Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkLightingShader_DEFINED | 10 #ifndef SkLightingShader_DEFINED |
| 11 #define SkLightingShader_DEFINED | 11 #define SkLightingShader_DEFINED |
| 12 | 12 |
| 13 #include "SkPoint3.h" | 13 #include "SkFlattenable.h" |
| 14 #include "SkLight.h" | |
| 14 #include "SkShader.h" | 15 #include "SkShader.h" |
| 16 #include "SkTDArray.h" | |
| 17 | |
| 18 class SkBitmap; | |
| 19 class SkMatrix; | |
| 15 | 20 |
| 16 class SK_API SkLightingShader { | 21 class SK_API SkLightingShader { |
| 17 public: | 22 public: |
| 18 struct Light { | 23 class Lights : public SkRefCnt { |
| 19 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). | 24 public: |
| 20 // If degenerate, it will be replaced with (0, 0, 1). | 25 class Builder { |
|
jvanverth1
2015/08/19 13:57:48
This class is new -- can you mention it in the cha
robertphillips
2015/08/19 16:17:57
Done.
| |
| 21 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. | 26 public: |
| 27 Builder(const SkLight lights[], int numLights) | |
| 28 : fLights(SkNEW_ARGS(Lights, (lights, numLights))) { | |
| 29 } | |
| 30 | |
| 31 Builder() : fLights(SkNEW(Lights)) { } | |
| 32 | |
| 33 void add(const SkLight& light) { | |
|
jvanverth1
2015/08/19 13:57:48
I think we'll need a way to limit the number of di
robertphillips
2015/08/19 16:17:57
I've added a TODO.
| |
| 34 if (fLights) { | |
| 35 *fLights->fLights.push() = light; | |
| 36 } | |
| 37 } | |
| 38 | |
| 39 const Lights* finish() { | |
| 40 return fLights.detach(); | |
| 41 } | |
| 42 | |
| 43 private: | |
| 44 SkAutoTUnref<Lights> fLights; | |
| 45 }; | |
| 46 | |
| 47 int numLights() const { | |
| 48 return fLights.count(); | |
| 49 } | |
| 50 | |
| 51 const SkLight& light(int index) const { | |
| 52 return fLights[index]; | |
| 53 } | |
| 54 | |
| 55 private: | |
| 56 Lights() {} | |
| 57 Lights(const SkLight lights[], int numLights) : fLights(lights, numLight s) {} | |
| 58 | |
| 59 SkTDArray<SkLight> fLights; | |
| 60 | |
| 61 typedef SkRefCnt INHERITED; | |
| 22 }; | 62 }; |
| 23 | 63 |
| 24 /** Returns a shader that lights the diffuse and normal maps with a single l ight. | 64 /** Returns a shader that lights the diffuse and normal maps with a single l ight. |
| 25 | 65 |
| 26 It returns a shader with a reference count of 1. | 66 It returns a shader with a reference count of 1. |
| 27 The caller should decrement the shader's reference count when done with the shader. | 67 The caller should decrement the shader's reference count when done with the shader. |
| 28 It is an error for count to be < 2. | 68 It is an error for count to be < 2. |
| 29 @param diffuse the diffuse bitmap | 69 @param diffuse the diffuse bitmap |
| 30 @param normal the normal map | 70 @param normal the normal map |
| 31 @param light the light applied to the normal map | 71 @param light the light applied to the normal map |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 43 The normal map is currently assumed to be an 8888 image where the normal at a texel | 83 The normal map is currently assumed to be an 8888 image where the normal at a texel |
| 44 is retrieved by: | 84 is retrieved by: |
| 45 N.x = R-127; | 85 N.x = R-127; |
| 46 N.y = G-127; | 86 N.y = G-127; |
| 47 N.z = B-127; | 87 N.z = B-127; |
| 48 N.normalize(); | 88 N.normalize(); |
| 49 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is | 89 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is |
| 50 (127, 127, 0). | 90 (127, 127, 0). |
| 51 */ | 91 */ |
| 52 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, | 92 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, |
| 53 const SkLightingShader::Light& light, const SkColor3 f& ambient, | 93 const Lights* lights, const SkVector& invNormRotatio n, |
| 54 const SkMatrix* localMatrix); | 94 const SkMatrix* diffLocalMatrix, const SkMatrix* nor mLocalMatrix); |
| 55 | 95 |
| 56 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 96 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 57 }; | 97 }; |
| 58 | 98 |
| 59 #endif | 99 #endif |
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