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Side by Side Diff: samplecode/SampleLighting.cpp

Issue 1291783003: Update SkLightingShader to support rotation (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix gyp file Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SampleCode.h" 8 #include "SampleCode.h"
9 #include "Resources.h" 9 #include "Resources.h"
10 10
11 #include "SkCanvas.h" 11 #include "SkCanvas.h"
12 #include "SkImageDecoder.h" 12 #include "SkImageDecoder.h"
13 #include "SkLightingShader.h" 13 #include "SkLightingShader.h"
14 #include "SkPoint3.h"
15
16 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar bl ue) {
17
18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_Scal arPI*0.25f),
19 SkScalarCos(angle)*SkScalarSin(SK_Scal arPI*0.25f),
20 SkScalarCos(SK_ScalarPI*0.25f));
21
22 SkLightingShader::Lights::Builder builder;
23
24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir));
25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
26
27 return builder.finish();
28 }
14 29
15 //////////////////////////////////////////////////////////////////////////// 30 ////////////////////////////////////////////////////////////////////////////
16 31
17 class LightingView : public SampleView { 32 class LightingView : public SampleView {
18 public: 33 public:
19 SkAutoTUnref<SkShader> fShader; 34 SkAutoTUnref<SkShader> fShader;
20 SkBitmap fDiffuseBitmap; 35 SkBitmap fDiffuseBitmap;
21 SkBitmap fNormalBitmap; 36 SkBitmap fNormalBitmap;
22 SkScalar fLightAngle; 37 SkScalar fLightAngle;
23 SkScalar fColorFactor; 38 SkScalar fColorFactor;
24 SkColor3f fAmbientColor;
25 39
26 LightingView() { 40 LightingView() {
27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); 41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); 42 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap);
29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); 43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg");
30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); 44 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap);
31 45
32 fLightAngle = 0.0f; 46 fLightAngle = 0.0f;
33 fColorFactor = 0.0f; 47 fColorFactor = 0.0f;
34 48
35 SkLightingShader::Light light; 49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 1.0f));
36 light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
40
41 fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f);
42 50
43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 51 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
44 light, fAmbientColor, nullptr)); 52 lights, SkVector::Make(1.0f, 0.0f ),
53 nullptr, nullptr));
45 } 54 }
46 55
47 virtual ~LightingView() {} 56 virtual ~LightingView() {}
48 57
49 protected: 58 protected:
50 // overrides from SkEventSink 59 // overrides from SkEventSink
51 bool onQuery(SkEvent* evt) override { 60 bool onQuery(SkEvent* evt) override {
52 if (SampleCode::TitleQ(*evt)) { 61 if (SampleCode::TitleQ(*evt)) {
53 SampleCode::TitleR(evt, "Lighting"); 62 SampleCode::TitleR(evt, "Lighting");
54 return true; 63 return true;
55 } 64 }
56 return this->INHERITED::onQuery(evt); 65 return this->INHERITED::onQuery(evt);
57 } 66 }
58 67
59 void onDrawContent(SkCanvas* canvas) override { 68 void onDrawContent(SkCanvas* canvas) override {
60 fLightAngle += 0.015f; 69 fLightAngle += 0.015f;
61 fColorFactor += 0.01f; 70 fColorFactor += 0.01f;
62 if (fColorFactor > 1.0f) { 71 if (fColorFactor > 1.0f) {
63 fColorFactor = 0.0f; 72 fColorFactor = 0.0f;
64 } 73 }
65 74
66 SkLightingShader::Light light; 75 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle,
67 light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor); 76 fColor Factor));
68 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
69 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
70 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
71 77
72 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 78 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
73 light, fAmbientColor, nullptr)); 79 lights, SkVector::Make(1.0f, 0.0f ),
80 nullptr, nullptr));
74 81
75 SkPaint paint; 82 SkPaint paint;
76 paint.setShader(fShader); 83 paint.setShader(fShader);
77 paint.setColor(SK_ColorBLACK); 84 paint.setColor(SK_ColorBLACK);
78 85
79 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), 86 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),
80 (SkScalar)fDiffuseBitmap.height()); 87 (SkScalar)fDiffuseBitmap.height());
81 canvas->drawRect(r, paint); 88 canvas->drawRect(r, paint);
82 89
83 // so we're constantly updating 90 // so we're constantly updating
84 this->inval(NULL); 91 this->inval(NULL);
85 } 92 }
86 93
87 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { 94 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride {
88 this->inval(NULL); 95 this->inval(NULL);
89 return this->INHERITED::onFindClickHandler(x, y, modi); 96 return this->INHERITED::onFindClickHandler(x, y, modi);
90 } 97 }
91 98
92 private: 99 private:
93 typedef SampleView INHERITED; 100 typedef SampleView INHERITED;
94 }; 101 };
95 102
96 ////////////////////////////////////////////////////////////////////////////// 103 //////////////////////////////////////////////////////////////////////////////
97 104
98 static SkView* MyFactory() { return new LightingView; } 105 static SkView* MyFactory() { return new LightingView; }
99 static SkViewRegister reg(MyFactory); 106 static SkViewRegister reg(MyFactory);
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