Index: Source/core/rendering/RenderFlowThread.h |
diff --git a/Source/core/rendering/RenderFlowThread.h b/Source/core/rendering/RenderFlowThread.h |
index 9185dff9241dd8ac24e66d352f2cc1baf06a87e7..b1c1940dbbcb65fa2b6a60b3d7ce021badcea83c 100644 |
--- a/Source/core/rendering/RenderFlowThread.h |
+++ b/Source/core/rendering/RenderFlowThread.h |
@@ -65,7 +65,7 @@ public: |
// can easily avoid drawing the children directly. |
virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLayer; } |
- virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; |
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL; |
void removeFlowChildInfo(RenderObject*); |
#ifndef NDEBUG |
@@ -182,7 +182,7 @@ protected: |
// no regions have been generated yet. |
virtual LayoutUnit initialLogicalWidth() const { return 0; }; |
- virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE; |
+ virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL; |
void updateRegionsFlowThreadPortionRect(const RenderRegion* = 0); |
bool shouldRepaint(const LayoutRect&) const; |
@@ -291,7 +291,7 @@ protected: |
bool m_needsTwoPhasesLayout : 1; |
private: |
- virtual bool supportsPartialLayout() const OVERRIDE { return false; } |
+ virtual bool supportsPartialLayout() const OVERRIDE FINAL { return false; } |
}; |