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Side by Side Diff: src/core/SkPoint3.cpp

Issue 1291783003: Update SkLightingShader to support rotation (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix gyp file Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPoint3.h" 8 #include "SkPoint3.h"
9 9
10 // Returns the square of the Euclidian distance to (x,y,z). 10 // Returns the square of the Euclidian distance to (x,y,z).
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
71 return true; 71 return true;
72 #else 72 #else
73 scale = (float)(1.0f / sqrt(xx * xx + yy * yy + zz * zz)); 73 scale = (float)(1.0f / sqrt(xx * xx + yy * yy + zz * zz));
74 #endif 74 #endif
75 } 75 }
76 fX *= scale; 76 fX *= scale;
77 fY *= scale; 77 fY *= scale;
78 fZ *= scale; 78 fZ *= scale;
79 return true; 79 return true;
80 } 80 }
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