Index: include/gpu/GrFragmentProcessor.h |
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h |
index f08d3656b7de5d9281cdf1f88defc7a73f0efc0e..097925bb2a4b3d2af0905893f4073843bb8602db 100644 |
--- a/include/gpu/GrFragmentProcessor.h |
+++ b/include/gpu/GrFragmentProcessor.h |
@@ -31,10 +31,6 @@ public: |
GrGLFragmentProcessor* createGLInstance() const; |
- /** Human-meaningful string to identify this GrFragmentProcessor; may be embedded |
- in generated shader code. */ |
- virtual const char* name() const = 0; |
- |
void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { |
this->onGetGLProcessorKey(caps, b); |
for (int i = 0; i < fChildProcessors.count(); ++i) { |
@@ -99,11 +95,11 @@ protected: |
* fragment the matrix will be applied to the local coordinate that maps to the fragment. |
* |
* When the transformation has perspective, the transformed coordinates will have |
- * 3 components. Otherwise they'll have 2. |
+ * 3 components. Otherwise they'll have 2. |
* |
* This must only be called from the constructor because GrProcessors are immutable. The |
* processor subclass manages the lifetime of the transformations (this function only stores a |
- * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass. |
+ * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass. |
* |
* A processor subclass that has multiple methods of construction should always add its coord |
* transforms in a consistent order. The non-virtual implementation of isEqual() automatically |