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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "SkComposeShader.h" | 10 #include "SkComposeShader.h" |
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187 } | 187 } |
188 } | 188 } |
189 | 189 |
190 result += n; | 190 result += n; |
191 x += n; | 191 x += n; |
192 count -= n; | 192 count -= n; |
193 } while (count > 0); | 193 } while (count > 0); |
194 } | 194 } |
195 } | 195 } |
196 | 196 |
197 #if SK_SUPPORT_GPU | |
198 | |
199 #include "SkGr.h" | |
200 #include "GrProcessor.h" | |
201 #include "gl/GrGLBlend.h" | |
202 #include "gl/builders/GrGLProgramBuilder.h" | |
203 | |
204 ///////////////////////////////////////////////////////////////////// | |
205 | |
206 class GrComposeEffect : public GrFragmentProcessor { | |
207 public: | |
208 | |
209 static GrFragmentProcessor* Create(GrFragmentProcessor* fpA, GrFragmentProce ssor* fpB, | |
210 SkXfermode::Mode mode) { | |
211 return SkNEW_ARGS(GrComposeEffect, (fpA, fpB, mode)); | |
212 } | |
213 const char* name() const override {return fName.c_str(); } | |
214 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override; | |
215 | |
216 SkXfermode::Mode getMode() const { return fMode; } | |
217 int getShaderAChildIndex() const { return fShaderAChildIndex; } | |
218 int getShaderBChildIndex() const { return fShaderBChildIndex; } | |
219 | |
220 protected: | |
221 bool onIsEqual(const GrFragmentProcessor&) const override; | |
222 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; | |
223 | |
224 private: | |
225 GrComposeEffect(GrFragmentProcessor* fpA, GrFragmentProcessor* fpB, SkXfermo de::Mode mode) | |
226 : fMode(mode) { | |
227 this->initClassID<GrComposeEffect>(); | |
228 fShaderAChildIndex = this->registerChildProcessor(fpA); | |
229 fShaderBChildIndex = this->registerChildProcessor(fpB); | |
230 fName.printf("ComposeShader (Mode: %s)", SkXfermode::ModeName(fMode)); | |
bsalomon
2015/08/27 20:12:24
Maybe we should init this in name()? I believe it
wangyix
2015/08/31 14:10:05
I'm not sure what you mean by this. On another no
bsalomon
2015/08/31 14:48:35
Let's go with that. I just don't want the construc
wangyix
2015/08/31 18:22:09
Done.
| |
231 } | |
232 | |
233 GrGLFragmentProcessor* onCreateGLInstance() const override; | |
234 | |
235 SkString fName; | |
236 int fShaderAChildIndex; | |
237 int fShaderBChildIndex; | |
238 SkXfermode::Mode fMode; | |
239 | |
240 typedef GrFragmentProcessor INHERITED; | |
241 }; | |
242 | |
243 ///////////////////////////////////////////////////////////////////// | |
244 | |
245 class GrGLComposeEffect : public GrGLFragmentProcessor { | |
246 public: | |
247 GrGLComposeEffect(const GrProcessor& processor) { | |
248 const GrComposeEffect& cs = processor.cast<GrComposeEffect>(); | |
249 fShaderAChildIndex = cs.getShaderAChildIndex(); | |
250 fShaderBChildIndex = cs.getShaderBChildIndex(); | |
251 fMode = cs.getMode(); | |
252 } | |
253 | |
254 void emitCode(EmitArgs&) override; | |
255 | |
256 private: | |
257 int fShaderAChildIndex; | |
258 int fShaderBChildIndex; | |
259 SkXfermode::Mode fMode; | |
260 | |
261 typedef GrGLFragmentProcessor INHERITED; | |
262 }; | |
263 | |
264 bool GrComposeEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
265 const GrComposeEffect& cs = other.cast<GrComposeEffect>(); | |
266 return fMode == cs.fMode; | |
267 } | |
268 | |
269 void GrComposeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { | |
270 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); | |
271 } | |
272 | |
273 void GrComposeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKey Builder* b) const { | |
274 b->add32(fMode); | |
275 } | |
276 | |
277 GrGLFragmentProcessor* GrComposeEffect::onCreateGLInstance() const{ | |
278 return SkNEW_ARGS(GrGLComposeEffect, (*this)); | |
279 } | |
280 | |
281 ///////////////////////////////////////////////////////////////////// | |
282 | |
283 void GrGLComposeEffect::emitCode(EmitArgs& args) { | |
284 | |
285 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); | |
286 | |
287 // Store alpha of input color and un-premultiply the input color by its alph a. We will | |
288 // re-multiply by this alpha after blending the output colors of the two chi ld procs. | |
289 // This is because we don't want the paint's alpha to affect either child pr oc's output | |
290 // before the blend; we want to apply the paint's alpha AFTER the blend. Thi s mirrors the | |
