Index: content/renderer/renderer_webkitplatformsupport_impl.cc |
=================================================================== |
--- content/renderer/renderer_webkitplatformsupport_impl.cc (revision 190462) |
+++ content/renderer/renderer_webkitplatformsupport_impl.cc (working copy) |
@@ -633,7 +633,23 @@ |
double RendererWebKitPlatformSupportImpl::audioHardwareSampleRate() { |
RenderThreadImpl* thread = RenderThreadImpl::current(); |
- return thread->GetAudioHardwareConfig()->GetOutputSampleRate(); |
+ int sample_rate = thread->GetAudioHardwareConfig()->GetOutputSampleRate(); |
+ |
+ // In some rare cases it has been found that Windows returns |
+ // a sample-rate of 0. |
+ // Let's make sure to return a sane fallback sample-rate. |
+ // http://crbug.com/222718 |
+ static const int kMinSampleRate = 22050; |
DaleCurtis
2013/03/25 21:29:39
How about calling GetAudioHardwareConfig()->GetOut
Chris Rogers
2013/03/25 22:46:45
The sample-rate limits of Web Audio aren't necessa
|
+ static const int kMaxSampleRate = 192000; |
+#if defined(OS_MACOSX) |
+ static const int kFallbackSampleRate = 44100; |
+#else |
+ static const int kFallbackSampleRate = 48000; |
+#endif |
+ if (sample_rate < kMinSampleRate || sample_rate > kMaxSampleRate) |
+ sample_rate = kFallbackSampleRate; |
+ |
+ return sample_rate; |
} |
size_t RendererWebKitPlatformSupportImpl::audioHardwareBufferSize() { |