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Side by Side Diff: src/core/SkComposeShader.cpp

Issue 1292353005: Added SkComposeShader GPU implementation (Closed) Base URL: https://skia.googlesource.com/skia@cs3_glinstances2
Patch Set: rebase, mode optimizations, nits Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkComposeShader.h" 10 #include "SkComposeShader.h"
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after
187 } 187 }
188 } 188 }
189 189
190 result += n; 190 result += n;
191 x += n; 191 x += n;
192 count -= n; 192 count -= n;
193 } while (count > 0); 193 } while (count > 0);
194 } 194 }
195 } 195 }
196 196
197 #if SK_SUPPORT_GPU
198
199 #include "SkGr.h"
200 #include "GrProcessor.h"
201 #include "gl/GrGLBlend.h"
202 #include "gl/builders/GrGLProgramBuilder.h"
203 #include "effects/GrConstColorProcessor.h"
204
205 /////////////////////////////////////////////////////////////////////
206
207 class GrComposeEffect : public GrFragmentProcessor {
208 public:
209
210 static GrFragmentProcessor* Create(const GrFragmentProcessor* fpA,
211 const GrFragmentProcessor* fpB, SkXfermod e::Mode mode) {
212 return SkNEW_ARGS(GrComposeEffect, (fpA, fpB, mode));
213 }
214 const char* name() const override { return "ComposeShader"; }
215 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override;
216
217 SkXfermode::Mode getMode() const { return fMode; }
218 int getShaderAChildIndex() const { return fShaderAChildIndex; }
219 int getShaderBChildIndex() const { return fShaderBChildIndex; }
220
221 protected:
222 bool onIsEqual(const GrFragmentProcessor&) const override;
223 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
224
225 private:
226 GrComposeEffect(const GrFragmentProcessor* fpA, const GrFragmentProcessor* f pB,
227 SkXfermode::Mode mode)
228 : fMode(mode) {
229 this->initClassID<GrComposeEffect>();
230 fShaderAChildIndex = this->registerChildProcessor(fpA);
bsalomon 2015/08/31 18:51:37 Maybe just assert that indices are 0 and 1 rather
wangyix 2015/08/31 20:12:31 Done.
231 fShaderBChildIndex = this->registerChildProcessor(fpB);
232 }
233
234 GrGLFragmentProcessor* onCreateGLInstance() const override;
235
236 int fShaderAChildIndex;
237 int fShaderBChildIndex;
238 SkXfermode::Mode fMode;
239
240 typedef GrFragmentProcessor INHERITED;
241 };
242
243 /////////////////////////////////////////////////////////////////////
244
245 class GrGLComposeEffect : public GrGLFragmentProcessor {
246 public:
247 GrGLComposeEffect(const GrProcessor& processor) {
248 const GrComposeEffect& cs = processor.cast<GrComposeEffect>();
249 fShaderAChildIndex = cs.getShaderAChildIndex();
250 fShaderBChildIndex = cs.getShaderBChildIndex();
251 fMode = cs.getMode();
252 }
253
254 void emitCode(EmitArgs&) override;
255
256 private:
257 int fShaderAChildIndex;
bsalomon 2015/08/31 18:51:37 Does this guy really need any members? emitCode ha
wangyix 2015/08/31 20:12:31 Done.
258 int fShaderBChildIndex;
259 SkXfermode::Mode fMode;
260
261 typedef GrGLFragmentProcessor INHERITED;
262 };
263
264 bool GrComposeEffect::onIsEqual(const GrFragmentProcessor& other) const {
265 const GrComposeEffect& cs = other.cast<GrComposeEffect>();
266 return fMode == cs.fMode;
267 }
268
269 void GrComposeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
270 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
271 }
272
273 void GrComposeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKey Builder* b) const {
274 b->add32(fMode);
275 }
276
277 GrGLFragmentProcessor* GrComposeEffect::onCreateGLInstance() const{
278 return SkNEW_ARGS(GrGLComposeEffect, (*this));
279 }
280
281 /////////////////////////////////////////////////////////////////////
282
283 void GrGLComposeEffect::emitCode(EmitArgs& args) {
284
285 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
286
287 // Store alpha of input color and un-premultiply the input color by its alph a. We will
288 // re-multiply by this alpha after blending the output colors of the two chi ld procs.
