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Unified Diff: cc/shader.h

Issue 12912006: Part 4 of cc/ directory shuffles: output (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/shader.h
diff --git a/cc/shader.h b/cc/shader.h
deleted file mode 100644
index 1923e9e5713ebcb6725c7df356990c8d8a0c4a14..0000000000000000000000000000000000000000
--- a/cc/shader.h
+++ /dev/null
@@ -1,366 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_SHADER_H_
-#define CC_SHADER_H_
-
-#include "third_party/skia/include/core/SkColorPriv.h"
-#include <string>
-
-namespace WebKit {
-class WebGraphicsContext3D;
-}
-
-namespace cc {
-
-class VertexShaderPosTex {
-public:
- VertexShaderPosTex();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int matrixLocation() const { return m_matrixLocation; }
-
-private:
- int m_matrixLocation;
-};
-
-class VertexShaderPosTexYUVStretch {
-public:
- VertexShaderPosTexYUVStretch();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int matrixLocation() const { return m_matrixLocation; }
- int texScaleLocation() const { return m_texScaleLocation; }
-
-private:
- int m_matrixLocation;
- int m_texScaleLocation;
-};
-
-class VertexShaderPos {
-public:
- VertexShaderPos();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int matrixLocation() const { return m_matrixLocation; }
-
-private:
- int m_matrixLocation;
-};
-
-class VertexShaderPosTexIdentity {
-public:
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex) { }
- std::string getShaderString() const;
-};
-
-class VertexShaderPosTexTransform {
-public:
- VertexShaderPosTexTransform();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int matrixLocation() const { return m_matrixLocation; }
- int texTransformLocation() const { return m_texTransformLocation; }
- int vertexOpacityLocation() const { return m_vertexOpacityLocation; }
-
-private:
- int m_matrixLocation;
- int m_texTransformLocation;
- int m_vertexOpacityLocation;
-};
-
-class VertexShaderPosTexTransformFlip : public VertexShaderPosTexTransform {
-public:
- std::string getShaderString() const;
-};
-
-class VertexShaderQuad {
-public:
- VertexShaderQuad();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int matrixLocation() const { return m_matrixLocation; }
- int pointLocation() const { return m_pointLocation; }
- int texScaleLocation() const { return m_texScaleLocation; }
-
-private:
- int m_matrixLocation;
- int m_pointLocation;
- int m_texScaleLocation;
-};
-
-class VertexShaderTile {
-public:
- VertexShaderTile();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int matrixLocation() const { return m_matrixLocation; }
- int pointLocation() const { return m_pointLocation; }
- int vertexTexTransformLocation() const { return m_vertexTexTransformLocation; }
-
-private:
- int m_matrixLocation;
- int m_pointLocation;
- int m_vertexTexTransformLocation;
-};
-
-class VertexShaderVideoTransform {
-public:
- VertexShaderVideoTransform();
-
- bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int matrixLocation() const { return m_matrixLocation; }
- int texMatrixLocation() const { return m_texMatrixLocation; }
-
-private:
- int m_matrixLocation;
- int m_texMatrixLocation;
-};
-
-class FragmentTexAlphaBinding {
-public:
- FragmentTexAlphaBinding();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int alphaLocation() const { return m_alphaLocation; }
- int edgeLocation() const { return -1; }
- int fragmentTexTransformLocation() const { return -1; }
- int samplerLocation() const { return m_samplerLocation; }
-
-private:
- int m_samplerLocation;
- int m_alphaLocation;
-};
-
-class FragmentTexOpaqueBinding {
-public:
- FragmentTexOpaqueBinding();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int alphaLocation() const { return -1; }
- int edgeLocation() const { return -1; }
- int fragmentTexTransformLocation() const { return -1; }
- int samplerLocation() const { return m_samplerLocation; }
-
-private:
- int m_samplerLocation;
-};
-
-class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding {
-public:
- std::string getShaderString() const;
-};
-
-class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
-public:
- std::string getShaderString() const;
-};
-
-class FragmentShaderRGBATexRectVaryingAlpha : public FragmentTexAlphaBinding {
-public:
- std::string getShaderString() const;
-};
-
-class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
-public:
- std::string getShaderString() const;
-};
-
-class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
-public:
- std::string getShaderString() const;
-};
-
-// Swizzles the red and blue component of sampled texel with alpha.
-class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding {
-public:
- std::string getShaderString() const;
-};
-
-// Swizzles the red and blue component of sampled texel without alpha.
-class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding {
-public:
- std::string getShaderString() const;
-};
-
-// Fragment shader for external textures.
