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Issue 1293873005: Expire resources in ResourcePool after non-use (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@re-use
Patch Set: Fix unit test Created 5 years, 4 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_settings.h" 5 #include "cc/trees/layer_tree_settings.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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48 background_animation_rate(1.0), 48 background_animation_rate(1.0),
49 max_partial_texture_updates(std::numeric_limits<size_t>::max()), 49 max_partial_texture_updates(std::numeric_limits<size_t>::max()),
50 default_tile_size(gfx::Size(256, 256)), 50 default_tile_size(gfx::Size(256, 256)),
51 max_untiled_layer_size(gfx::Size(512, 512)), 51 max_untiled_layer_size(gfx::Size(512, 512)),
52 default_tile_grid_size(gfx::Size(256, 256)), 52 default_tile_grid_size(gfx::Size(256, 256)),
53 minimum_occlusion_tracking_size(gfx::Size(160, 160)), 53 minimum_occlusion_tracking_size(gfx::Size(160, 160)),
54 // 3000 pixels should give sufficient area for prepainting. 54 // 3000 pixels should give sufficient area for prepainting.
55 tiling_interest_area_padding(3000), 55 tiling_interest_area_padding(3000),
56 skewport_target_time_in_seconds(1.0f), 56 skewport_target_time_in_seconds(1.0f),
57 skewport_extrapolation_limit_in_content_pixels(2000), 57 skewport_extrapolation_limit_in_content_pixels(2000),
58 max_unused_resource_memory_percentage(100),
59 max_memory_for_prepaint_percentage(100), 58 max_memory_for_prepaint_percentage(100),
60 strict_layer_property_change_checking(false), 59 strict_layer_property_change_checking(false),
61 use_one_copy(true), 60 use_one_copy(true),
62 use_zero_copy(false), 61 use_zero_copy(false),
63 use_persistent_map_for_gpu_memory_buffers(false), 62 use_persistent_map_for_gpu_memory_buffers(false),
64 enable_elastic_overscroll(false), 63 enable_elastic_overscroll(false),
65 use_image_texture_targets( 64 use_image_texture_targets(
66 static_cast<size_t>(gfx::BufferFormat::LAST) + 1, 65 static_cast<size_t>(gfx::BufferFormat::LAST) + 1,
67 GL_TEXTURE_2D), 66 GL_TEXTURE_2D),
68 ignore_root_layer_flings(false), 67 ignore_root_layer_flings(false),
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89 timeout_and_draw_when_animation_checkerboards; 88 timeout_and_draw_when_animation_checkerboards;
90 scheduler_settings.using_synchronous_renderer_compositor = 89 scheduler_settings.using_synchronous_renderer_compositor =
91 using_synchronous_renderer_compositor; 90 using_synchronous_renderer_compositor;
92 scheduler_settings.throttle_frame_production = wait_for_beginframe_interval; 91 scheduler_settings.throttle_frame_production = wait_for_beginframe_interval;
93 scheduler_settings.background_frame_interval = 92 scheduler_settings.background_frame_interval =
94 base::TimeDelta::FromSecondsD(1.0 / background_animation_rate); 93 base::TimeDelta::FromSecondsD(1.0 / background_animation_rate);
95 return scheduler_settings; 94 return scheduler_settings;
96 } 95 }
97 96
98 } // namespace cc 97 } // namespace cc
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