291 // software implementation of SkComposeShader. | |
292 SkString inputAlpha("inputAlpha"); | |
293 fsBuilder->codeAppendf("float %s = %s.a;\n", inputAlpha.c_str(), args.fInput Color); | |
294 fsBuilder->codeAppendf("%s /= %s.a;\n", args.fInputColor, args.fInputColor); | |
295 | |
296 // emit the code of the two child shaders | |
297 SkString mangledOutputColorA; | |
298 this->emitChild(fShaderAChildIndex, args.fInputColor, &mangledOutputColorA, args); | |
299 SkString mangledOutputColorB; | |
300 this->emitChild(fShaderBChildIndex, args.fInputColor, &mangledOutputColorB, args); | |
301 | |
302 // emit blend code | |
303 fsBuilder->codeAppend("{\n"); | |
304 fsBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(fM ode)); | |
305 GrGLBlend::AppendPorterDuffBlend(fsBuilder, mangledOutputColorB.c_str(), | |
306 mangledOutputColorA.c_str(), args.fOutputCo lor, fMode); | |
307 fsBuilder->codeAppend("}\n"); | |
308 | |
309 // re-multiply the output color by the input color's alpha | |
310 fsBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, inputAlpha.c_str()) ; | |
311 } | |
312 | |
313 ///////////////////////////////////////////////////////////////////// | |
314 | |
315 bool SkComposeShader::asFragmentProcessor(GrContext* context, const SkPaint& pai nt, | |
316 const SkMatrix& viewM, const SkMatrix* localMatrix, | |
317 GrColor* paintColor, | |
318 GrProcessorDataManager* procDataManage r, | |
319 GrFragmentProcessor** fp) const { | |
320 // NULL fMode implies src-over | |
321 SkXfermode::Mode mode = SkXfermode::Mode::kSrcOver_Mode; | |
322 if (fMode) { | |
323 // Fragment processor will only support coefficient modes that aren't kC lear_Mode. | |
324 // This is because GrGLBlend::AppendPorterDuffBlend(), which emits the b lend code in the | |
325 // shader, only supports those xfer modes. | |
326 SkXfermode::Coeff srcCoeff, dstCoeff; | |
327 if (!fMode->asMode(&mode) || !SkXfermode::ModeAsCoeff(mode, &srcCoeff, & dstCoeff) | |
328 || mode == SkXfermode::Mode::kClear_Mode) { | |
wangyix
2015/08/31 14:10:05
What should the behavior be for kClear_Mode under
egdaniel
2015/08/31 14:43:05
Did AppendPorterDuffBlend() ever get fixed to supp
bsalomon
2015/08/31 14:48:35
Hm... I think making kSrc, kDst, kClear FPs is may
wangyix
2015/08/31 15:59:24
If the clear optimization happens in GrComposeEffe
| |
329 return false; | |
330 } | |
331 } | |
332 GrFragmentProcessor* fpA = NULL; | |
333 if (!fShaderA->asFragmentProcessor(context, paint, viewM, localMatrix, paint Color, | |
334 procDataManager, &fpA) || !fpA) { | |
335 return false; | |
336 } | |
337 GrFragmentProcessor* fpB = NULL; | |
338 if (!fShaderB->asFragmentProcessor(context, paint, viewM, localMatrix, paint Color, | |
339 procDataManager, &fpB) || !fpB) { | |
340 fpA->unref(); | |
341 return false; | |
342 } | |
343 | |
344 *fp = GrComposeEffect::Create(fpA, fpB, mode); | |
345 fpA->unref(); | |
346 fpB->unref(); | |
347 | |
348 return true; | |
349 } | |
350 | |
351 | |
352 | |
353 #else | |
bsalomon
2015/08/28 16:15:30
Let's just put the function decl in the header beh
wangyix
2015/08/31 18:22:09
Done.
| |
354 bool SkComposeShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix&, | |
355 const SkMatrix*, GrColor*, GrProcessor DataManager*, | |
356 GrFragmentProcessor**) const { | |
357 SkDEBUGFAIL("Should not call in GPU-less build"); | |
358 return false; | |
359 } | |
360 #endif | |
361 | |
197 #ifndef SK_IGNORE_TO_STRING | 362 #ifndef SK_IGNORE_TO_STRING |
198 void SkComposeShader::toString(SkString* str) const { | 363 void SkComposeShader::toString(SkString* str) const { |
199 str->append("SkComposeShader: ("); | 364 str->append("SkComposeShader: ("); |
200 | 365 |
201 str->append("ShaderA: "); | 366 str->append("ShaderA: "); |
202 fShaderA->toString(str); | 367 fShaderA->toString(str); |
203 str->append(" ShaderB: "); | 368 str->append(" ShaderB: "); |
204 fShaderB->toString(str); | 369 fShaderB->toString(str); |
205 if (fMode) { | 370 if (fMode) { |
206 str->append(" Xfermode: "); | 371 str->append(" Xfermode: "); |
207 fMode->toString(str); | 372 fMode->toString(str); |
208 } | 373 } |
209 | 374 |
210 this->INHERITED::toString(str); | 375 this->INHERITED::toString(str); |
211 | 376 |
212 str->append(")"); | 377 str->append(")"); |
213 } | 378 } |
214 #endif | 379 #endif |
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