Index: cc/gl_renderer_unittest.cc |
diff --git a/cc/gl_renderer_unittest.cc b/cc/gl_renderer_unittest.cc |
deleted file mode 100644 |
index 31847cc52a91b962fa2d4a9b9a7dcf29962d40b8..0000000000000000000000000000000000000000 |
--- a/cc/gl_renderer_unittest.cc |
+++ /dev/null |
@@ -1,878 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/gl_renderer.h" |
- |
-#include "cc/compositor_frame_metadata.h" |
-#include "cc/draw_quad.h" |
-#include "cc/prioritized_resource_manager.h" |
-#include "cc/resource_provider.h" |
-#include "cc/test/fake_impl_proxy.h" |
-#include "cc/test/fake_layer_tree_host_impl.h" |
-#include "cc/test/fake_output_surface.h" |
-#include "cc/test/pixel_test.h" |
-#include "cc/test/render_pass_test_common.h" |
-#include "cc/test/render_pass_test_utils.h" |
-#include "cc/test/test_web_graphics_context_3d.h" |
-#include "testing/gmock/include/gmock/gmock.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "third_party/khronos/GLES2/gl2.h" |
-#include "ui/gfx/transform.h" |
- |
-using namespace WebKit; |
- |
-using testing::_; |
-using testing::AnyNumber; |
-using testing::AtLeast; |
-using testing::Expectation; |
-using testing::InSequence; |
-using testing::Mock; |
-using testing::Return; |
-using testing::StrictMock; |
- |
-namespace cc { |
- |
-#define EXPECT_PROGRAM_VALID(program_binding) \ |
- do { \ |
- EXPECT_TRUE(program_binding->program()); \ |
- EXPECT_TRUE(program_binding->initialized()); \ |
- } while (false) |
- |
-// Explicitly named to be a friend in GLRenderer for shader access. |
-class GLRendererShaderTest : public PixelTest { |
- public: |
- void TestShaders() { |
- ASSERT_FALSE(renderer_->IsContextLost()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramOpaque()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramAA()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramSwizzle()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramSwizzleOpaque()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramSwizzleAA()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTileCheckerboardProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassProgramAA()); |
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassMaskProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassMaskProgramAA()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTextureProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTextureProgramFlip()); |
- EXPECT_PROGRAM_VALID(renderer_->GetTextureIOSurfaceProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetVideoYUVProgram()); |
- // This is unlikely to be ever true in tests due to usage of osmesa. |
- if (renderer_->Capabilities().using_egl_image) |
- EXPECT_PROGRAM_VALID(renderer_->GetVideoStreamTextureProgram()); |
- else |
- EXPECT_FALSE(renderer_->GetVideoStreamTextureProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetDebugBorderProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetSolidColorProgram()); |
- EXPECT_PROGRAM_VALID(renderer_->GetSolidColorProgramAA()); |
- ASSERT_FALSE(renderer_->IsContextLost()); |
- } |
-}; |
- |
-namespace { |
- |
-#if !defined(OS_ANDROID) |
-TEST_F(GLRendererShaderTest, AllShadersCompile) { |
- TestShaders(); |
-} |
-#endif |
- |
-class FrameCountingMemoryAllocationSettingContext : public TestWebGraphicsContext3D { |
-public: |
- FrameCountingMemoryAllocationSettingContext() : m_frame(0) { } |
- |
- // WebGraphicsContext3D methods. |
- |
- // This method would normally do a glSwapBuffers under the hood. |
- virtual void prepareTexture() { m_frame++; } |
- virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { m_memoryAllocationChangedCallback = callback; } |
- virtual WebString getString(WebKit::WGC3Denum name) |
- { |
- if (name == GL_EXTENSIONS) |
- return WebString("GL_CHROMIUM_set_visibility GL_CHROMIUM_gpu_memory_manager GL_CHROMIUM_discard_backbuffer"); |
- return WebString(); |
- } |
- |
- // Methods added for test. |
- int frameCount() { return m_frame; } |
- void setMemoryAllocation(WebGraphicsMemoryAllocation allocation) |
- { |
