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Side by Side Diff: src/gpu/GrDrawTarget.cpp

Issue 1293563003: Put clear and discard into GrBatch. (Closed) Base URL: https://skia.googlesource.com/skia.git@protectedprepare
Patch Set: tiny Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrDrawTarget.h" 9 #include "GrDrawTarget.h"
10 10
11 #include "GrCaps.h" 11 #include "GrCaps.h"
12 #include "GrGpu.h" 12 #include "GrGpu.h"
13 #include "GrPath.h" 13 #include "GrPath.h"
14 #include "GrPipeline.h" 14 #include "GrPipeline.h"
15 #include "GrMemoryPool.h" 15 #include "GrMemoryPool.h"
16 #include "GrRenderTarget.h" 16 #include "GrRenderTarget.h"
17 #include "GrResourceProvider.h" 17 #include "GrResourceProvider.h"
18 #include "GrRenderTargetPriv.h" 18 #include "GrRenderTargetPriv.h"
19 #include "GrSurfacePriv.h" 19 #include "GrSurfacePriv.h"
20 #include "GrTexture.h" 20 #include "GrTexture.h"
21 #include "GrVertexBuffer.h" 21 #include "GrVertexBuffer.h"
22 22
23 #include "batches/GrClearBatch.h"
24 #include "batches/GrDiscardBatch.h"
23 #include "batches/GrDrawBatch.h" 25 #include "batches/GrDrawBatch.h"
24 #include "batches/GrRectBatchFactory.h" 26 #include "batches/GrRectBatchFactory.h"
25 27
26 #include "SkStrokeRec.h" 28 #include "SkStrokeRec.h"
27 29
28 //////////////////////////////////////////////////////////////////////////////// 30 ////////////////////////////////////////////////////////////////////////////////
29 31
30 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider) 32 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider)
31 : fGpu(SkRef(gpu)) 33 : fGpu(SkRef(gpu))
32 , fCaps(SkRef(gpu->caps())) 34 , fCaps(SkRef(gpu->caps()))
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333 // The driver will ignore a clear if it is the only thing rendered to a 335 // The driver will ignore a clear if it is the only thing rendered to a
334 // target before the target is read. 336 // target before the target is read.
335 if (rect == &rtRect) { 337 if (rect == &rtRect) {
336 this->discard(renderTarget); 338 this->discard(renderTarget);
337 } 339 }
338 340
339 GrPipelineBuilder pipelineBuilder; 341 GrPipelineBuilder pipelineBuilder;
340 pipelineBuilder.setRenderTarget(renderTarget); 342 pipelineBuilder.setRenderTarget(renderTarget);
341 343
342 this->drawSimpleRect(pipelineBuilder, color, SkMatrix::I(), *rect); 344 this->drawSimpleRect(pipelineBuilder, color, SkMatrix::I(), *rect);
343 } else { 345 } else {
344 this->onClear(*rect, color, renderTarget); 346 GrBatch* batch = SkNEW_ARGS(GrClearBatch, (*rect, color, renderTarget));
347 this->onDrawBatch(batch);
348 batch->unref();
345 } 349 }
346 } 350 }
347 351
352 void GrDrawTarget::discard(GrRenderTarget* renderTarget) {
353 if (this->caps()->discardRenderTargetSupport()) {
354 GrBatch* batch = SkNEW_ARGS(GrDiscardBatch, (renderTarget));
355 this->onDrawBatch(batch);
356 batch->unref();
357 }
358 }
359
348 typedef GrTraceMarkerSet::Iter TMIter; 360 typedef GrTraceMarkerSet::Iter TMIter;
349 void GrDrawTarget::saveActiveTraceMarkers() { 361 void GrDrawTarget::saveActiveTraceMarkers() {
350 if (this->caps()->gpuTracingSupport()) { 362 if (this->caps()->gpuTracingSupport()) {
351 SkASSERT(0 == fStoredTraceMarkers.count()); 363 SkASSERT(0 == fStoredTraceMarkers.count());
352 fStoredTraceMarkers.addSet(fActiveTraceMarkers); 364 fStoredTraceMarkers.addSet(fActiveTraceMarkers);
353 for (TMIter iter = fStoredTraceMarkers.begin(); iter != fStoredTraceMark ers.end(); ++iter) { 365 for (TMIter iter = fStoredTraceMarkers.begin(); iter != fStoredTraceMark ers.end(); ++iter) {
354 this->removeGpuTraceMarker(&(*iter)); 366 this->removeGpuTraceMarker(&(*iter));
355 } 367 }
356 } 368 }
357 } 369 }
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513 ars, 525 ars,
514 scissorState, 526 scissorState,
515 devBounds); 527 devBounds);
516 } 528 }
517 529
518 void GrClipTarget::purgeResources() { 530 void GrClipTarget::purgeResources() {
519 // The clip mask manager can rebuild all its clip masks so just 531 // The clip mask manager can rebuild all its clip masks so just
520 // get rid of them all. 532 // get rid of them all.
521 fClipMaskManager->purgeResources(); 533 fClipMaskManager->purgeResources();
522 }; 534 };
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