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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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65 static inline GrColor SkColor2GrColorJustAlpha(SkColor c) { | 65 static inline GrColor SkColor2GrColorJustAlpha(SkColor c) { |
66 U8CPU a = SkColorGetA(c); | 66 U8CPU a = SkColorGetA(c); |
67 return GrColorPackRGBA(a, a, a, a); | 67 return GrColorPackRGBA(a, a, a, a); |
68 } | 68 } |
69 | 69 |
70 //////////////////////////////////////////////////////////////////////////////// | 70 //////////////////////////////////////////////////////////////////////////////// |
71 | 71 |
72 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); | 72 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); |
73 | 73 |
74 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
Params*); | 74 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
Params*); |
| 75 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, SkImageUsageTyp
e); |
75 | 76 |
76 //////////////////////////////////////////////////////////////////////////////// | 77 //////////////////////////////////////////////////////////////////////////////// |
77 | 78 |
78 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. | 79 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
79 // Sets the color of GrPaint to the value of the parameter paintColor | 80 // Sets the color of GrPaint to the value of the parameter paintColor |
80 // Callers may subsequently modify the GrPaint. Setting constantColor indicates | 81 // Callers may subsequently modify the GrPaint. Setting constantColor indicates |
81 // that the final paint will draw the same color at every pixel. This allows | 82 // that the final paint will draw the same color at every pixel. This allows |
82 // an optimization where the color filter can be applied to the SkPaint's | 83 // an optimization where the color filter can be applied to the SkPaint's |
83 // color once while converting to GrPaint and then ignored. TODO: Remove this | 84 // color once while converting to GrPaint and then ignored. TODO: Remove this |
84 // bool and use the invariant info to automatically apply the color filter. | 85 // bool and use the invariant info to automatically apply the color filter. |
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103 bool* doBicubic); | 104 bool* doBicubic); |
104 | 105 |
105 //////////////////////////////////////////////////////////////////////////////// | 106 //////////////////////////////////////////////////////////////////////////////// |
106 // Classes | 107 // Classes |
107 | 108 |
108 class SkGlyphCache; | 109 class SkGlyphCache; |
109 | 110 |
110 //////////////////////////////////////////////////////////////////////////////// | 111 //////////////////////////////////////////////////////////////////////////////// |
111 | 112 |
112 #endif | 113 #endif |
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