- m_memoryAllocationChangedCallback->onMemoryAllocationChanged(allocation); |
- } |
- |
-private: |
- int m_frame; |
- WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* m_memoryAllocationChangedCallback; |
-}; |
- |
-class FakeRendererClient : public RendererClient { |
-public: |
- FakeRendererClient() |
- : m_hostImpl(&m_proxy) |
- , m_setFullRootLayerDamageCount(0) |
- , m_lastCallWasSetVisibility(0) |
- , m_rootLayer(LayerImpl::Create(m_hostImpl.active_tree(), 1)) |
- , m_memoryAllocationLimitBytes(PrioritizedResourceManager::defaultMemoryAllocationLimit()) |
- { |
- m_rootLayer->CreateRenderSurface(); |
- RenderPass::Id renderPassId = m_rootLayer->render_surface()->RenderPassId(); |
- scoped_ptr<RenderPass> root_render_pass = RenderPass::Create(); |
- root_render_pass->SetNew(renderPassId, gfx::Rect(), gfx::Rect(), gfx::Transform()); |
- m_renderPassesInDrawOrder.push_back(root_render_pass.Pass()); |
- } |
- |
- // RendererClient methods. |
- virtual gfx::Size DeviceViewportSize() const OVERRIDE { static gfx::Size fakeSize(1, 1); return fakeSize; } |
- virtual const LayerTreeSettings& Settings() const OVERRIDE { static LayerTreeSettings fakeSettings; return fakeSettings; } |
- virtual void DidLoseOutputSurface() OVERRIDE { } |
- virtual void OnSwapBuffersComplete() OVERRIDE { } |
- virtual void SetFullRootLayerDamage() OVERRIDE { m_setFullRootLayerDamageCount++; } |
- virtual void SetManagedMemoryPolicy(const ManagedMemoryPolicy& policy) OVERRIDE { m_memoryAllocationLimitBytes = policy.bytesLimitWhenVisible; } |
- virtual void EnforceManagedMemoryPolicy(const ManagedMemoryPolicy& policy) OVERRIDE { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; } |
- virtual bool HasImplThread() const OVERRIDE { return false; } |
- virtual bool ShouldClearRootRenderPass() const OVERRIDE { return true; } |
- virtual CompositorFrameMetadata MakeCompositorFrameMetadata() const |
- OVERRIDE { return CompositorFrameMetadata(); } |
- |
- // Methods added for test. |
- int setFullRootLayerDamageCount() const { return m_setFullRootLayerDamageCount; } |
- void setLastCallWasSetVisibilityPointer(bool* lastCallWasSetVisibility) { m_lastCallWasSetVisibility = lastCallWasSetVisibility; } |
- |
- RenderPass* root_render_pass() { return m_renderPassesInDrawOrder.back(); } |
- RenderPassList& renderPassesInDrawOrder() { return m_renderPassesInDrawOrder; } |
- |
- size_t memoryAllocationLimitBytes() const { return m_memoryAllocationLimitBytes; } |
- |
-private: |
- FakeImplProxy m_proxy; |
- FakeLayerTreeHostImpl m_hostImpl; |
- int m_setFullRootLayerDamageCount; |
- bool* m_lastCallWasSetVisibility; |
- scoped_ptr<LayerImpl> m_rootLayer; |
- RenderPassList m_renderPassesInDrawOrder; |
- size_t m_memoryAllocationLimitBytes; |
-}; |
- |
-class FakeRendererGL : public GLRenderer { |
-public: |
- FakeRendererGL(RendererClient* client, OutputSurface* outputSurface, ResourceProvider* resourceProvider) : GLRenderer(client, outputSurface, resourceProvider) { } |
- |
- // GLRenderer methods. |
- |
- // Changing visibility to public. |
- using GLRenderer::Initialize; |
- using GLRenderer::IsBackbufferDiscarded; |
- using GLRenderer::DoDrawQuad; |
- using GLRenderer::BeginDrawingFrame; |
- using GLRenderer::FinishDrawingQuadList; |
-}; |
- |
-class GLRendererTest : public testing::Test { |
-protected: |
- GLRendererTest() |
- : m_suggestHaveBackbufferYes(1, true) |
- , m_suggestHaveBackbufferNo(1, false) |
- , m_outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new FrameCountingMemoryAllocationSettingContext()))) |
- , resource_provider_(ResourceProvider::Create(m_outputSurface.get())) |
- , m_renderer(&m_mockClient, m_outputSurface.get(), resource_provider_.get()) |
- { |
- } |
- |
- virtual void SetUp() |
- { |
- m_renderer.Initialize(); |
- } |
- |
- void SwapBuffers() |
- { |
- m_renderer.SwapBuffers(); |
- } |
- |
- FrameCountingMemoryAllocationSettingContext* context() { return static_cast<FrameCountingMemoryAllocationSettingContext*>(m_outputSurface->context3d()); } |
- |
- WebGraphicsMemoryAllocation m_suggestHaveBackbufferYes; |
