Index: cc/program_binding.h |
diff --git a/cc/program_binding.h b/cc/program_binding.h |
deleted file mode 100644 |
index 4fa6c7b28252f01c0be2a42c51eecacdb466b0da..0000000000000000000000000000000000000000 |
--- a/cc/program_binding.h |
+++ /dev/null |
@@ -1,90 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_PROGRAM_BINDING_H_ |
-#define CC_PROGRAM_BINDING_H_ |
- |
-#include <string> |
- |
-#include "base/logging.h" |
- |
-namespace WebKit { class WebGraphicsContext3D; } |
- |
-namespace cc { |
- |
-class ProgramBindingBase { |
- public: |
- ProgramBindingBase(); |
- ~ProgramBindingBase(); |
- |
- void Init(WebKit::WebGraphicsContext3D* context, |
- const std::string& vertex_shader, |
- const std::string& fragment_shader); |
- void Link(WebKit::WebGraphicsContext3D* context); |
- void Cleanup(WebKit::WebGraphicsContext3D* context); |
- |
- unsigned program() const { return program_; } |
- bool initialized() const { return initialized_; } |
- |
- protected: |
- unsigned LoadShader(WebKit::WebGraphicsContext3D* context, |
- unsigned type, |
- const std::string& shader_source); |
- unsigned CreateShaderProgram(WebKit::WebGraphicsContext3D* context, |
- unsigned vertex_shader, |
- unsigned fragment_shader); |
- void CleanupShaders(WebKit::WebGraphicsContext3D* context); |
- bool IsContextLost(WebKit::WebGraphicsContext3D* context); |
- |
- unsigned program_; |
- unsigned vertex_shader_id_; |
- unsigned fragment_shader_id_; |
- bool initialized_; |
-}; |
- |
-template <class VertexShader, class FragmentShader> |
-class ProgramBinding : public ProgramBindingBase { |
- public: |
- explicit ProgramBinding(WebKit::WebGraphicsContext3D* context) { |
- ProgramBindingBase::Init(context, |
- vertex_shader_.getShaderString(), |
- fragment_shader_.getShaderString()); |
- } |
- |
- void Initialize(WebKit::WebGraphicsContext3D* context, |
- bool using_bind_uniform) { |
- DCHECK(context); |
- DCHECK(!initialized_); |
- |
- if (IsContextLost(context)) |
- return; |
- |
- // Need to bind uniforms before linking |
- if (!using_bind_uniform) |
- Link(context); |
- |
- int base_uniform_index = 0; |
- vertex_shader_.init( |
- context, program_, using_bind_uniform, &base_uniform_index); |
- fragment_shader_.init( |
- context, program_, using_bind_uniform, &base_uniform_index); |
- |
- // Link after binding uniforms |
- if (using_bind_uniform) |
- Link(context); |
- |
- initialized_ = true; |
- } |
- |
- const VertexShader& vertex_shader() const { return vertex_shader_; } |
- const FragmentShader& fragment_shader() const { return fragment_shader_; } |
- |
- private: |
- VertexShader vertex_shader_; |
- FragmentShader fragment_shader_; |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_PROGRAM_BINDING_H_ |