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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 | 10 |
| 11 namespace cc { | 11 namespace cc { |
| 12 | 12 |
| 13 Scheduler::Scheduler(SchedulerClient* client, | 13 Scheduler::Scheduler(SchedulerClient* client, |
| 14 scoped_ptr<FrameRateController> frame_rate_controller, | 14 scoped_ptr<FrameRateController> frame_rate_controller, |
| 15 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
| 16 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
| 17 client_(client), | 17 client_(client), |
| 18 frame_rate_controller_(frame_rate_controller.Pass()), | 18 frame_rate_controller_(frame_rate_controller.Pass()), |
| 19 state_machine_(scheduler_settings), | 19 state_machine_(scheduler_settings), |
| 20 inside_process_scheduled_actions_(false) { | 20 inside_process_scheduled_actions_(false) { |
| 21 DCHECK(client_); | 21 DCHECK(client_); |
| 22 frame_rate_controller_->setClient(this); | 22 frame_rate_controller_->SetClient(this); |
| 23 DCHECK(!state_machine_.VSyncCallbackNeeded()); | 23 DCHECK(!state_machine_.VSyncCallbackNeeded()); |
| 24 } | 24 } |
| 25 | 25 |
| 26 Scheduler::~Scheduler() { frame_rate_controller_->setActive(false); } | 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
| 27 | 27 |
| 28 void Scheduler::SetCanBeginFrame(bool can) { | 28 void Scheduler::SetCanBeginFrame(bool can) { |
| 29 state_machine_.SetCanBeginFrame(can); | 29 state_machine_.SetCanBeginFrame(can); |
| 30 ProcessScheduledActions(); | 30 ProcessScheduledActions(); |
| 31 } | 31 } |
| 32 | 32 |
| 33 void Scheduler::SetVisible(bool visible) { | 33 void Scheduler::SetVisible(bool visible) { |
| 34 state_machine_.SetVisible(visible); | 34 state_machine_.SetVisible(visible); |
| 35 ProcessScheduledActions(); | 35 ProcessScheduledActions(); |
| 36 } | 36 } |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 82 ProcessScheduledActions(); | 82 ProcessScheduledActions(); |
| 83 } | 83 } |
| 84 | 84 |
| 85 void Scheduler::BeginFrameAborted() { | 85 void Scheduler::BeginFrameAborted() { |
| 86 TRACE_EVENT0("cc", "Scheduler::beginFrameAborted"); | 86 TRACE_EVENT0("cc", "Scheduler::beginFrameAborted"); |
| 87 state_machine_.BeginFrameAborted(); | 87 state_machine_.BeginFrameAborted(); |
| 88 ProcessScheduledActions(); | 88 ProcessScheduledActions(); |
| 89 } | 89 } |
| 90 | 90 |
| 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { | 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { |
| 92 frame_rate_controller_->setMaxFramesPending(max_frames_pending); | 92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); |
| 93 } | 93 } |
| 94 | 94 |
| 95 int Scheduler::MaxFramesPending() const { | 95 int Scheduler::MaxFramesPending() const { |
| 96 return frame_rate_controller_->maxFramesPending(); | 96 return frame_rate_controller_->MaxFramesPending(); |
| 97 } | 97 } |
| 98 | 98 |
| 99 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { | 99 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { |
| 100 frame_rate_controller_->setSwapBuffersCompleteSupported(supported); | 100 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported); |
| 101 } | 101 } |
| 102 | 102 |
| 103 void Scheduler::DidSwapBuffersComplete() { | 103 void Scheduler::DidSwapBuffersComplete() { |
| 104 TRACE_EVENT0("cc", "Scheduler::didSwapBuffersComplete"); | 104 TRACE_EVENT0("cc", "Scheduler::didSwapBuffersComplete"); |
| 105 frame_rate_controller_->didFinishFrame(); | 105 frame_rate_controller_->DidFinishFrame(); |
| 106 } | 106 } |
| 107 | 107 |
| 108 void Scheduler::DidLoseOutputSurface() { | 108 void Scheduler::DidLoseOutputSurface() { |
| 109 TRACE_EVENT0("cc", "Scheduler::didLoseOutputSurface"); | 109 TRACE_EVENT0("cc", "Scheduler::didLoseOutputSurface"); |
| 110 frame_rate_controller_->didAbortAllPendingFrames(); | 110 frame_rate_controller_->DidAbortAllPendingFrames(); |
| 111 state_machine_.DidLoseOutputSurface(); | 111 state_machine_.DidLoseOutputSurface(); |
| 112 ProcessScheduledActions(); | 112 ProcessScheduledActions(); |
| 113 } | 113 } |
| 114 | 114 |
| 115 void Scheduler::DidRecreateOutputSurface() { | 115 void Scheduler::DidRecreateOutputSurface() { |
| 116 TRACE_EVENT0("cc", "Scheduler::didRecreateOutputSurface"); | 116 TRACE_EVENT0("cc", "Scheduler::didRecreateOutputSurface"); |
| 117 state_machine_.DidRecreateOutputSurface(); | 117 state_machine_.DidRecreateOutputSurface(); |
| 118 ProcessScheduledActions(); | 118 ProcessScheduledActions(); |
| 119 } | 119 } |
| 120 | 120 |
| 121 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, | 121 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