- WebGraphicsMemoryAllocation m_suggestHaveBackbufferNo; |
- |
- scoped_ptr<OutputSurface> m_outputSurface; |
- FakeRendererClient m_mockClient; |
- scoped_ptr<ResourceProvider> resource_provider_; |
- FakeRendererGL m_renderer; |
-}; |
- |
-// Test GLRenderer discardBackbuffer functionality: |
-// Suggest recreating framebuffer when one already exists. |
-// Expected: it does nothing. |
-TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) |
-{ |
- context()->setMemoryAllocation(m_suggestHaveBackbufferYes); |
- EXPECT_EQ(0, m_mockClient.setFullRootLayerDamageCount()); |
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded()); |
- |
- SwapBuffers(); |
- EXPECT_EQ(1, context()->frameCount()); |
-} |
- |
-// Test GLRenderer discardBackbuffer functionality: |
-// Suggest discarding framebuffer when one exists and the renderer is not visible. |
-// Expected: it is discarded and damage tracker is reset. |
-TEST_F(GLRendererTest, SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerWhileNotVisible) |
-{ |
- m_renderer.SetVisible(false); |
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo); |
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount()); |
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded()); |
-} |
- |
-// Test GLRenderer discardBackbuffer functionality: |
-// Suggest discarding framebuffer when one exists and the renderer is visible. |
-// Expected: the allocation is ignored. |
-TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) |
-{ |
- m_renderer.SetVisible(true); |
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo); |
- EXPECT_EQ(0, m_mockClient.setFullRootLayerDamageCount()); |
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded()); |
-} |
- |
- |
-// Test GLRenderer discardBackbuffer functionality: |
-// Suggest discarding framebuffer when one does not exist. |
-// Expected: it does nothing. |
-TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) |
-{ |
- m_renderer.SetVisible(false); |
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo); |
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount()); |
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded()); |
- |
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo); |
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount()); |
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded()); |
-} |
- |
-// Test GLRenderer discardBackbuffer functionality: |
-// Begin drawing a frame while a framebuffer is discarded. |
-// Expected: will recreate framebuffer. |
-TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) |
-{ |
- m_renderer.SetVisible(false); |
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo); |
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded()); |
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount()); |
- |
- m_renderer.SetVisible(true); |
- m_renderer.DrawFrame(m_mockClient.renderPassesInDrawOrder()); |
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded()); |
- |
- SwapBuffers(); |
- EXPECT_EQ(1, context()->frameCount()); |
-} |
- |
-TEST_F(GLRendererTest, FramebufferDiscardedAfterReadbackWhenNotVisible) |
-{ |
- m_renderer.SetVisible(false); |
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo); |
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded()); |
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount()); |
- |
- char pixels[4]; |
- m_renderer.DrawFrame(m_mockClient.renderPassesInDrawOrder()); |
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded()); |
- |
- m_renderer.GetFramebufferPixels(pixels, gfx::Rect(0, 0, 1, 1)); |
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded()); |
- EXPECT_EQ(2, m_mockClient.setFullRootLayerDamageCount()); |
-} |
- |
-class ForbidSynchronousCallContext : public TestWebGraphicsContext3D { |
-public: |
- ForbidSynchronousCallContext() { } |
- |
- virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { ADD_FAILURE(); return false; } |
- virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { ADD_FAILURE(); return false; } |
- virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { ADD_FAILURE(); } |
