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Side by Side Diff: src/core/SkComposeShader.cpp

Issue 1292353005: Added SkComposeShader GPU implementation (Closed) Base URL: https://skia.googlesource.com/skia@cs3_glinstances2
Patch Set: asFragmentProcessor returns false if xfermode is kClear_Mode Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkComposeShader.h" 10 #include "SkComposeShader.h"
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after
187 } 187 }
188 } 188 }
189 189
190 result += n; 190 result += n;
191 x += n; 191 x += n;
192 count -= n; 192 count -= n;
193 } while (count > 0); 193 } while (count > 0);
194 } 194 }
195 } 195 }
196 196
197 #if SK_SUPPORT_GPU
198
199 #include "SkGr.h"
200 #include "GrProcessor.h"
201 #include "gl/GrGLBlend.h"
202 #include "gl/builders/GrGLProgramBuilder.h"
203
204 /////////////////////////////////////////////////////////////////////
205
206 class GrComposeEffect : public GrFragmentProcessor {
207 public:
208
209 static GrFragmentProcessor* Create(GrFragmentProcessor* fpA, GrFragmentProce ssor* fpB,
210 SkXfermode::Mode mode) {
211 return SkNEW_ARGS(GrComposeEffect, (fpA, fpB, mode));
212 }
213 const char* name() const override {return fName.c_str(); }
214 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override;
215
216 SkXfermode::Mode getMode() const { return fMode; }
217 int getShaderAChildIndex() const { return fShaderAChildIndex; }
218 int getShaderBChildIndex() const { return fShaderBChildIndex; }
219
220 protected:
221 bool onIsEqual(const GrFragmentProcessor&) const override;
222 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
223
224 private:
225 GrComposeEffect(GrFragmentProcessor* fpA, GrFragmentProcessor* fpB, SkXfermo de::Mode mode)
226 : fMode(mode) {
227 this->initClassID<GrComposeEffect>();
228 fShaderAChildIndex = this->registerChildProcessor(fpA);
229 fShaderBChildIndex = this->registerChildProcessor(fpB);
230 fName.printf("Compose Shader <%s, %s> (Mode: %s)", fpA->name(), fpB->nam e(),
231 SkXfermode::ModeName(fMode));
232 }
233
234 GrGLFragmentProcessor* onCreateGLInstance() const override;
235
236 SkString fName;
237 int fShaderAChildIndex;
238 int fShaderBChildIndex;
239 SkXfermode::Mode fMode;
240
241 typedef GrFragmentProcessor INHERITED;
242 };
243
244 /////////////////////////////////////////////////////////////////////
245
246 class GrGLComposeEffect : public GrGLFragmentProcessor {
247 public:
248 GrGLComposeEffect(const GrProcessor& processor) {
249 const GrComposeEffect& cs = processor.cast<GrComposeEffect>();
250 fShaderAChildIndex = cs.getShaderAChildIndex();
251 fShaderBChildIndex = cs.getShaderBChildIndex();
252 fMode = cs.getMode();
253 }
254
255 void emitCode(EmitArgs&) override;
256
257 private:
258 int fShaderAChildIndex;
259 int fShaderBChildIndex;
260 SkXfermode::Mode fMode;
261
262 typedef GrGLFragmentProcessor INHERITED;
263 };
264
265 bool GrComposeEffect::onIsEqual(const GrFragmentProcessor& other) const {
266 const GrComposeEffect& cs = other.cast<GrComposeEffect>();
267 return fMode == cs.fMode;
268 }
269
270 void GrComposeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
271 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
272 }
273
274 void GrComposeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKey Builder* b) const {
275 b->add32(fMode);
276 }
277
278 GrGLFragmentProcessor* GrComposeEffect::onCreateGLInstance() const{
279 return SkNEW_ARGS(GrGLComposeEffect, (*this));
280 }
281
282 /////////////////////////////////////////////////////////////////////
283
