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Unified Diff: cc/gl_renderer_unittest.cc

Issue 12912006: Part 4 of cc/ directory shuffles: output (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/gl_renderer_unittest.cc
diff --git a/cc/gl_renderer_unittest.cc b/cc/gl_renderer_unittest.cc
deleted file mode 100644
index 31847cc52a91b962fa2d4a9b9a7dcf29962d40b8..0000000000000000000000000000000000000000
--- a/cc/gl_renderer_unittest.cc
+++ /dev/null
@@ -1,878 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/gl_renderer.h"
-
-#include "cc/compositor_frame_metadata.h"
-#include "cc/draw_quad.h"
-#include "cc/prioritized_resource_manager.h"
-#include "cc/resource_provider.h"
-#include "cc/test/fake_impl_proxy.h"
-#include "cc/test/fake_layer_tree_host_impl.h"
-#include "cc/test/fake_output_surface.h"
-#include "cc/test/pixel_test.h"
-#include "cc/test/render_pass_test_common.h"
-#include "cc/test/render_pass_test_utils.h"
-#include "cc/test/test_web_graphics_context_3d.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "third_party/khronos/GLES2/gl2.h"
-#include "ui/gfx/transform.h"
-
-using namespace WebKit;
-
-using testing::_;
-using testing::AnyNumber;
-using testing::AtLeast;
-using testing::Expectation;
-using testing::InSequence;
-using testing::Mock;
-using testing::Return;
-using testing::StrictMock;
-
-namespace cc {
-
-#define EXPECT_PROGRAM_VALID(program_binding) \
- do { \
- EXPECT_TRUE(program_binding->program()); \
- EXPECT_TRUE(program_binding->initialized()); \
- } while (false)
-
-// Explicitly named to be a friend in GLRenderer for shader access.
-class GLRendererShaderTest : public PixelTest {
- public:
- void TestShaders() {
- ASSERT_FALSE(renderer_->IsContextLost());
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramOpaque());
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramAA());
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramSwizzle());
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramSwizzleOpaque());
- EXPECT_PROGRAM_VALID(renderer_->GetTileProgramSwizzleAA());
- EXPECT_PROGRAM_VALID(renderer_->GetTileCheckerboardProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassProgramAA());
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassMaskProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetRenderPassMaskProgramAA());
- EXPECT_PROGRAM_VALID(renderer_->GetTextureProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetTextureProgramFlip());
- EXPECT_PROGRAM_VALID(renderer_->GetTextureIOSurfaceProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetVideoYUVProgram());
- // This is unlikely to be ever true in tests due to usage of osmesa.
- if (renderer_->Capabilities().using_egl_image)
- EXPECT_PROGRAM_VALID(renderer_->GetVideoStreamTextureProgram());
- else
- EXPECT_FALSE(renderer_->GetVideoStreamTextureProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetDebugBorderProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetSolidColorProgram());
- EXPECT_PROGRAM_VALID(renderer_->GetSolidColorProgramAA());
- ASSERT_FALSE(renderer_->IsContextLost());
- }
-};
-
-namespace {
-
-#if !defined(OS_ANDROID)
-TEST_F(GLRendererShaderTest, AllShadersCompile) {
- TestShaders();
-}
-#endif
-
-class FrameCountingMemoryAllocationSettingContext : public TestWebGraphicsContext3D {
-public:
- FrameCountingMemoryAllocationSettingContext() : m_frame(0) { }
-
- // WebGraphicsContext3D methods.
-
- // This method would normally do a glSwapBuffers under the hood.
- virtual void prepareTexture() { m_frame++; }
- virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { m_memoryAllocationChangedCallback = callback; }
- virtual WebString getString(WebKit::WGC3Denum name)
- {
- if (name == GL_EXTENSIONS)
- return WebString("GL_CHROMIUM_set_visibility GL_CHROMIUM_gpu_memory_manager GL_CHROMIUM_discard_backbuffer");
- return WebString();
- }
-
- // Methods added for test.
