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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_OBJECTS_H_ | 5 #ifndef V8_OBJECTS_H_ |
6 #define V8_OBJECTS_H_ | 6 #define V8_OBJECTS_H_ |
7 | 7 |
8 #include <iosfwd> | 8 #include <iosfwd> |
9 | 9 |
10 #include "src/allocation.h" | 10 #include "src/allocation.h" |
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4149 inline byte get(int index); | 4149 inline byte get(int index); |
4150 inline void set(int index, byte value); | 4150 inline void set(int index, byte value); |
4151 | 4151 |
4152 // Returns data start address. | 4152 // Returns data start address. |
4153 inline Address GetFirstBytecodeAddress(); | 4153 inline Address GetFirstBytecodeAddress(); |
4154 | 4154 |
4155 // Accessors for frame size. | 4155 // Accessors for frame size. |
4156 inline int frame_size() const; | 4156 inline int frame_size() const; |
4157 inline void set_frame_size(int frame_size); | 4157 inline void set_frame_size(int frame_size); |
4158 | 4158 |
| 4159 // Accessor for local count (derived from frame_size). |
| 4160 inline int local_count() const; |
| 4161 |
4159 // Accessors for parameter count (including implicit 'this' receiver). | 4162 // Accessors for parameter count (including implicit 'this' receiver). |
4160 inline int parameter_count() const; | 4163 inline int parameter_count() const; |
4161 inline void set_parameter_count(int number_of_parameters); | 4164 inline void set_parameter_count(int number_of_parameters); |
4162 | 4165 |
4163 // Accessors for the constant pool. | 4166 // Accessors for the constant pool. |
4164 DECL_ACCESSORS(constant_pool, FixedArray) | 4167 DECL_ACCESSORS(constant_pool, FixedArray) |
4165 | 4168 |
4166 DECLARE_CAST(BytecodeArray) | 4169 DECLARE_CAST(BytecodeArray) |
4167 | 4170 |
4168 // Dispatched behavior. | 4171 // Dispatched behavior. |
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10382 } else { | 10385 } else { |
10383 value &= ~(1 << bit_position); | 10386 value &= ~(1 << bit_position); |
10384 } | 10387 } |
10385 return value; | 10388 return value; |
10386 } | 10389 } |
10387 }; | 10390 }; |
10388 | 10391 |
10389 } } // namespace v8::internal | 10392 } } // namespace v8::internal |
10390 | 10393 |
10391 #endif // V8_OBJECTS_H_ | 10394 #endif // V8_OBJECTS_H_ |
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