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; } |
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { ADD_FAILURE(); } |
- virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } |
- virtual Attributes getContextAttributes() { ADD_FAILURE(); return attributes_; } |
- virtual WGC3Denum getError() { ADD_FAILURE(); return 0; } |
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); } |
- virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } |
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) |
- { |
- if (pname == GL_MAX_TEXTURE_SIZE) |
- *value = 1024; // MAX_TEXTURE_SIZE is cached client side, so it's OK to query. |
- else |
- ADD_FAILURE(); |
- } |
- |
- // We allow querying the shader compilation and program link status in debug mode, but not release. |
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) |
- { |
-#ifndef NDEBUG |
- *value = 1; |
-#else |
- ADD_FAILURE(); |
-#endif |
- } |
- |
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) |
- { |
-#ifndef NDEBUG |
- *value = 1; |
-#else |
- ADD_FAILURE(); |
-#endif |
- } |
- |
- virtual WebString getString(WGC3Denum name) |
- { |
- // We allow querying the extension string. |
- // FIXME: It'd be better to check that we only do this before starting any other expensive work (like starting a compilation) |
- if (name != GL_EXTENSIONS) |
- ADD_FAILURE(); |
- return WebString(); |
- } |
- |
- virtual WebString getProgramInfoLog(WebGLId program) { ADD_FAILURE(); return WebString(); } |
- virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } |
- |
- virtual WebString getShaderInfoLog(WebGLId shader) { ADD_FAILURE(); return WebString(); } |
- virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { ADD_FAILURE(); } |
- virtual WebString getShaderSource(WebGLId shader) { ADD_FAILURE(); return WebString(); } |
- virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); } |
- virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } |
- virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { ADD_FAILURE(); } |
- virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { ADD_FAILURE(); } |
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; } |
- virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); } |
- virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } |
- virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { ADD_FAILURE(); return 0; } |
-}; |
- |
-// This test isn't using the same fixture as GLRendererTest, and you can't mix TEST() and TEST_F() with the same name, hence LRC2. |
-TEST(GLRendererTest2, initializationDoesNotMakeSynchronousCalls) |
-{ |
- FakeRendererClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ForbidSynchronousCallContext))); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- |
- EXPECT_TRUE(renderer.Initialize()); |
-} |
- |
-class LoseContextOnFirstGetContext : public TestWebGraphicsContext3D { |
-public: |
- LoseContextOnFirstGetContext() |
- : m_contextLost(false) |
- { |
- } |
- |
- virtual bool makeContextCurrent() OVERRIDE |
- { |
- return !m_contextLost; |
- } |
- |
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) OVERRIDE |
- { |
- m_contextLost = true; |
- *value = 0; |
- } |
- |
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) OVERRIDE |
- { |
- m_contextLost = true; |
- *value = 0; |
- } |
- |
- virtual WGC3Denum getGraphicsResetStatusARB() OVERRIDE |
- { |
- return m_contextLost ? 1 : 0; |
- } |
- |
-private: |
- bool m_contextLost; |
-}; |
- |
-TEST(GLRendererTest2, initializationWithQuicklyLostContextDoesNotAssert) |
-{ |
- FakeRendererClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new LoseContextOnFirstGetContext))); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- |
- renderer.Initialize(); |
-} |
- |
-class ContextThatDoesNotSupportMemoryManagmentExtensions : public TestWebGraphicsContext3D { |
-public: |
- ContextThatDoesNotSupportMemoryManagmentExtensions() { } |
- |
- // WebGraphicsContext3D methods. |
- |
- // This method would normally do a glSwapBuffers under the hood. |
- virtual void prepareTexture() { } |
- virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { } |
- virtual WebString getString(WebKit::WGC3Denum name) { return WebString(); } |
-}; |
- |
-TEST(GLRendererTest2, initializationWithoutGpuMemoryManagerExtensionSupportShouldDefaultToNonZeroAllocation) |
-{ |
- FakeRendererClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ContextThatDoesNotSupportMemoryManagmentExtensions))); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- |
- renderer.Initialize(); |
- |
- EXPECT_GT(mockClient.memoryAllocationLimitBytes(), 0ul); |
-} |
- |
-class ClearCountingContext : public TestWebGraphicsContext3D { |
-public: |
- ClearCountingContext() : m_clear(0) { } |
- |
- virtual void clear(WGC3Dbitfield) |
- { |
- m_clear++; |
- } |
- |
- int clearCount() const { return m_clear; } |
- |
-private: |
- int m_clear; |
-}; |
- |
-TEST(GLRendererTest2, opaqueBackground) |
-{ |
- FakeRendererClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ClearCountingContext))); |
- ClearCountingContext* context = static_cast<ClearCountingContext*>(outputSurface->context3d()); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- |
- mockClient.root_render_pass()->has_transparent_background = false; |
- |
- EXPECT_TRUE(renderer.Initialize()); |
- |
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder()); |
- |
- // On DEBUG builds, render passes with opaque background clear to blue to |
- // easily see regions that were not drawn on the screen. |
-#ifdef NDEBUG |
- EXPECT_EQ(0, context->clearCount()); |
-#else |
- EXPECT_EQ(1, context->clearCount()); |
-#endif |
-} |
- |
-TEST(GLRendererTest2, transparentBackground) |
-{ |
- FakeRendererClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ClearCountingContext))); |
- ClearCountingContext* context = static_cast<ClearCountingContext*>(outputSurface->context3d()); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- |
- mockClient.root_render_pass()->has_transparent_background = true; |
- |
- EXPECT_TRUE(renderer.Initialize()); |
- |
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder()); |
- |
- EXPECT_EQ(1, context->clearCount()); |
-} |
- |
-class VisibilityChangeIsLastCallTrackingContext : public TestWebGraphicsContext3D { |
-public: |
- VisibilityChangeIsLastCallTrackingContext() |
- : m_lastCallWasSetVisibility(0) |
- { |
- } |
- |
- // WebGraphicsContext3D methods. |
- virtual void setVisibilityCHROMIUM(bool visible) { |
- if (!m_lastCallWasSetVisibility) |
- return; |
- DCHECK(*m_lastCallWasSetVisibility == false); |
- *m_lastCallWasSetVisibility = true; |
- } |
- virtual void flush() { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; } |
- virtual void deleteTexture(WebGLId) { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; } |
- virtual void deleteFramebuffer(WebGLId) { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; } |
- virtual void deleteRenderbuffer(WebGLId) { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; } |
- |
- // This method would normally do a glSwapBuffers under the hood. |
- virtual WebString getString(WebKit::WGC3Denum name) |
- { |
- if (name == GL_EXTENSIONS) |
- return WebString("GL_CHROMIUM_set_visibility GL_CHROMIUM_gpu_memory_manager GL_CHROMIUM_discard_backbuffer"); |
- return WebString(); |
- } |
- |
- // Methods added for test. |
- void setLastCallWasSetVisibilityPointer(bool* lastCallWasSetVisibility) { m_lastCallWasSetVisibility = lastCallWasSetVisibility; } |
- |
-private: |
- bool* m_lastCallWasSetVisibility; |
-}; |
- |
-TEST(GLRendererTest2, visibilityChangeIsLastCall) |
-{ |
- FakeRendererClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new VisibilityChangeIsLastCallTrackingContext))); |
- VisibilityChangeIsLastCallTrackingContext* context = static_cast<VisibilityChangeIsLastCallTrackingContext*>(outputSurface->context3d()); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- |
- EXPECT_TRUE(renderer.Initialize()); |
- |
- bool lastCallWasSetVisiblity = false; |
- // Ensure that the call to setVisibilityCHROMIUM is the last call issue to the GPU |