- int frameCount() { return m_frame; }
- void setMemoryAllocation(WebGraphicsMemoryAllocation allocation)
- {
- m_memoryAllocationChangedCallback->onMemoryAllocationChanged(allocation);
- }
-
-private:
- int m_frame;
- WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* m_memoryAllocationChangedCallback;
-};
-
-class FakeRendererClient : public RendererClient {
-public:
- FakeRendererClient()
- : m_hostImpl(&m_proxy)
- , m_setFullRootLayerDamageCount(0)
- , m_lastCallWasSetVisibility(0)
- , m_rootLayer(LayerImpl::Create(m_hostImpl.active_tree(), 1))
- , m_memoryAllocationLimitBytes(PrioritizedResourceManager::defaultMemoryAllocationLimit())
- {
- m_rootLayer->CreateRenderSurface();
- RenderPass::Id renderPassId = m_rootLayer->render_surface()->RenderPassId();
- scoped_ptr<RenderPass> root_render_pass = RenderPass::Create();
- root_render_pass->SetNew(renderPassId, gfx::Rect(), gfx::Rect(), gfx::Transform());
- m_renderPassesInDrawOrder.push_back(root_render_pass.Pass());
- }
-
- // RendererClient methods.
- virtual gfx::Size DeviceViewportSize() const OVERRIDE { static gfx::Size fakeSize(1, 1); return fakeSize; }
- virtual const LayerTreeSettings& Settings() const OVERRIDE { static LayerTreeSettings fakeSettings; return fakeSettings; }
- virtual void DidLoseOutputSurface() OVERRIDE { }
- virtual void OnSwapBuffersComplete() OVERRIDE { }
- virtual void SetFullRootLayerDamage() OVERRIDE { m_setFullRootLayerDamageCount++; }
- virtual void SetManagedMemoryPolicy(const ManagedMemoryPolicy& policy) OVERRIDE { m_memoryAllocationLimitBytes = policy.bytesLimitWhenVisible; }
- virtual void EnforceManagedMemoryPolicy(const ManagedMemoryPolicy& policy) OVERRIDE { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; }
- virtual bool HasImplThread() const OVERRIDE { return false; }
- virtual bool ShouldClearRootRenderPass() const OVERRIDE { return true; }
- virtual CompositorFrameMetadata MakeCompositorFrameMetadata() const
- OVERRIDE { return CompositorFrameMetadata(); }
-
- // Methods added for test.
- int setFullRootLayerDamageCount() const { return m_setFullRootLayerDamageCount; }
- void setLastCallWasSetVisibilityPointer(bool* lastCallWasSetVisibility) { m_lastCallWasSetVisibility = lastCallWasSetVisibility; }
-
- RenderPass* root_render_pass() { return m_renderPassesInDrawOrder.back(); }
- RenderPassList& renderPassesInDrawOrder() { return m_renderPassesInDrawOrder; }
-
- size_t memoryAllocationLimitBytes() const { return m_memoryAllocationLimitBytes; }
-
-private:
- FakeImplProxy m_proxy;
- FakeLayerTreeHostImpl m_hostImpl;
- int m_setFullRootLayerDamageCount;
- bool* m_lastCallWasSetVisibility;
- scoped_ptr<LayerImpl> m_rootLayer;
- RenderPassList m_renderPassesInDrawOrder;
- size_t m_memoryAllocationLimitBytes;
-};
-
-class FakeRendererGL : public GLRenderer {
-public:
- FakeRendererGL(RendererClient* client, OutputSurface* outputSurface, ResourceProvider* resourceProvider) : GLRenderer(client, outputSurface, resourceProvider) { }
-
- // GLRenderer methods.
-
- // Changing visibility to public.
- using GLRenderer::Initialize;
- using GLRenderer::IsBackbufferDiscarded;
- using GLRenderer::DoDrawQuad;
- using GLRenderer::BeginDrawingFrame;
- using GLRenderer::FinishDrawingQuadList;
-};
-
-class GLRendererTest : public testing::Test {
-protected:
- GLRendererTest()
- : m_suggestHaveBackbufferYes(1, true)
- , m_suggestHaveBackbufferNo(1, false)
- , m_outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new FrameCountingMemoryAllocationSettingContext())))
- , resource_provider_(ResourceProvider::Create(m_outputSurface.get()))
- , m_renderer(&m_mockClient, m_outputSurface.get(), resource_provider_.get())
- {
- }
-
- virtual void SetUp()
- {
- m_renderer.Initialize();
- }
-
- void SwapBuffers()
- {
- m_renderer.SwapBuffers();
- }
-
- FrameCountingMemoryAllocationSettingContext* context() { return static_cast<FrameCountingMemoryAllocationSettingContext*>(m_outputSurface->context3d()); }
-
- WebGraphicsMemoryAllocation m_suggestHaveBackbufferYes;
- WebGraphicsMemoryAllocation m_suggestHaveBackbufferNo;
-
- scoped_ptr<OutputSurface> m_outputSurface;
- FakeRendererClient m_mockClient;
- scoped_ptr<ResourceProvider> resource_provider_;
- FakeRendererGL m_renderer;
-};
-
-// Test GLRenderer discardBackbuffer functionality:
-// Suggest recreating framebuffer when one already exists.
