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Side by Side Diff: Source/core/rendering/RenderProgress.h

Issue 129173004: Update rendering classes to use OVERRIDE / FINAL when needed (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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30 class RenderProgress FINAL : public RenderBlockFlow { 30 class RenderProgress FINAL : public RenderBlockFlow {
31 public: 31 public:
32 explicit RenderProgress(HTMLElement*); 32 explicit RenderProgress(HTMLElement*);
33 virtual ~RenderProgress(); 33 virtual ~RenderProgress();
34 34
35 double position() const { return m_position; } 35 double position() const { return m_position; }
36 double animationProgress() const; 36 double animationProgress() const;
37 double animationStartTime() const { return m_animationStartTime; } 37 double animationStartTime() const { return m_animationStartTime; }
38 38
39 bool isDeterminate() const; 39 bool isDeterminate() const;
40 virtual void updateFromElement(); 40 virtual void updateFromElement() OVERRIDE;
41 41
42 HTMLProgressElement* progressElement() const; 42 HTMLProgressElement* progressElement() const;
43 43
44 private: 44 private:
45 virtual const char* renderName() const { return "RenderProgress"; } 45 virtual const char* renderName() const OVERRIDE { return "RenderProgress"; }
46 virtual bool isProgress() const { return true; } 46 virtual bool isProgress() const OVERRIDE { return true; }
47 virtual bool supportsPartialLayout() const OVERRIDE { return false; } 47 virtual bool supportsPartialLayout() const OVERRIDE { return false; }
48 48
49 void animationTimerFired(Timer<RenderProgress>*); 49 void animationTimerFired(Timer<RenderProgress>*);
50 void updateAnimationState(); 50 void updateAnimationState();
51 51
52 double m_position; 52 double m_position;
53 double m_animationStartTime; 53 double m_animationStartTime;
54 double m_animationRepeatInterval; 54 double m_animationRepeatInterval;
55 double m_animationDuration; 55 double m_animationDuration;
56 bool m_animating; 56 bool m_animating;
57 Timer<RenderProgress> m_animationTimer; 57 Timer<RenderProgress> m_animationTimer;
58 }; 58 };
59 59
60 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); 60 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress());
61 61
62 } // namespace WebCore 62 } // namespace WebCore
63 63
64 #endif // RenderProgress_h 64 #endif // RenderProgress_h
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