- // process, after glFlush is called, and after the RendererClient's enforceManagedMemoryPolicy |
- // is called. Plumb this tracking between both the RenderClient and the Context by giving |
- // them both a pointer to a variable on the stack. |
- context->setLastCallWasSetVisibilityPointer(&lastCallWasSetVisiblity); |
- mockClient.setLastCallWasSetVisibilityPointer(&lastCallWasSetVisiblity); |
- renderer.SetVisible(true); |
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder()); |
- renderer.SetVisible(false); |
- EXPECT_TRUE(lastCallWasSetVisiblity); |
-} |
- |
-class TextureStateTrackingContext : public TestWebGraphicsContext3D { |
-public: |
- TextureStateTrackingContext() |
- : m_activeTexture(GL_INVALID_ENUM) |
- { |
- } |
- |
- virtual WebString getString(WGC3Denum name) |
- { |
- if (name == GL_EXTENSIONS) |
- return WebString("GL_OES_EGL_image_external"); |
- return WebString(); |
- } |
- |
- MOCK_METHOD3(texParameteri, void(WGC3Denum target, WGC3Denum pname, WGC3Dint param)); |
- MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset)); |
- |
- virtual void activeTexture(WGC3Denum texture) |
- { |
- EXPECT_NE(texture, m_activeTexture); |
- m_activeTexture = texture; |
- } |
- |
- WGC3Denum activeTexture() const { return m_activeTexture; } |
- |
-private: |
- WGC3Denum m_activeTexture; |
-}; |
- |
-TEST(GLRendererTest2, activeTextureState) |
-{ |
- FakeRendererClient fakeClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new TextureStateTrackingContext))); |
- TextureStateTrackingContext* context = static_cast<TextureStateTrackingContext*>(outputSurface->context3d()); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&fakeClient, outputSurface.get(), resourceProvider.get()); |
- |
- // During initialization we are allowed to set any texture parameters. |
- EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber()); |
- EXPECT_TRUE(renderer.Initialize()); |
- |
- cc::RenderPass::Id id(1, 1); |
- scoped_ptr<TestRenderPass> pass = TestRenderPass::Create(); |
- pass->SetNew(id, gfx::Rect(0, 0, 100, 100), gfx::Rect(0, 0, 100, 100), gfx::Transform()); |
- pass->AppendOneOfEveryQuadType(resourceProvider.get(), RenderPass::Id(2, 1)); |
- |
- // Set up expected texture filter state transitions that match the quads |
- // created in AppendOneOfEveryQuadType(). |
- Mock::VerifyAndClearExpectations(context); |
- { |
- InSequence sequence; |
- |
- // yuv_quad is drawn with the default linear filter. |
- EXPECT_CALL(*context, drawElements(_, _, _, _)); |
- |
- // tile_quad is drawn with GL_NEAREST because it is not transformed or |
- // scaled. |
- EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
- EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
- EXPECT_CALL(*context, drawElements(_, _, _, _)); |
- |
- // transformed_tile_quad uses GL_LINEAR. |
- EXPECT_CALL(*context, drawElements(_, _, _, _)); |
- |
- // scaled_tile_quad also uses GL_LINEAR. |
- EXPECT_CALL(*context, drawElements(_, _, _, _)); |
- |
- // The remaining quads also use GL_LINEAR because nearest neighbor |
- // filtering is currently only used with tile quads. |
- EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6); |
- } |
- |
- cc::DirectRenderer::DrawingFrame drawingFrame; |
- renderer.BeginDrawingFrame(drawingFrame); |
- EXPECT_EQ(context->activeTexture(), GL_TEXTURE0); |
- |
- for (cc::QuadList::backToFrontIterator it = pass->quad_list.backToFrontBegin(); |
- it != pass->quad_list.backToFrontEnd(); ++it) { |
- renderer.DoDrawQuad(drawingFrame, *it); |
- } |
- renderer.FinishDrawingQuadList(); |
- EXPECT_EQ(context->activeTexture(), GL_TEXTURE0); |
- Mock::VerifyAndClearExpectations(context); |
-} |
- |
-class NoClearRootRenderPassFakeClient : public FakeRendererClient { |
-public: |
- virtual bool ShouldClearRootRenderPass() const OVERRIDE { return false; } |
-}; |
- |
-class NoClearRootRenderPassMockContext : public TestWebGraphicsContext3D { |
-public: |
- MOCK_METHOD1(clear, void(WGC3Dbitfield mask)); |
- MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset)); |
-}; |
- |
-TEST(GLRendererTest2, shouldClearRootRenderPass) |