-// Expected: it does nothing.
-TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing)
-{
- context()->setMemoryAllocation(m_suggestHaveBackbufferYes);
- EXPECT_EQ(0, m_mockClient.setFullRootLayerDamageCount());
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded());
-
- SwapBuffers();
- EXPECT_EQ(1, context()->frameCount());
-}
-
-// Test GLRenderer discardBackbuffer functionality:
-// Suggest discarding framebuffer when one exists and the renderer is not visible.
-// Expected: it is discarded and damage tracker is reset.
-TEST_F(GLRendererTest, SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerWhileNotVisible)
-{
- m_renderer.SetVisible(false);
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded());
-}
-
-// Test GLRenderer discardBackbuffer functionality:
-// Suggest discarding framebuffer when one exists and the renderer is visible.
-// Expected: the allocation is ignored.
-TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible)
-{
- m_renderer.SetVisible(true);
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
- EXPECT_EQ(0, m_mockClient.setFullRootLayerDamageCount());
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded());
-}
-
-
-// Test GLRenderer discardBackbuffer functionality:
-// Suggest discarding framebuffer when one does not exist.
-// Expected: it does nothing.
-TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing)
-{
- m_renderer.SetVisible(false);
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded());
-
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded());
-}
-
-// Test GLRenderer discardBackbuffer functionality:
-// Begin drawing a frame while a framebuffer is discarded.
-// Expected: will recreate framebuffer.
-TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration)
-{
- m_renderer.SetVisible(false);
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded());
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
-
- m_renderer.SetVisible(true);
- m_renderer.DrawFrame(m_mockClient.renderPassesInDrawOrder());
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded());
-
- SwapBuffers();
- EXPECT_EQ(1, context()->frameCount());
-}
-
-TEST_F(GLRendererTest, FramebufferDiscardedAfterReadbackWhenNotVisible)
-{
- m_renderer.SetVisible(false);
- context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded());
- EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
-
- char pixels[4];
- m_renderer.DrawFrame(m_mockClient.renderPassesInDrawOrder());
- EXPECT_FALSE(m_renderer.IsBackbufferDiscarded());
-
- m_renderer.GetFramebufferPixels(pixels, gfx::Rect(0, 0, 1, 1));
- EXPECT_TRUE(m_renderer.IsBackbufferDiscarded());
- EXPECT_EQ(2, m_mockClient.setFullRootLayerDamageCount());
-}
-
-class ForbidSynchronousCallContext : public TestWebGraphicsContext3D {
-public:
- ForbidSynchronousCallContext() { }
-
- virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { ADD_FAILURE(); return false; }
- virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { ADD_FAILURE(); return false; }
- virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { ADD_FAILURE(); }
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; }
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { ADD_FAILURE(); }
- virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
- virtual Attributes getContextAttributes() { ADD_FAILURE(); return attributes_; }
- virtual WGC3Denum getError() { ADD_FAILURE(); return 0; }
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); }
- virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
- {
- if (pname == GL_MAX_TEXTURE_SIZE)
- *value = 1024; // MAX_TEXTURE_SIZE is cached client side, so it's OK to query.
- else
- ADD_FAILURE();
- }
-
- // We allow querying the shader compilation and program link status in debug mode, but not release.
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
- {
-#ifndef NDEBUG
- *value = 1;
-#else
- ADD_FAILURE();
-#endif
- }
-
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
- {
-#ifndef NDEBUG
- *value = 1;
-#else
- ADD_FAILURE();
-#endif
- }
-
- virtual WebString getString(WGC3Denum name)
- {
- // We allow querying the extension string.