| 122 base::TimeDelta interval) { | 122 base::TimeDelta interval) { |
| 123 frame_rate_controller_->setTimebaseAndInterval(timebase, interval); | 123 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
| 124 } | 124 } |
| 125 | 125 |
| 126 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 126 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
| 127 return frame_rate_controller_->nextTickTime(); | 127 return frame_rate_controller_->NextTickTime(); |
| 128 } | 128 } |
| 129 | 129 |
| 130 base::TimeTicks Scheduler::LastVSyncTime() { | 130 base::TimeTicks Scheduler::LastVSyncTime() { |
| 131 return frame_rate_controller_->lastTickTime(); | 131 return frame_rate_controller_->LastTickTime(); |
| 132 } | 132 } |
| 133 | 133 |
| 134 void Scheduler::vsyncTick(bool throttled) { | 134 void Scheduler::VsyncTick(bool throttled) { |
| 135 TRACE_EVENT1("cc", "Scheduler::vsyncTick", "throttled", throttled); | 135 TRACE_EVENT1("cc", "Scheduler::VsyncTick", "throttled", throttled); |
| 136 if (!throttled) | 136 if (!throttled) |
| 137 state_machine_.DidEnterVSync(); | 137 state_machine_.DidEnterVSync(); |
| 138 ProcessScheduledActions(); | 138 ProcessScheduledActions(); |
| 139 if (!throttled) | 139 if (!throttled) |
| 140 state_machine_.DidLeaveVSync(); | 140 state_machine_.DidLeaveVSync(); |
| 141 } | 141 } |
| 142 | 142 |
| 143 void Scheduler::ProcessScheduledActions() { | 143 void Scheduler::ProcessScheduledActions() { |
| 144 // We do not allow ProcessScheduledActions to be recursive. | 144 // We do not allow ProcessScheduledActions to be recursive. |
| 145 // The top-level call will iteratively execute the next action for us anyway. | 145 // The top-level call will iteratively execute the next action for us anyway. |
| (...skipping 21 matching lines...) Expand all Loading... |
| 167 client_->ScheduledActionCheckForCompletedTileUploads(); | 167 client_->ScheduledActionCheckForCompletedTileUploads(); |
| 168 break; | 168 break; |
| 169 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 169 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
| 170 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 170 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
| 171 break; | 171 break; |
| 172 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { | 172 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
| 173 ScheduledActionDrawAndSwapResult result = | 173 ScheduledActionDrawAndSwapResult result = |
| 174 client_->ScheduledActionDrawAndSwapIfPossible(); | 174 client_->ScheduledActionDrawAndSwapIfPossible(); |
| 175 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 175 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
| 176 if (result.did_swap) | 176 if (result.did_swap) |
| 177 frame_rate_controller_->didBeginFrame(); | 177 frame_rate_controller_->DidBeginFrame(); |
| 178 break; | 178 break; |
| 179 } | 179 } |
| 180 case SchedulerStateMachine::ACTION_DRAW_FORCED: { | 180 case SchedulerStateMachine::ACTION_DRAW_FORCED: { |
| 181 ScheduledActionDrawAndSwapResult result = | 181 ScheduledActionDrawAndSwapResult result = |
| 182 client_->ScheduledActionDrawAndSwapForced(); | 182 client_->ScheduledActionDrawAndSwapForced(); |
| 183 if (result.did_swap) | 183 if (result.did_swap) |
| 184 frame_rate_controller_->didBeginFrame(); | 184 frame_rate_controller_->DidBeginFrame(); |
| 185 break; | 185 break; |
| 186 } | 186 } |
| 187 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION: | 187 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION: |
| 188 client_->ScheduledActionBeginContextRecreation(); | 188 client_->ScheduledActionBeginContextRecreation(); |
| 189 break; | 189 break; |
| 190 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 190 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 191 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 191 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
| 192 break; | 192 break; |
| 193 } | 193 } |
| 194 action = state_machine_.NextAction(); | 194 action = state_machine_.NextAction(); |
| 195 } | 195 } |
| 196 | 196 |
| 197 // Activate or deactivate the frame rate controller. | 197 // Activate or deactivate the frame rate controller. |
| 198 frame_rate_controller_->setActive(state_machine_.VSyncCallbackNeeded()); | 198 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); |
| 199 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->nextTickTime()); | 199 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
| 200 } | 200 } |
| 201 | 201 |
| 202 } // namespace cc | 202 } // namespace cc |
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