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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 Scheduler::Scheduler(SchedulerClient* client, | 13 Scheduler::Scheduler(SchedulerClient* client, |
14 scoped_ptr<FrameRateController> frame_rate_controller, | 14 scoped_ptr<FrameRateController> frame_rate_controller, |
15 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
16 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
17 client_(client), | 17 client_(client), |
18 frame_rate_controller_(frame_rate_controller.Pass()), | 18 frame_rate_controller_(frame_rate_controller.Pass()), |
19 state_machine_(scheduler_settings), | 19 state_machine_(scheduler_settings), |
20 inside_process_scheduled_actions_(false) { | 20 inside_process_scheduled_actions_(false) { |
21 DCHECK(client_); | 21 DCHECK(client_); |
22 frame_rate_controller_->setClient(this); | 22 frame_rate_controller_->SetClient(this); |
23 DCHECK(!state_machine_.VSyncCallbackNeeded()); | 23 DCHECK(!state_machine_.VSyncCallbackNeeded()); |
24 } | 24 } |
25 | 25 |
26 Scheduler::~Scheduler() { frame_rate_controller_->setActive(false); } | 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
27 | 27 |
28 void Scheduler::SetCanBeginFrame(bool can) { | 28 void Scheduler::SetCanBeginFrame(bool can) { |
29 state_machine_.SetCanBeginFrame(can); | 29 state_machine_.SetCanBeginFrame(can); |
30 ProcessScheduledActions(); | 30 ProcessScheduledActions(); |
31 } | 31 } |
32 | 32 |
33 void Scheduler::SetVisible(bool visible) { | 33 void Scheduler::SetVisible(bool visible) { |
34 state_machine_.SetVisible(visible); | 34 state_machine_.SetVisible(visible); |
35 ProcessScheduledActions(); | 35 ProcessScheduledActions(); |
36 } | 36 } |
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82 ProcessScheduledActions(); | 82 ProcessScheduledActions(); |
83 } | 83 } |
84 | 84 |
85 void Scheduler::BeginFrameAborted() { | 85 void Scheduler::BeginFrameAborted() { |
86 TRACE_EVENT0("cc", "Scheduler::beginFrameAborted"); | 86 TRACE_EVENT0("cc", "Scheduler::beginFrameAborted"); |
87 state_machine_.BeginFrameAborted(); | 87 state_machine_.BeginFrameAborted(); |
88 ProcessScheduledActions(); | 88 ProcessScheduledActions(); |
89 } | 89 } |
90 | 90 |
91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { | 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { |
92 frame_rate_controller_->setMaxFramesPending(max_frames_pending); | 92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); |
93 } | 93 } |
94 | 94 |
95 int Scheduler::MaxFramesPending() const { | 95 int Scheduler::MaxFramesPending() const { |
96 return frame_rate_controller_->maxFramesPending(); | 96 return frame_rate_controller_->MaxFramesPending(); |
97 } | 97 } |
98 | 98 |
99 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { | 99 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { |
100 frame_rate_controller_->setSwapBuffersCompleteSupported(supported); | 100 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported); |
101 } | 101 } |
102 | 102 |
103 void Scheduler::DidSwapBuffersComplete() { | 103 void Scheduler::DidSwapBuffersComplete() { |
104 TRACE_EVENT0("cc", "Scheduler::didSwapBuffersComplete"); | 104 TRACE_EVENT0("cc", "Scheduler::didSwapBuffersComplete"); |
105 frame_rate_controller_->didFinishFrame(); | 105 frame_rate_controller_->DidFinishFrame(); |
106 } | 106 } |
107 | 107 |
108 void Scheduler::DidLoseOutputSurface() { | 108 void Scheduler::DidLoseOutputSurface() { |
109 TRACE_EVENT0("cc", "Scheduler::didLoseOutputSurface"); | 109 TRACE_EVENT0("cc", "Scheduler::didLoseOutputSurface"); |
110 state_machine_.DidLoseOutputSurface(); | 110 state_machine_.DidLoseOutputSurface(); |
111 ProcessScheduledActions(); | 111 ProcessScheduledActions(); |
112 } | 112 } |
113 | 113 |
114 void Scheduler::DidRecreateOutputSurface() { | 114 void Scheduler::DidRecreateOutputSurface() { |
115 TRACE_EVENT0("cc", "Scheduler::didRecreateOutputSurface"); | 115 TRACE_EVENT0("cc", "Scheduler::didRecreateOutputSurface"); |
116 frame_rate_controller_->didAbortAllPendingFrames(); | 116 frame_rate_controller_->DidAbortAllPendingFrames(); |
117 state_machine_.DidRecreateOutputSurface(); | 117 state_machine_.DidRecreateOutputSurface(); |
118 ProcessScheduledActions(); | 118 ProcessScheduledActions(); |
119 } | 119 } |
120 | 120 |
121 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, | 121 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