- // FIXME: It'd be better to check that we only do this before starting any other expensive work (like starting a compilation)
- if (name != GL_EXTENSIONS)
- ADD_FAILURE();
- return WebString();
- }
-
- virtual WebString getProgramInfoLog(WebGLId program) { ADD_FAILURE(); return WebString(); }
- virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
-
- virtual WebString getShaderInfoLog(WebGLId shader) { ADD_FAILURE(); return WebString(); }
- virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { ADD_FAILURE(); }
- virtual WebString getShaderSource(WebGLId shader) { ADD_FAILURE(); return WebString(); }
- virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); }
- virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
- virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { ADD_FAILURE(); }
- virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { ADD_FAILURE(); }
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; }
- virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); }
- virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
- virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { ADD_FAILURE(); return 0; }
-};
-
-// This test isn't using the same fixture as GLRendererTest, and you can't mix TEST() and TEST_F() with the same name, hence LRC2.
-TEST(GLRendererTest2, initializationDoesNotMakeSynchronousCalls)
-{
- FakeRendererClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ForbidSynchronousCallContext)));
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
-
- EXPECT_TRUE(renderer.Initialize());
-}
-
-class LoseContextOnFirstGetContext : public TestWebGraphicsContext3D {
-public:
- LoseContextOnFirstGetContext()
- : m_contextLost(false)
- {
- }
-
- virtual bool makeContextCurrent() OVERRIDE
- {
- return !m_contextLost;
- }
-
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) OVERRIDE
- {
- m_contextLost = true;
- *value = 0;
- }
-
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) OVERRIDE
- {
- m_contextLost = true;
- *value = 0;
- }
-
- virtual WGC3Denum getGraphicsResetStatusARB() OVERRIDE
- {
- return m_contextLost ? 1 : 0;
- }
-
-private:
- bool m_contextLost;
-};
-
-TEST(GLRendererTest2, initializationWithQuicklyLostContextDoesNotAssert)
-{
- FakeRendererClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new LoseContextOnFirstGetContext)));
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
-
- renderer.Initialize();
-}
-
-class ContextThatDoesNotSupportMemoryManagmentExtensions : public TestWebGraphicsContext3D {
-public:
- ContextThatDoesNotSupportMemoryManagmentExtensions() { }
-
- // WebGraphicsContext3D methods.
-
- // This method would normally do a glSwapBuffers under the hood.
- virtual void prepareTexture() { }
- virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { }
- virtual WebString getString(WebKit::WGC3Denum name) { return WebString(); }
-};
-
-TEST(GLRendererTest2, initializationWithoutGpuMemoryManagerExtensionSupportShouldDefaultToNonZeroAllocation)
-{
- FakeRendererClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ContextThatDoesNotSupportMemoryManagmentExtensions)));
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
-
- renderer.Initialize();
-
- EXPECT_GT(mockClient.memoryAllocationLimitBytes(), 0ul);
-}
-
-class ClearCountingContext : public TestWebGraphicsContext3D {
-public:
- ClearCountingContext() : m_clear(0) { }
-
- virtual void clear(WGC3Dbitfield)
- {
- m_clear++;
- }
-
- int clearCount() const { return m_clear; }
-
-private:
- int m_clear;
-};
-
-TEST(GLRendererTest2, opaqueBackground)
-{
- FakeRendererClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ClearCountingContext)));
- ClearCountingContext* context = static_cast<ClearCountingContext*>(outputSurface->context3d());
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
-
- mockClient.root_render_pass()->has_transparent_background = false;
-
- EXPECT_TRUE(renderer.Initialize());
-
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder());
-
- // On DEBUG builds, render passes with opaque background clear to blue to
- // easily see regions that were not drawn on the screen.
-#ifdef NDEBUG
- EXPECT_EQ(0, context->clearCount());
-#else
- EXPECT_EQ(1, context->clearCount());
-#endif
-}
-
-TEST(GLRendererTest2, transparentBackground)
-{
- FakeRendererClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ClearCountingContext)));
- ClearCountingContext* context = static_cast<ClearCountingContext*>(outputSurface->context3d());
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
-
- mockClient.root_render_pass()->has_transparent_background = true;
-
- EXPECT_TRUE(renderer.Initialize());
-
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder());
-
- EXPECT_EQ(1, context->clearCount());
-}
-
-class VisibilityChangeIsLastCallTrackingContext : public TestWebGraphicsContext3D {
-public:
- VisibilityChangeIsLastCallTrackingContext()
- : m_lastCallWasSetVisibility(0)
- {
- }
-
- // WebGraphicsContext3D methods.