289 // This is because we don't want the paint's alpha to affect either child pr oc's output
290 // before the blend; we want to apply the paint's alpha AFTER the blend. Thi s mirrors the
291 // software implementation of SkComposeShader.
292 SkString inputAlpha("inputAlpha");
293 fsBuilder->codeAppendf("float %s = %s.a;\n", inputAlpha.c_str(), args.fInput Color);
294 fsBuilder->codeAppendf("%s /= %s.a;\n", args.fInputColor, args.fInputColor);
295
296 // emit the code of the two child shaders
297 SkString mangledOutputColorA;
298 this->emitChild(fShaderAChildIndex, args.fInputColor, &mangledOutputColorA, args);
299 SkString mangledOutputColorB;
300 this->emitChild(fShaderBChildIndex, args.fInputColor, &mangledOutputColorB, args);
301
302 // emit blend code
303 fsBuilder->codeAppend("{\n");
304 fsBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(fM ode));
305 GrGLBlend::AppendPorterDuffBlend(fsBuilder, mangledOutputColorB.c_str(),
306 mangledOutputColorA.c_str(), args.fOutputCo lor, fMode);
307 fsBuilder->codeAppend("}\n");
308
309 // re-multiply the output color by the input color's alpha
310 fsBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, inputAlpha.c_str()) ;
311 }
312
313 /////////////////////////////////////////////////////////////////////
314
315 const GrFragmentProcessor* SkComposeShader::asFragmentProcessor(GrContext* conte xt,
316 const SkMatrix& view M,
317 const SkMatrix* loca lMatrix,
318 SkFilterQuality fq,
319 GrProcessorDataManag er* procDataManager
320 ) const {
321 // Fragment processor will only support coefficient modes. This is because
322 // GrGLBlend::AppendPorterDuffBlend(), which emits the blend code in the sha der,
323 // only supports those modes.
324 SkXfermode::Mode mode;
325 if (!(SkXfermode::AsMode(fMode, &mode) && mode <= SkXfermode::kLastCoeffMode )) {
326 return nullptr;
327 }
328
329 switch (mode) {
330 case SkXfermode::kClear_Mode:
331 return GrConstColorProcessor::Create(GrColor_TRANS_BLACK,
332 GrConstColorProcessor::kIgnore_ InputMode);
333 break;
334 case SkXfermode::kSrc_Mode:
335 return fShaderB->asFragmentProcessor(context, viewM, localMatrix, fq , procDataManager);
336 break;
337 case SkXfermode::kDst_Mode:
338 return fShaderA->asFragmentProcessor(context, viewM, localMatrix, fq , procDataManager);
339 break;
340 default:
341 SkAutoTUnref<const GrFragmentProcessor> fpA(fShaderA->asFragmentProc essor(context,
342 viewM, localMatrix, fq , procDataManager));
343 if (!fpA.get()) {
344 return nullptr;
345 }
346 SkAutoTUnref<const GrFragmentProcessor> fpB(fShaderB->asFragmentProc essor(context,
347 viewM, localMatrix, fq , procDataManager));
348 if (!fpB.get()) {
349 return nullptr;
350 }
351 return GrComposeEffect::Create(fpA, fpB, mode);
352 }
353 }
354 #endif
355
197 #ifndef SK_IGNORE_TO_STRING 356 #ifndef SK_IGNORE_TO_STRING
198 void SkComposeShader::toString(SkString* str) const { 357 void SkComposeShader::toString(SkString* str) const {
199 str->append("SkComposeShader: ("); 358 str->append("SkComposeShader: (");
200 359
201 str->append("ShaderA: "); 360 str->append("ShaderA: ");
202 fShaderA->toString(str); 361 fShaderA->toString(str);
203 str->append(" ShaderB: "); 362 str->append(" ShaderB: ");
204 fShaderB->toString(str); 363 fShaderB->toString(str);
205 if (fMode) { 364 if (fMode) {
206 str->append(" Xfermode: "); 365 str->append(" Xfermode: ");
207 fMode->toString(str); 366 fMode->toString(str);
208 } 367 }
209 368
210 this->INHERITED::toString(str); 369 this->INHERITED::toString(str);
211 370
212 str->append(")"); 371 str->append(")");
213 } 372 }
214 #endif 373 #endif
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