122 base::TimeDelta interval) { | 122 base::TimeDelta interval) { |
123 frame_rate_controller_->setTimebaseAndInterval(timebase, interval); | 123 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
124 } | 124 } |
125 | 125 |
126 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 126 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
127 return frame_rate_controller_->nextTickTime(); | 127 return frame_rate_controller_->NextTickTime(); |
128 } | 128 } |
129 | 129 |
130 base::TimeTicks Scheduler::LastVSyncTime() { | 130 base::TimeTicks Scheduler::LastVSyncTime() { |
131 return frame_rate_controller_->lastTickTime(); | 131 return frame_rate_controller_->LastTickTime(); |
132 } | 132 } |
133 | 133 |
134 void Scheduler::vsyncTick(bool throttled) { | 134 void Scheduler::VSyncTick(bool throttled) { |
135 TRACE_EVENT1("cc", "Scheduler::vsyncTick", "throttled", throttled); | 135 TRACE_EVENT1("cc", "Scheduler::VSyncTick", "throttled", throttled); |
136 if (!throttled) | 136 if (!throttled) |
137 state_machine_.DidEnterVSync(); | 137 state_machine_.DidEnterVSync(); |
138 ProcessScheduledActions(); | 138 ProcessScheduledActions(); |
139 if (!throttled) | 139 if (!throttled) |
140 state_machine_.DidLeaveVSync(); | 140 state_machine_.DidLeaveVSync(); |
141 } | 141 } |
142 | 142 |
143 void Scheduler::ProcessScheduledActions() { | 143 void Scheduler::ProcessScheduledActions() { |
144 // We do not allow ProcessScheduledActions to be recursive. | 144 // We do not allow ProcessScheduledActions to be recursive. |
145 // The top-level call will iteratively execute the next action for us anyway. | 145 // The top-level call will iteratively execute the next action for us anyway. |
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167 client_->ScheduledActionCheckForCompletedTileUploads(); | 167 client_->ScheduledActionCheckForCompletedTileUploads(); |
168 break; | 168 break; |
169 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 169 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
170 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 170 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
171 break; | 171 break; |
172 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { | 172 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
173 ScheduledActionDrawAndSwapResult result = | 173 ScheduledActionDrawAndSwapResult result = |
174 client_->ScheduledActionDrawAndSwapIfPossible(); | 174 client_->ScheduledActionDrawAndSwapIfPossible(); |
175 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 175 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
176 if (result.did_swap) | 176 if (result.did_swap) |
177 frame_rate_controller_->didBeginFrame(); | 177 frame_rate_controller_->DidBeginFrame(); |
178 break; | 178 break; |
179 } | 179 } |
180 case SchedulerStateMachine::ACTION_DRAW_FORCED: { | 180 case SchedulerStateMachine::ACTION_DRAW_FORCED: { |
181 ScheduledActionDrawAndSwapResult result = | 181 ScheduledActionDrawAndSwapResult result = |
182 client_->ScheduledActionDrawAndSwapForced(); | 182 client_->ScheduledActionDrawAndSwapForced(); |
183 if (result.did_swap) | 183 if (result.did_swap) |
184 frame_rate_controller_->didBeginFrame(); | 184 frame_rate_controller_->DidBeginFrame(); |
185 break; | 185 break; |
186 } | 186 } |
187 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION: | 187 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION: |
188 client_->ScheduledActionBeginContextRecreation(); | 188 client_->ScheduledActionBeginContextRecreation(); |
189 break; | 189 break; |
190 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 190 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
191 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 191 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
192 break; | 192 break; |
193 } | 193 } |
194 action = state_machine_.NextAction(); | 194 action = state_machine_.NextAction(); |
195 } | 195 } |
196 | 196 |
197 // Activate or deactivate the frame rate controller. | 197 // Activate or deactivate the frame rate controller. |
198 frame_rate_controller_->setActive(state_machine_.VSyncCallbackNeeded()); | 198 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); |
199 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->nextTickTime()); | 199 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
200 } | 200 } |
201 | 201 |
202 } // namespace cc | 202 } // namespace cc |
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