-class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding {
-public:
- std::string getShaderString() const;
- bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
-private:
- int m_samplerLocation;
-};
-
-class FragmentShaderRGBATexAlphaAA {
-public:
- FragmentShaderRGBATexAlphaAA();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
-
- int alphaLocation() const { return m_alphaLocation; }
- int samplerLocation() const { return m_samplerLocation; }
- int edgeLocation() const { return m_edgeLocation; }
-
-private:
- int m_samplerLocation;
- int m_alphaLocation;
- int m_edgeLocation;
-};
-
-class FragmentTexClampAlphaAABinding {
-public:
- FragmentTexClampAlphaAABinding();
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int alphaLocation() const { return m_alphaLocation; }
- int samplerLocation() const { return m_samplerLocation; }
- int fragmentTexTransformLocation() const { return m_fragmentTexTransformLocation; }
- int edgeLocation() const { return m_edgeLocation; }
-
-private:
- int m_samplerLocation;
- int m_alphaLocation;
- int m_fragmentTexTransformLocation;
- int m_edgeLocation;
-};
-
-class FragmentShaderRGBATexClampAlphaAA : public FragmentTexClampAlphaAABinding {
-public:
- std::string getShaderString() const;
-};
-
-// Swizzles the red and blue component of sampled texel.
-class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentTexClampAlphaAABinding {
-public:
- std::string getShaderString() const;
-};
-
-class FragmentShaderRGBATexAlphaMask {
-public:
- FragmentShaderRGBATexAlphaMask();
- std::string getShaderString() const;
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int alphaLocation() const { return m_alphaLocation; }
- int samplerLocation() const { return m_samplerLocation; }
- int maskSamplerLocation() const { return m_maskSamplerLocation; }
- int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; }
- int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; }
-
-private:
- int m_samplerLocation;
- int m_maskSamplerLocation;
- int m_alphaLocation;
- int m_maskTexCoordScaleLocation;
- int m_maskTexCoordOffsetLocation;
-};
-
-class FragmentShaderRGBATexAlphaMaskAA {
-public:
- FragmentShaderRGBATexAlphaMaskAA();
- std::string getShaderString() const;
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int alphaLocation() const { return m_alphaLocation; }
- int samplerLocation() const { return m_samplerLocation; }
- int maskSamplerLocation() const { return m_maskSamplerLocation; }
- int edgeLocation() const { return m_edgeLocation; }
- int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; }
- int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; }
-
-private:
- int m_samplerLocation;
- int m_maskSamplerLocation;
- int m_alphaLocation;
- int m_edgeLocation;
- int m_maskTexCoordScaleLocation;
- int m_maskTexCoordOffsetLocation;
-};
-
-class FragmentShaderYUVVideo {
-public:
- FragmentShaderYUVVideo();
- std::string getShaderString() const;
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
-
- int yTextureLocation() const { return m_yTextureLocation; }
- int uTextureLocation() const { return m_uTextureLocation; }
- int vTextureLocation() const { return m_vTextureLocation; }
- int alphaLocation() const { return m_alphaLocation; }
- int yuvMatrixLocation() const { return m_yuvMatrixLocation; }
- int yuvAdjLocation() const { return m_yuvAdjLocation; }
-
-private:
- int m_yTextureLocation;
- int m_uTextureLocation;
- int m_vTextureLocation;
- int m_alphaLocation;
- int m_yuvMatrixLocation;
- int m_yuvAdjLocation;
-};
-
-class FragmentShaderColor {
-public:
- FragmentShaderColor();
- std::string getShaderString() const;
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int edgeLocation() const { return -1; }
- int colorLocation() const { return m_colorLocation; }
-
-private:
- int m_colorLocation;
-};
-
-class FragmentShaderColorAA {
-public:
- FragmentShaderColorAA();
- std::string getShaderString() const;
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int edgeLocation() const { return m_edgeLocation; }
- int colorLocation() const { return m_colorLocation; }
-
-private:
- int m_edgeLocation;
- int m_colorLocation;
-};
-
-class FragmentShaderCheckerboard {
-public:
- FragmentShaderCheckerboard();
- std::string getShaderString() const;
-
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- int alphaLocation() const { return m_alphaLocation; }
- int texTransformLocation() const { return m_texTransformLocation; }
- int frequencyLocation() const { return m_frequencyLocation; }
- int colorLocation() const { return m_colorLocation; }
-private:
- int m_alphaLocation;
- int m_texTransformLocation;
- int m_frequencyLocation;
- int m_colorLocation;
-};
-
-} // namespace cc
-
-#endif // CC_SHADER_H_
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