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| 1 | |
| 2 /* | |
| 3 * Copyright 2015 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 | |
| 10 #ifndef SkLightingShader_DEFINED | |
| 11 #define SkLightingShader_DEFINED | |
| 12 | |
| 13 #include "SkPoint3.h" | |
| 14 #include "SkShader.h" | |
| 15 | |
| 16 class SK_API SkLightingShader { | |
| 17 public: | |
| 18 struct Light { | |
| 19 SkVector3 fDirection; // direction towards the light (+Z is out
of the screen). | |
| 20 // If degenerate, it will be replaced with
(0, 0, 1). | |
| 21 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. | |
| 22 }; | |
| 23 | |
| 24 /** Returns a shader that lights the diffuse and normal maps with a single l
ight. | |
| 25 | |
| 26 It returns a shader with a reference count of 1. | |
| 27 The caller should decrement the shader's reference count when done with
the shader. | |
| 28 It is an error for count to be < 2. | |
| 29 @param diffuse the diffuse bitmap | |
| 30 @param normal the normal map | |
| 31 @param light the light applied to the normal map | |
| 32 @param ambient the linear (unpremul) ambient light color. Range is
0..1/channel. | |
| 33 @param localMatrix the matrix mapping the textures to the dest rect | |
| 34 | |
| 35 NULL will be returned if: | |
| 36 either 'diffuse' or 'normal' are empty | |
| 37 either 'diffuse' or 'normal' are too big (> 65535 on a side) | |
| 38 'diffuse' and 'normal' aren't the same size | |
| 39 | |
| 40 The lighting equation is currently: | |
| 41 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor | |
| 42 | |
| 43 The normal map is currently assumed to be an 8888 image where the normal
at a texel | |
| 44 is retrieved by: | |
| 45 N.x = R-127; | |
| 46 N.y = G-127; | |
| 47 N.z = B-127; | |
| 48 N.normalize(); | |
| 49 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis
is | |
| 50 (127, 127, 0). | |
| 51 */ | |
| 52 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, | |
| 53 const SkLightingShader::Light& light, const SkColor3
f& ambient, | |
| 54 const SkMatrix* localMatrix); | |
| 55 | |
| 56 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | |
| 57 }; | |
| 58 | |
| 59 #endif | |
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