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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrImmediateDrawTarget.h" | 8 #include "GrImmediateDrawTarget.h" |
9 | 9 |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
11 #include "GrPipeline.h" | 11 #include "GrPipeline.h" |
12 #include "GrRenderTarget.h" | 12 #include "GrRenderTarget.h" |
13 #include "SkRect.h" | 13 #include "SkRect.h" |
14 #include "SkTypes.h" | 14 #include "SkTypes.h" |
15 | 15 |
16 #include "batches/GrBatch.h" | 16 #include "batches/GrBatch.h" |
17 | 17 |
18 GrImmediateDrawTarget::GrImmediateDrawTarget(GrContext* context) | 18 GrImmediateDrawTarget::GrImmediateDrawTarget(GrContext* context) |
19 : INHERITED(context) | 19 : INHERITED(context) |
20 , fBatchTarget(this->getGpu()) | 20 , fBatchTarget(this->getGpu()) |
21 , fDrawID(0) { | 21 , fDrawID(0) { |
22 } | 22 } |
23 | 23 |
24 GrImmediateDrawTarget::~GrImmediateDrawTarget() { | 24 GrImmediateDrawTarget::~GrImmediateDrawTarget() { |
25 this->reset(); | 25 this->reset(); |
26 } | 26 } |
27 | 27 |
28 void GrImmediateDrawTarget::onDrawBatch(GrBatch* batch) { | 28 void GrImmediateDrawTarget::onDrawBatch(GrDrawBatch* batch) { |
29 fBatchTarget.resetNumberOfDraws(); | 29 fBatchTarget.resetNumberOfDraws(); |
30 | 30 |
31 batch->generateGeometry(&fBatchTarget); | 31 // TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so
that we can |
32 batch->setNumberOfDraws(fBatchTarget.numberOfDraws()); | 32 // remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch. |
| 33 GrVertexBatch* vertexBatch = static_cast<GrVertexBatch*>(batch); |
| 34 vertexBatch->generateGeometry(&fBatchTarget); |
| 35 vertexBatch->setNumberOfDraws(fBatchTarget.numberOfDraws()); |
33 | 36 |
34 fBatchTarget.preFlush(); | 37 fBatchTarget.preFlush(); |
35 fBatchTarget.flushNext(batch->numberOfDraws()); | 38 fBatchTarget.flushNext(vertexBatch->numberOfDraws()); |
36 fBatchTarget.postFlush(); | 39 fBatchTarget.postFlush(); |
37 } | 40 } |
38 | 41 |
39 void GrImmediateDrawTarget::onClear(const SkIRect& rect, GrColor color, | 42 void GrImmediateDrawTarget::onClear(const SkIRect& rect, GrColor color, |
40 GrRenderTarget* renderTarget) { | 43 GrRenderTarget* renderTarget) { |
41 this->getGpu()->clear(rect, color, renderTarget); | 44 this->getGpu()->clear(rect, color, renderTarget); |
42 } | 45 } |
43 | 46 |
44 void GrImmediateDrawTarget::onCopySurface(GrSurface* dst, | 47 void GrImmediateDrawTarget::onCopySurface(GrSurface* dst, |
45 GrSurface* src, | 48 GrSurface* src, |
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62 this->getGpu()->discard(renderTarget); | 65 this->getGpu()->discard(renderTarget); |
63 } | 66 } |
64 | 67 |
65 void GrImmediateDrawTarget::onReset() { | 68 void GrImmediateDrawTarget::onReset() { |
66 fBatchTarget.reset(); | 69 fBatchTarget.reset(); |
67 } | 70 } |
68 | 71 |
69 void GrImmediateDrawTarget::onFlush() { | 72 void GrImmediateDrawTarget::onFlush() { |
70 ++fDrawID; | 73 ++fDrawID; |
71 } | 74 } |
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