Chromium Code Reviews| OLD | NEW |
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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "SkComposeShader.h" | 10 #include "SkComposeShader.h" |
| (...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 187 } | 187 } |
| 188 } | 188 } |
| 189 | 189 |
| 190 result += n; | 190 result += n; |
| 191 x += n; | 191 x += n; |
| 192 count -= n; | 192 count -= n; |
| 193 } while (count > 0); | 193 } while (count > 0); |
| 194 } | 194 } |
| 195 } | 195 } |
| 196 | 196 |
| 197 #if SK_SUPPORT_GPU | |
| 198 | |
| 199 #include "SkGr.h" | |
| 200 #include "GrProcessor.h" | |
| 201 #include "gl/GrGLBlend.h" | |
| 202 #include "gl/builders/GrGLProgramBuilder.h" | |
| 203 | |
| 204 ///////////////////////////////////////////////////////////////////// | |
| 205 | |
| 206 class GrComposeEffect : public GrFragmentProcessor { | |
| 207 public: | |
| 208 | |
| 209 static GrFragmentProcessor* Create(GrFragmentProcessor* fpA, GrFragmentProce ssor* fpB, | |
| 210 SkXfermode::Mode mode) { | |
| 211 return SkNEW_ARGS(GrComposeEffect, (fpA, fpB, mode)); | |
| 212 } | |
| 213 const char* name() const override {return fName.c_str(); } | |
| 214 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override; | |
| 215 | |
| 216 SkXfermode::Mode getMode() const { return fMode; } | |
| 217 int getShaderAChildIndex() const { return fShaderAChildIndex; } | |
| 218 int getShaderBChildIndex() const { return fShaderBChildIndex; } | |
| 219 | |
| 220 protected: | |
| 221 bool onIsEqual(const GrFragmentProcessor&) const override; | |
| 222 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; | |
| 223 | |
| 224 private: | |
| 225 GrComposeEffect(GrFragmentProcessor* fpA, GrFragmentProcessor* fpB, SkXfermo de::Mode mode) | |
| 226 : fMode(mode) { | |
| 227 this->initClassID<GrComposeEffect>(); | |
| 228 fShaderAChildIndex = this->registerChildProcessor(fpA); | |
| 229 fShaderBChildIndex = this->registerChildProcessor(fpB); | |
| 230 fName.printf("ComposeShader (Mode: %s)", SkXfermode::ModeName(fMode)); | |
|
bsalomon
2015/08/27 20:12:24
Maybe we should init this in name()? I believe it
wangyix
2015/08/31 14:10:05
I'm not sure what you mean by this. On another no
bsalomon
2015/08/31 14:48:35
Let's go with that. I just don't want the construc
wangyix
2015/08/31 18:22:09
Done.
| |
| 231 } | |
| 232 | |
| 233 GrGLFragmentProcessor* onCreateGLInstance() const override; | |
| 234 | |
| 235 SkString fName; | |
| 236 int fShaderAChildIndex; | |
| 237 int fShaderBChildIndex; | |
| 238 SkXfermode::Mode fMode; | |
| 239 | |
| 240 typedef GrFragmentProcessor INHERITED; | |
| 241 }; | |
| 242 | |
| 243 ///////////////////////////////////////////////////////////////////// | |
| 244 | |
| 245 class GrGLComposeEffect : public GrGLFragmentProcessor { | |
| 246 public: | |
| 247 GrGLComposeEffect(const GrProcessor& processor) { | |
| 248 const GrComposeEffect& cs = processor.cast<GrComposeEffect>(); | |
| 249 fShaderAChildIndex = cs.getShaderAChildIndex(); | |
| 250 fShaderBChildIndex = cs.getShaderBChildIndex(); | |
| 251 fMode = cs.getMode(); | |
| 252 } | |
| 253 | |
| 254 void emitCode(EmitArgs&) override; | |
| 255 | |
| 256 private: | |
| 257 int fShaderAChildIndex; | |
| 258 int fShaderBChildIndex; | |
| 259 SkXfermode::Mode fMode; | |
| 260 | |
| 261 typedef GrGLFragmentProcessor INHERITED; | |
| 262 }; | |
| 263 | |
| 264 bool GrComposeEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
| 265 const GrComposeEffect& cs = other.cast<GrComposeEffect>(); | |
| 266 return fMode == cs.fMode; | |
| 267 } | |
| 268 | |
| 269 void GrComposeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { | |
| 270 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); | |
| 271 } | |
| 272 | |
| 273 void GrComposeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKey Builder* b) const { | |
| 274 b->add32(fMode); | |
| 275 } | |
| 276 | |
| 277 GrGLFragmentProcessor* GrComposeEffect::onCreateGLInstance() const{ | |
| 278 return SkNEW_ARGS(GrGLComposeEffect, (*this)); | |
| 279 } | |
| 280 | |
| 281 ///////////////////////////////////////////////////////////////////// | |
| 282 | |
| 283 void GrGLComposeEffect::emitCode(EmitArgs& args) { | |
| 284 | |
| 285 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); | |
| 286 | |
| 287 // Store alpha of input color and un-premultiply the input color by its alph a. We will | |
| 288 // re-multiply by this alpha after blending the output colors of the two chi ld procs. | |
| 289 // This is because we don't want the paint's alpha to affect either child pr oc's output | |