- virtual void setVisibilityCHROMIUM(bool visible) {
- if (!m_lastCallWasSetVisibility)
- return;
- DCHECK(*m_lastCallWasSetVisibility == false);
- *m_lastCallWasSetVisibility = true;
- }
- virtual void flush() { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; }
- virtual void deleteTexture(WebGLId) { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; }
- virtual void deleteFramebuffer(WebGLId) { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; }
- virtual void deleteRenderbuffer(WebGLId) { if (m_lastCallWasSetVisibility) *m_lastCallWasSetVisibility = false; }
-
- // This method would normally do a glSwapBuffers under the hood.
- virtual WebString getString(WebKit::WGC3Denum name)
- {
- if (name == GL_EXTENSIONS)
- return WebString("GL_CHROMIUM_set_visibility GL_CHROMIUM_gpu_memory_manager GL_CHROMIUM_discard_backbuffer");
- return WebString();
- }
-
- // Methods added for test.
- void setLastCallWasSetVisibilityPointer(bool* lastCallWasSetVisibility) { m_lastCallWasSetVisibility = lastCallWasSetVisibility; }
-
-private:
- bool* m_lastCallWasSetVisibility;
-};
-
-TEST(GLRendererTest2, visibilityChangeIsLastCall)
-{
- FakeRendererClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new VisibilityChangeIsLastCallTrackingContext)));
- VisibilityChangeIsLastCallTrackingContext* context = static_cast<VisibilityChangeIsLastCallTrackingContext*>(outputSurface->context3d());
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
-
- EXPECT_TRUE(renderer.Initialize());
-
- bool lastCallWasSetVisiblity = false;
- // Ensure that the call to setVisibilityCHROMIUM is the last call issue to the GPU
- // process, after glFlush is called, and after the RendererClient's enforceManagedMemoryPolicy
- // is called. Plumb this tracking between both the RenderClient and the Context by giving
- // them both a pointer to a variable on the stack.
- context->setLastCallWasSetVisibilityPointer(&lastCallWasSetVisiblity);
- mockClient.setLastCallWasSetVisibilityPointer(&lastCallWasSetVisiblity);
- renderer.SetVisible(true);
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder());
- renderer.SetVisible(false);
- EXPECT_TRUE(lastCallWasSetVisiblity);
-}
-
-class TextureStateTrackingContext : public TestWebGraphicsContext3D {
-public:
- TextureStateTrackingContext()
- : m_activeTexture(GL_INVALID_ENUM)
- {
- }
-
- virtual WebString getString(WGC3Denum name)
- {
- if (name == GL_EXTENSIONS)
- return WebString("GL_OES_EGL_image_external");
- return WebString();
- }
-
- MOCK_METHOD3(texParameteri, void(WGC3Denum target, WGC3Denum pname, WGC3Dint param));
- MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset));
-
- virtual void activeTexture(WGC3Denum texture)
- {
- EXPECT_NE(texture, m_activeTexture);
- m_activeTexture = texture;
- }
-
- WGC3Denum activeTexture() const { return m_activeTexture; }
-
-private:
- WGC3Denum m_activeTexture;
-};
-
-TEST(GLRendererTest2, activeTextureState)
-{
- FakeRendererClient fakeClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new TextureStateTrackingContext)));
- TextureStateTrackingContext* context = static_cast<TextureStateTrackingContext*>(outputSurface->context3d());
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&fakeClient, outputSurface.get(), resourceProvider.get());
-
- // During initialization we are allowed to set any texture parameters.
- EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber());
- EXPECT_TRUE(renderer.Initialize());
-
- cc::RenderPass::Id id(1, 1);
- scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
- pass->SetNew(id, gfx::Rect(0, 0, 100, 100), gfx::Rect(0, 0, 100, 100), gfx::Transform());
- pass->AppendOneOfEveryQuadType(resourceProvider.get(), RenderPass::Id(2, 1));
-
- // Set up expected texture filter state transitions that match the quads
- // created in AppendOneOfEveryQuadType().
