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrDrawTarget.h" 9 #include "GrDrawTarget.h"
10 10
11 #include "GrCaps.h" 11 #include "GrCaps.h"
12 #include "GrGpu.h" 12 #include "GrGpu.h"
13 #include "GrPath.h" 13 #include "GrPath.h"
14 #include "GrPipeline.h" 14 #include "GrPipeline.h"
15 #include "GrMemoryPool.h" 15 #include "GrMemoryPool.h"
16 #include "GrRenderTarget.h" 16 #include "GrRenderTarget.h"
17 #include "GrResourceProvider.h" 17 #include "GrResourceProvider.h"
18 #include "GrRenderTargetPriv.h" 18 #include "GrRenderTargetPriv.h"
19 #include "GrSurfacePriv.h" 19 #include "GrSurfacePriv.h"
20 #include "GrTexture.h" 20 #include "GrTexture.h"
21 #include "GrVertexBuffer.h" 21 #include "GrVertexBuffer.h"
22 22
23 #include "batches/GrClearBatch.h" 23 #include "batches/GrClearBatch.h"
24 #include "batches/GrCopySurfaceBatch.h" 24 #include "batches/GrCopySurfaceBatch.h"
25 #include "batches/GrDiscardBatch.h" 25 #include "batches/GrDiscardBatch.h"
26 #include "batches/GrDrawBatch.h" 26 #include "batches/GrDrawBatch.h"
27 #include "batches/GrRectBatchFactory.h" 27 #include "batches/GrRectBatchFactory.h"
28 #include "batches/GrStencilPathBatch.h"
28 29
29 #include "SkStrokeRec.h" 30 #include "SkStrokeRec.h"
30 31
31 //////////////////////////////////////////////////////////////////////////////// 32 ////////////////////////////////////////////////////////////////////////////////
32 33
33 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider) 34 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider)
34 : fGpu(SkRef(gpu)) 35 : fGpu(SkRef(gpu))
35 , fCaps(SkRef(gpu->caps())) 36 , fCaps(SkRef(gpu->caps()))
36 , fResourceProvider(resourceProvider) 37 , fResourceProvider(resourceProvider)
37 , fGpuTraceMarkerCount(0) 38 , fGpuTraceMarkerCount(0)
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205 if (!this->setupClip(pipelineBuilder, &arfps, &ars, &scissorState, NULL)) { 206 if (!this->setupClip(pipelineBuilder, &arfps, &ars, &scissorState, NULL)) {
206 return; 207 return;
207 } 208 }
208 209
209 // set stencil settings for path 210 // set stencil settings for path
210 GrStencilSettings stencilSettings; 211 GrStencilSettings stencilSettings;
211 GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); 212 GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
212 GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); 213 GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment();
213 this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); 214 this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
214 215
215 this->onStencilPath(pipelineBuilder, pathProc, path, scissorState, stencilSe ttings); 216 GrBatch* batch = GrStencilPathBatch::Create(pathProc->viewMatrix(),
217 pipelineBuilder.isHWAntialias(),
218 stencilSettings, scissorState,
219 pipelineBuilder.getRenderTarget( ),
220 path);
221 this->onDrawBatch(batch);
222 batch->unref();
216 } 223 }
217 224
218 void GrDrawTarget::drawPath(const GrPipelineBuilder& pipelineBuilder, 225 void GrDrawTarget::drawPath(const GrPipelineBuilder& pipelineBuilder,
219 const GrPathProcessor* pathProc, 226 const GrPathProcessor* pathProc,
220 const GrPath* path, 227 const GrPath* path,
221 GrPathRendering::FillType fill) { 228 GrPathRendering::FillType fill) {
222 // TODO: extract portions of checkDraw that are relevant to path rendering. 229 // TODO: extract portions of checkDraw that are relevant to path rendering.
223 SkASSERT(path); 230 SkASSERT(path);
224 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); 231 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport());
225 232
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468 // The clip mask manager can rebuild all its clip masks so just 475 // The clip mask manager can rebuild all its clip masks so just
469 // get rid of them all. 476 // get rid of them all.
470 fClipMaskManager->purgeResources(); 477 fClipMaskManager->purgeResources();
471 }; 478 };
472 479
473 void GrClipTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) { 480 void GrClipTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) {
474 GrBatch* batch = SkNEW_ARGS(GrClearStencilClipBatch, (rect, insideClip, rt)) ; 481 GrBatch* batch = SkNEW_ARGS(GrClearStencilClipBatch, (rect, insideClip, rt)) ;
475 this->onDrawBatch(batch); 482 this->onDrawBatch(batch);
476 batch->unref(); 483 batch->unref();
477 } 484 }
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