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Side by Side Diff: include/effects/SkPoint3.h

Issue 1291783003: Update SkLightingShader to support rotation (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix gyp file Created 5 years, 4 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkPoint3_DEFINED
9 #define SkPoint3_DEFINED
10
11 #include "SkScalar.h"
12
13 struct SK_API SkPoint3 {
14 SkScalar fX, fY, fZ;
15
16 static SkPoint3 Make(SkScalar x, SkScalar y, SkScalar z) {
17 SkPoint3 pt;
18 pt.set(x, y, z);
19 return pt;
20 }
21
22 SkScalar x() const { return fX; }
23 SkScalar y() const { return fY; }
24 SkScalar z() const { return fZ; }
25
26 void set(SkScalar x, SkScalar y, SkScalar z) { fX = x; fY = y; fZ = z; }
27
28 friend bool operator==(const SkPoint3& a, const SkPoint3& b) {
29 return a.fX == b.fX && a.fY == b.fY && a.fZ == b.fZ;
30 }
31
32 friend bool operator!=(const SkPoint3& a, const SkPoint3& b) {
33 return !(a == b);
34 }
35
36 /** Returns the Euclidian distance from (0,0,0) to (x,y,z)
37 */
38 static SkScalar Length(SkScalar x, SkScalar y, SkScalar z);
39
40 /** Return the Euclidian distance from (0,0,0) to the point
41 */
42 SkScalar length() const { return SkPoint3::Length(fX, fY, fZ); }
43
44 /** Set the point (vector) to be unit-length in the same direction as it
45 already points. If the point has a degenerate length (i.e., nearly 0)
46 then set it to (0,0,0) and return false; otherwise return true.
47 */
48 bool normalize();
49
50 /** Return a new point whose X, Y and Z coordinates are scaled.
51 */
52 SkPoint3 makeScale(SkScalar scale) const {
53 SkPoint3 p;
54 p.set(scale * fX, scale * fY, scale * fZ);
55 return p;
56 }
57
58 /** Scale the point's coordinates by scale.
59 */
60 void scale(SkScalar value) {
61 fX *= value;
62 fY *= value;
63 fZ *= value;
64 }
65
66 /** Return a new point whose X, Y and Z coordinates are the negative of the
67 original point's
68 */
69 SkPoint3 operator-() const {
70 SkPoint3 neg;
71 neg.fX = -fX;
72 neg.fY = -fY;
73 neg.fZ = -fZ;
74 return neg;
75 }
76
77 /** Returns a new point whose coordinates are the difference between
78 a and b (i.e., a - b)
79 */
80 friend SkPoint3 operator-(const SkPoint3& a, const SkPoint3& b) {
81 SkPoint3 v;
82 v.set(a.fX - b.fX, a.fY - b.fY, a.fZ - b.fZ);
83 return v;
84 }
85
86 /** Returns a new point whose coordinates are the sum of a and b (a + b)
87 */
88 friend SkPoint3 operator+(const SkPoint3& a, const SkPoint3& b) {
89 SkPoint3 v;
90 v.set(a.fX + b.fX, a.fY + b.fY, a.fZ + b.fZ);
91 return v;
92 }
93
94 /** Returns the dot product of a and b, treating them as 3D vectors
95 */
96 static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) {
97 return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ;
98 }
99
100 SkScalar dot(const SkPoint3& vec) const {
101 return DotProduct(*this, vec);
102 }
103 };
104
105 typedef SkPoint3 SkVector3;
106 typedef SkPoint3 SkColor3f;
107
108 #endif
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