| Index: cc/program_binding.h
|
| diff --git a/cc/program_binding.h b/cc/program_binding.h
|
| deleted file mode 100644
|
| index 4fa6c7b28252f01c0be2a42c51eecacdb466b0da..0000000000000000000000000000000000000000
|
| --- a/cc/program_binding.h
|
| +++ /dev/null
|
| @@ -1,90 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_PROGRAM_BINDING_H_
|
| -#define CC_PROGRAM_BINDING_H_
|
| -
|
| -#include <string>
|
| -
|
| -#include "base/logging.h"
|
| -
|
| -namespace WebKit { class WebGraphicsContext3D; }
|
| -
|
| -namespace cc {
|
| -
|
| -class ProgramBindingBase {
|
| - public:
|
| - ProgramBindingBase();
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| - ~ProgramBindingBase();
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| -
|
| - void Init(WebKit::WebGraphicsContext3D* context,
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| - const std::string& vertex_shader,
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| - const std::string& fragment_shader);
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| - void Link(WebKit::WebGraphicsContext3D* context);
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| - void Cleanup(WebKit::WebGraphicsContext3D* context);
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| -
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| - unsigned program() const { return program_; }
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| - bool initialized() const { return initialized_; }
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| -
|
| - protected:
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| - unsigned LoadShader(WebKit::WebGraphicsContext3D* context,
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| - unsigned type,
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| - const std::string& shader_source);
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| - unsigned CreateShaderProgram(WebKit::WebGraphicsContext3D* context,
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| - unsigned vertex_shader,
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| - unsigned fragment_shader);
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| - void CleanupShaders(WebKit::WebGraphicsContext3D* context);
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| - bool IsContextLost(WebKit::WebGraphicsContext3D* context);
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| -
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| - unsigned program_;
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| - unsigned vertex_shader_id_;
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| - unsigned fragment_shader_id_;
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| - bool initialized_;
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| -};
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| -
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| -template <class VertexShader, class FragmentShader>
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| -class ProgramBinding : public ProgramBindingBase {
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| - public:
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| - explicit ProgramBinding(WebKit::WebGraphicsContext3D* context) {
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| - ProgramBindingBase::Init(context,
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| - vertex_shader_.getShaderString(),
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| - fragment_shader_.getShaderString());
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| - }
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| -
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| - void Initialize(WebKit::WebGraphicsContext3D* context,
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| - bool using_bind_uniform) {
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| - DCHECK(context);
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| - DCHECK(!initialized_);
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| -
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| - if (IsContextLost(context))
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| - return;
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| -
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| - // Need to bind uniforms before linking
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| - if (!using_bind_uniform)
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| - Link(context);
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| -
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| - int base_uniform_index = 0;
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| - vertex_shader_.init(
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| - context, program_, using_bind_uniform, &base_uniform_index);
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| - fragment_shader_.init(
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| - context, program_, using_bind_uniform, &base_uniform_index);
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| -
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| - // Link after binding uniforms
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| - if (using_bind_uniform)
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| - Link(context);
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| -
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| - initialized_ = true;
|
| - }
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| -
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| - const VertexShader& vertex_shader() const { return vertex_shader_; }
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| - const FragmentShader& fragment_shader() const { return fragment_shader_; }
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| -
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| - private:
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| - VertexShader vertex_shader_;
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| - FragmentShader fragment_shader_;
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| -};
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| -
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| -} // namespace cc
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| -
|
| -#endif // CC_PROGRAM_BINDING_H_
|
|
|