284 void GrGLComposeEffect::emitCode(EmitArgs& args) {
285
286 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
287
288 // emit the code of the two child shaders
289 SkString mangledOutputColorA;
290 this->emitChild(fShaderAChildIndex, args.fInputColor, &mangledOutputColorA, args);
291 SkString mangledOutputColorB;
292 this->emitChild(fShaderBChildIndex, args.fInputColor, &mangledOutputColorB, args);
293
294 // emit blend code
295 fsBuilder->codeAppend("\t{\n");
296 fsBuilder->codeAppendf("\t\t// Compose Xfer Mode: %s\n", SkXfermode::ModeNam e(fMode));
297 GrGLBlend::AppendPorterDuffBlend(fsBuilder, mangledOutputColorB.c_str(),
298 mangledOutputColorA.c_str(), args.fOutputCo lor, fMode);
299 fsBuilder->codeAppend("\t}\n");
300 }
301
302 /////////////////////////////////////////////////////////////////////
303
304 bool SkComposeShader::asFragmentProcessor(GrContext* context, const SkPaint& pai nt,
305 const SkMatrix& viewM, const SkMatrix* localMatrix,
306 GrColor* paintColor,
307 GrProcessorDataManager* procDataManage r,
308 GrFragmentProcessor** fp) const {
309 // NULL fMode implies src-over
310 SkXfermode::Mode mode = SkXfermode::Mode::kSrcOver_Mode;
311 if (fMode) {
312 // Fragment processor will only support coefficient modes that aren't kC lear_Mode.
313 // This is because GrGLBlend::AppendPorterDuffBlend(), which emits the b lend code in the
314 // shader, only supports those xfer modes.
315 SkXfermode::Coeff srcCoeff, dstCoeff;
316 if (!fMode->asMode(&mode) || !SkXfermode::ModeAsCoeff(mode, &srcCoeff, & dstCoeff)
317 || mode == SkXfermode::Mode::kClear_Mode) {
egdaniel 2015/08/21 16:21:39 nit: we put the variable on the right side of ==
318 return false;
319 }
320 }
321 GrFragmentProcessor* fpA = NULL;
322 if (!fShaderA->asFragmentProcessor(context, paint, viewM, localMatrix, paint Color,
323 procDataManager, &fpA) || !fpA) {
egdaniel 2015/08/21 16:21:39 Can you line this up so that procDataMangeger, &fp
324 return false;
325 }
326 GrFragmentProcessor* fpB = NULL;
327 if (!fShaderB->asFragmentProcessor(context, paint, viewM, localMatrix, paint Color,
egdaniel 2015/08/21 16:21:39 same as above
328 procDataManager, &fpB) || !fpB) {
329 fpA->unref();
330 return false;
331 }
332
333 *fp = GrComposeEffect::Create(fpA, fpB, mode);
egdaniel 2015/08/21 16:21:39 Is there any chance that this Create can fail and
334 fpA->unref();
335 fpB->unref();
336
337 return true;
338 }
339
340
341
342 #else
343 bool SkComposeShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix&,
344 const SkMatrix*, GrColor*, GrProcessor DataManager*,
345 GrFragmentProcessor**) const {
346 SkDEBUGFAIL("Should not call in GPU-less build");
347 return false;
348 }
349 #endif
350
197 #ifndef SK_IGNORE_TO_STRING 351 #ifndef SK_IGNORE_TO_STRING
198 void SkComposeShader::toString(SkString* str) const { 352 void SkComposeShader::toString(SkString* str) const {
199 str->append("SkComposeShader: ("); 353 str->append("SkComposeShader: (");
200 354
201 str->append("ShaderA: "); 355 str->append("ShaderA: ");
202 fShaderA->toString(str); 356 fShaderA->toString(str);
203 str->append(" ShaderB: "); 357 str->append(" ShaderB: ");
204 fShaderB->toString(str); 358 fShaderB->toString(str);
205 if (fMode) { 359 if (fMode) {
206 str->append(" Xfermode: "); 360 str->append(" Xfermode: ");
207 fMode->toString(str); 361 fMode->toString(str);
208 } 362 }
209 363
210 this->INHERITED::toString(str); 364 this->INHERITED::toString(str);
211 365
212 str->append(")"); 366 str->append(")");
213 } 367 }
214 #endif 368 #endif
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