-{ |
- NoClearRootRenderPassFakeClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new NoClearRootRenderPassMockContext))); |
- NoClearRootRenderPassMockContext* mockContext = static_cast<NoClearRootRenderPassMockContext*>(outputSurface->context3d()); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- EXPECT_TRUE(renderer.Initialize()); |
- |
- gfx::Rect viewportRect(mockClient.DeviceViewportSize()); |
- ScopedPtrVector<RenderPass>& renderPasses = mockClient.renderPassesInDrawOrder(); |
- renderPasses.clear(); |
- |
- RenderPass::Id rootPassId(1, 0); |
- TestRenderPass* rootPass = addRenderPass(renderPasses, rootPassId, viewportRect, gfx::Transform()); |
- addQuad(rootPass, viewportRect, SK_ColorGREEN); |
- |
- RenderPass::Id childPassId(2, 0); |
- TestRenderPass* childPass = addRenderPass(renderPasses, childPassId, viewportRect, gfx::Transform()); |
- addQuad(childPass, viewportRect, SK_ColorBLUE); |
- |
- addRenderPassQuad(rootPass, childPass); |
- |
- // First render pass is not the root one, clearing should happen. |
- EXPECT_CALL(*mockContext, clear(GL_COLOR_BUFFER_BIT)) |
- .Times(AtLeast(1)); |
- |
- Expectation firstRenderPass = EXPECT_CALL(*mockContext, drawElements(_, _, _, _)) |
- .Times(1); |
- |
- // The second render pass is the root one, clearing should be prevented. |
- EXPECT_CALL(*mockContext, clear(GL_COLOR_BUFFER_BIT)) |
- .Times(0) |
- .After(firstRenderPass); |
- |
- EXPECT_CALL(*mockContext, drawElements(_, _, _, _)) |
- .Times(AnyNumber()) |
- .After(firstRenderPass); |
- |
- renderer.DecideRenderPassAllocationsForFrame(mockClient.renderPassesInDrawOrder()); |
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder()); |
- |
- // In multiple render passes all but the root pass should clear the framebuffer. |
- Mock::VerifyAndClearExpectations(&mockContext); |
-} |
- |
-class ScissorTestOnClearCheckingContext : public TestWebGraphicsContext3D { |
-public: |
- ScissorTestOnClearCheckingContext() : m_scissorEnabled(false) { } |
- |
- virtual void clear(WGC3Dbitfield) |
- { |
- EXPECT_FALSE(m_scissorEnabled); |
- } |
- |
- virtual void enable(WGC3Denum cap) |
- { |
- if (cap == GL_SCISSOR_TEST) |
- m_scissorEnabled = true; |
- } |
- |
- virtual void disable(WGC3Denum cap) |
- { |
- if (cap == GL_SCISSOR_TEST) |
- m_scissorEnabled = false; |
- } |
- |
-private: |
- bool m_scissorEnabled; |
-}; |
- |
-TEST(GLRendererTest2, scissorTestWhenClearing) { |
- FakeRendererClient mockClient; |
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ScissorTestOnClearCheckingContext))); |
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get())); |
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get()); |
- EXPECT_TRUE(renderer.Initialize()); |
- EXPECT_FALSE(renderer.Capabilities().using_partial_swap); |
- |
- gfx::Rect viewportRect(mockClient.DeviceViewportSize()); |
- ScopedPtrVector<RenderPass>& renderPasses = mockClient.renderPassesInDrawOrder(); |
- renderPasses.clear(); |
- |
- gfx::Rect grandChildRect(25, 25); |
- RenderPass::Id grandChildPassId(3, 0); |
- TestRenderPass* grandChildPass = addRenderPass(renderPasses, grandChildPassId, grandChildRect, gfx::Transform()); |
- addClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW); |
- |
- gfx::Rect childRect(50, 50); |
- RenderPass::Id childPassId(2, 0); |
- TestRenderPass* childPass = addRenderPass(renderPasses, childPassId, childRect, gfx::Transform()); |
- addQuad(childPass, childRect, SK_ColorBLUE); |
- |
- RenderPass::Id rootPassId(1, 0); |
- TestRenderPass* rootPass = addRenderPass(renderPasses, rootPassId, viewportRect, gfx::Transform()); |
- addQuad(rootPass, viewportRect, SK_ColorGREEN); |
- |
- addRenderPassQuad(rootPass, childPass); |
- addRenderPassQuad(childPass, grandChildPass); |
- |
- renderer.DecideRenderPassAllocationsForFrame(mockClient.renderPassesInDrawOrder()); |
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder()); |
-} |
- |
-class OutputSurfaceMockContext : public TestWebGraphicsContext3D { |
-public: |
- // Specifically override methods even if they are unused (used in conjunction with StrictMock). |