| 290 // before the blend; we want to apply the paint's alpha AFTER the blend. Thi s mirrors the | |
| 291 // software implementation of SkComposeShader. | |
| 292 SkString inputAlpha("inputAlpha"); | |
| 293 fsBuilder->codeAppendf("float %s = %s.a;\n", inputAlpha.c_str(), args.fInput Color); | |
| 294 fsBuilder->codeAppendf("%s /= %s.a;\n", args.fInputColor, args.fInputColor); | |
| 295 | |
| 296 // emit the code of the two child shaders | |
| 297 SkString mangledOutputColorA; | |
| 298 this->emitChild(fShaderAChildIndex, args.fInputColor, &mangledOutputColorA, args); | |
| 299 SkString mangledOutputColorB; | |
| 300 this->emitChild(fShaderBChildIndex, args.fInputColor, &mangledOutputColorB, args); | |
| 301 | |
| 302 // emit blend code | |
| 303 fsBuilder->codeAppend("{\n"); | |
| 304 fsBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(fM ode)); | |
| 305 GrGLBlend::AppendPorterDuffBlend(fsBuilder, mangledOutputColorB.c_str(), | |
| 306 mangledOutputColorA.c_str(), args.fOutputCo lor, fMode); | |
| 307 fsBuilder->codeAppend("}\n"); | |
| 308 | |
| 309 // re-multiply the output color by the input color's alpha | |
| 310 fsBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, inputAlpha.c_str()) ; | |
| 311 } | |
| 312 | |
| 313 ///////////////////////////////////////////////////////////////////// | |
| 314 | |
| 315 bool SkComposeShader::asFragmentProcessor(GrContext* context, const SkPaint& pai nt, | |
| 316 const SkMatrix& viewM, const SkMatrix* localMatrix, | |
| 317 GrColor* paintColor, | |
| 318 GrProcessorDataManager* procDataManage r, | |
| 319 GrFragmentProcessor** fp) const { | |
| 320 // NULL fMode implies src-over | |
| 321 SkXfermode::Mode mode = SkXfermode::Mode::kSrcOver_Mode; | |
| 322 if (fMode) { | |
| 323 // Fragment processor will only support coefficient modes that aren't kC lear_Mode. | |
| 324 // This is because GrGLBlend::AppendPorterDuffBlend(), which emits the b lend code in the | |
| 325 // shader, only supports those xfer modes. | |
| 326 SkXfermode::Coeff srcCoeff, dstCoeff; | |
| 327 if (!fMode->asMode(&mode) || !SkXfermode::ModeAsCoeff(mode, &srcCoeff, & dstCoeff) | |
| 328 || mode == SkXfermode::Mode::kClear_Mode) { | |
|
wangyix
2015/08/31 14:10:05
What should the behavior be for kClear_Mode under
egdaniel
2015/08/31 14:43:05
Did AppendPorterDuffBlend() ever get fixed to supp
bsalomon
2015/08/31 14:48:35
Hm... I think making kSrc, kDst, kClear FPs is may
wangyix
2015/08/31 15:59:24
If the clear optimization happens in GrComposeEffe
| |
| 329 return false; | |
| 330 } | |
| 331 } | |
| 332 GrFragmentProcessor* fpA = NULL; | |
| 333 if (!fShaderA->asFragmentProcessor(context, paint, viewM, localMatrix, paint Color, | |
| 334 procDataManager, &fpA) || !fpA) { | |
| 335 return false; | |
| 336 } | |
| 337 GrFragmentProcessor* fpB = NULL; | |
| 338 if (!fShaderB->asFragmentProcessor(context, paint, viewM, localMatrix, paint Color, | |
| 339 procDataManager, &fpB) || !fpB) { | |
| 340 fpA->unref(); | |
| 341 return false; | |
| 342 } | |
| 343 | |
| 344 *fp = GrComposeEffect::Create(fpA, fpB, mode); | |
| 345 fpA->unref(); | |
| 346 fpB->unref(); | |
| 347 | |
| 348 return true; | |
| 349 } | |
| 350 | |
| 351 | |
| 352 | |
| 353 #else | |
|
bsalomon
2015/08/28 16:15:30
Let's just put the function decl in the header beh
wangyix
2015/08/31 18:22:09
Done.
| |
| 354 bool SkComposeShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix&, | |
| 355 const SkMatrix*, GrColor*, GrProcessor DataManager*, | |
| 356 GrFragmentProcessor**) const { | |
| 357 SkDEBUGFAIL("Should not call in GPU-less build"); | |
| 358 return false; | |
| 359 } | |
| 360 #endif | |
| 361 | |
| 197 #ifndef SK_IGNORE_TO_STRING | 362 #ifndef SK_IGNORE_TO_STRING |
| 198 void SkComposeShader::toString(SkString* str) const { | 363 void SkComposeShader::toString(SkString* str) const { |
| 199 str->append("SkComposeShader: ("); | 364 str->append("SkComposeShader: ("); |
| 200 | 365 |
| 201 str->append("ShaderA: "); | 366 str->append("ShaderA: "); |
| 202 fShaderA->toString(str); | 367 fShaderA->toString(str); |
| 203 str->append(" ShaderB: "); | 368 str->append(" ShaderB: "); |
| 204 fShaderB->toString(str); | 369 fShaderB->toString(str); |
| 205 if (fMode) { | 370 if (fMode) { |
| 206 str->append(" Xfermode: "); | 371 str->append(" Xfermode: "); |
| 207 fMode->toString(str); | 372 fMode->toString(str); |
| 208 } | 373 } |
| 209 | 374 |
| 210 this->INHERITED::toString(str); | 375 this->INHERITED::toString(str); |
| 211 | 376 |
| 212 str->append(")"); | 377 str->append(")"); |
| 213 } | 378 } |
| 214 #endif | 379 #endif |
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