| Index: include/gpu/GrFragmentProcessor.h
|
| diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
|
| index f08d3656b7de5d9281cdf1f88defc7a73f0efc0e..097925bb2a4b3d2af0905893f4073843bb8602db 100644
|
| --- a/include/gpu/GrFragmentProcessor.h
|
| +++ b/include/gpu/GrFragmentProcessor.h
|
| @@ -31,10 +31,6 @@ public:
|
|
|
| GrGLFragmentProcessor* createGLInstance() const;
|
|
|
| - /** Human-meaningful string to identify this GrFragmentProcessor; may be embedded
|
| - in generated shader code. */
|
| - virtual const char* name() const = 0;
|
| -
|
| void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
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| this->onGetGLProcessorKey(caps, b);
|
| for (int i = 0; i < fChildProcessors.count(); ++i) {
|
| @@ -99,11 +95,11 @@ protected:
|
| * fragment the matrix will be applied to the local coordinate that maps to the fragment.
|
| *
|
| * When the transformation has perspective, the transformed coordinates will have
|
| - * 3 components. Otherwise they'll have 2.
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| + * 3 components. Otherwise they'll have 2.
|
| *
|
| * This must only be called from the constructor because GrProcessors are immutable. The
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| * processor subclass manages the lifetime of the transformations (this function only stores a
|
| - * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
|
| + * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
|
| *
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| * A processor subclass that has multiple methods of construction should always add its coord
|
| * transforms in a consistent order. The non-virtual implementation of isEqual() automatically
|
|
|