- // We need to make sure that GLRenderer does not issue framebuffer-related GL calls directly. Instead these |
- // are supposed to go through the OutputSurface abstraction. |
- MOCK_METHOD0(ensureBackbufferCHROMIUM, void()); |
- MOCK_METHOD0(discardBackbufferCHROMIUM, void()); |
- MOCK_METHOD2(bindFramebuffer, void(WGC3Denum target, WebGLId framebuffer)); |
- MOCK_METHOD0(prepareTexture, void()); |
- MOCK_METHOD2(reshape, void(int width, int height)); |
- MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset)); |
- |
- virtual WebString getString(WebKit::WGC3Denum name) |
- { |
- if (name == GL_EXTENSIONS) |
- return WebString("GL_CHROMIUM_post_sub_buffer GL_CHROMIUM_discard_backbuffer"); |
- return WebString(); |
- } |
-}; |
- |
-class MockOutputSurface : public OutputSurface { |
- public: |
- MockOutputSurface() |
- : OutputSurface(scoped_ptr<WebKit::WebGraphicsContext3D>(new StrictMock<OutputSurfaceMockContext>)) { } |
- virtual ~MockOutputSurface() { } |
- |
- MOCK_METHOD1(SendFrameToParentCompositor, void(CompositorFrame* frame)); |
- MOCK_METHOD0(EnsureBackbuffer, void()); |
- MOCK_METHOD0(DiscardBackbuffer, void()); |
- MOCK_METHOD1(Reshape, void(gfx::Size size)); |
- MOCK_METHOD0(BindFramebuffer, void()); |
- MOCK_METHOD1(PostSubBuffer, void(gfx::Rect rect)); |
- MOCK_METHOD0(SwapBuffers, void()); |
-}; |
- |
-class MockOutputSurfaceTest : public testing::Test, |
- public FakeRendererClient { |
-protected: |
- MockOutputSurfaceTest() |
- : resource_provider_(ResourceProvider::Create(&m_outputSurface)) |
- , m_renderer(this, &m_outputSurface, resource_provider_.get()) |
- { |
- } |
- |
- virtual void SetUp() |
- { |
- EXPECT_TRUE(m_renderer.Initialize()); |
- } |
- |
- void SwapBuffers() |
- { |
- m_renderer.SwapBuffers(); |
- } |
- |
- void DrawFrame() |
- { |
- gfx::Rect viewportRect(DeviceViewportSize()); |
- ScopedPtrVector<RenderPass>& renderPasses = renderPassesInDrawOrder(); |
- renderPasses.clear(); |
- |
- RenderPass::Id renderPassId(1, 0); |
- TestRenderPass* renderPass = addRenderPass(renderPasses, renderPassId, viewportRect, gfx::Transform()); |
- addQuad(renderPass, viewportRect, SK_ColorGREEN); |
- |
- EXPECT_CALL(m_outputSurface, EnsureBackbuffer()) |
- .WillRepeatedly(Return()); |
- |
- EXPECT_CALL(m_outputSurface, Reshape(_)) |
- .Times(1); |
- |
- EXPECT_CALL(m_outputSurface, BindFramebuffer()) |
- .Times(1); |
- |
- EXPECT_CALL(*context(), drawElements(_, _, _, _)) |
- .Times(1); |
- |
- m_renderer.DecideRenderPassAllocationsForFrame(renderPassesInDrawOrder()); |
- m_renderer.DrawFrame(renderPassesInDrawOrder()); |
- } |
- |
- OutputSurfaceMockContext* context() { return static_cast<OutputSurfaceMockContext*>(m_outputSurface.context3d()); } |
- |
- StrictMock<MockOutputSurface> m_outputSurface; |
- scoped_ptr<ResourceProvider> resource_provider_; |
- FakeRendererGL m_renderer; |
-}; |
- |
-TEST_F(MockOutputSurfaceTest, DrawFrameAndSwap) |
-{ |
- DrawFrame(); |
- |
- EXPECT_CALL(m_outputSurface, SwapBuffers()) |
- .Times(1); |
- m_renderer.SwapBuffers(); |
-} |
- |
-class MockOutputSurfaceTestWithPartialSwap : public MockOutputSurfaceTest { |
-public: |
- virtual const LayerTreeSettings& Settings() const OVERRIDE |
- { |
- static LayerTreeSettings fakeSettings; |
- fakeSettings.partialSwapEnabled = true; |
- return fakeSettings; |
- } |
-}; |
- |
-TEST_F(MockOutputSurfaceTestWithPartialSwap, DrawFrameAndSwap) |
-{ |
- DrawFrame(); |
- |
- EXPECT_CALL(m_outputSurface, PostSubBuffer(_)) |
- .Times(1); |
- m_renderer.SwapBuffers(); |
-} |
- |
-class MockOutputSurfaceTestWithSendCompositorFrame : public MockOutputSurfaceTest { |
-public: |
- virtual const LayerTreeSettings& Settings() const OVERRIDE |
- { |
- static LayerTreeSettings fakeSettings; |
- fakeSettings.compositorFrameMessage = true; |
- return fakeSettings; |
- } |
-}; |
- |
-TEST_F(MockOutputSurfaceTestWithSendCompositorFrame, DrawFrame) |
-{ |
- EXPECT_CALL(m_outputSurface, SendFrameToParentCompositor(_)) |
- .Times(1); |
- DrawFrame(); |
-} |
- |
-} // namespace |
-} // namespace cc |