- Mock::VerifyAndClearExpectations(context);
- {
- InSequence sequence;
-
- // yuv_quad is drawn with the default linear filter.
- EXPECT_CALL(*context, drawElements(_, _, _, _));
-
- // tile_quad is drawn with GL_NEAREST because it is not transformed or
- // scaled.
- EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
- EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
- EXPECT_CALL(*context, drawElements(_, _, _, _));
-
- // transformed_tile_quad uses GL_LINEAR.
- EXPECT_CALL(*context, drawElements(_, _, _, _));
-
- // scaled_tile_quad also uses GL_LINEAR.
- EXPECT_CALL(*context, drawElements(_, _, _, _));
-
- // The remaining quads also use GL_LINEAR because nearest neighbor
- // filtering is currently only used with tile quads.
- EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6);
- }
-
- cc::DirectRenderer::DrawingFrame drawingFrame;
- renderer.BeginDrawingFrame(drawingFrame);
- EXPECT_EQ(context->activeTexture(), GL_TEXTURE0);
-
- for (cc::QuadList::backToFrontIterator it = pass->quad_list.backToFrontBegin();
- it != pass->quad_list.backToFrontEnd(); ++it) {
- renderer.DoDrawQuad(drawingFrame, *it);
- }
- renderer.FinishDrawingQuadList();
- EXPECT_EQ(context->activeTexture(), GL_TEXTURE0);
- Mock::VerifyAndClearExpectations(context);
-}
-
-class NoClearRootRenderPassFakeClient : public FakeRendererClient {
-public:
- virtual bool ShouldClearRootRenderPass() const OVERRIDE { return false; }
-};
-
-class NoClearRootRenderPassMockContext : public TestWebGraphicsContext3D {
-public:
- MOCK_METHOD1(clear, void(WGC3Dbitfield mask));
- MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset));
-};
-
-TEST(GLRendererTest2, shouldClearRootRenderPass)
-{
- NoClearRootRenderPassFakeClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new NoClearRootRenderPassMockContext)));
- NoClearRootRenderPassMockContext* mockContext = static_cast<NoClearRootRenderPassMockContext*>(outputSurface->context3d());
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
- EXPECT_TRUE(renderer.Initialize());
-
- gfx::Rect viewportRect(mockClient.DeviceViewportSize());
- ScopedPtrVector<RenderPass>& renderPasses = mockClient.renderPassesInDrawOrder();
- renderPasses.clear();
-
- RenderPass::Id rootPassId(1, 0);
- TestRenderPass* rootPass = addRenderPass(renderPasses, rootPassId, viewportRect, gfx::Transform());
- addQuad(rootPass, viewportRect, SK_ColorGREEN);
-
- RenderPass::Id childPassId(2, 0);
- TestRenderPass* childPass = addRenderPass(renderPasses, childPassId, viewportRect, gfx::Transform());
- addQuad(childPass, viewportRect, SK_ColorBLUE);
-
- addRenderPassQuad(rootPass, childPass);
-
- // First render pass is not the root one, clearing should happen.
- EXPECT_CALL(*mockContext, clear(GL_COLOR_BUFFER_BIT))
- .Times(AtLeast(1));
-
- Expectation firstRenderPass = EXPECT_CALL(*mockContext, drawElements(_, _, _, _))
- .Times(1);
-
- // The second render pass is the root one, clearing should be prevented.
- EXPECT_CALL(*mockContext, clear(GL_COLOR_BUFFER_BIT))
- .Times(0)
- .After(firstRenderPass);
-
- EXPECT_CALL(*mockContext, drawElements(_, _, _, _))
- .Times(AnyNumber())
- .After(firstRenderPass);
-
- renderer.DecideRenderPassAllocationsForFrame(mockClient.renderPassesInDrawOrder());
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder());
-
- // In multiple render passes all but the root pass should clear the framebuffer.
- Mock::VerifyAndClearExpectations(&mockContext);
-}
-
-class ScissorTestOnClearCheckingContext : public TestWebGraphicsContext3D {
-public:
- ScissorTestOnClearCheckingContext() : m_scissorEnabled(false) { }
-
- virtual void clear(WGC3Dbitfield)
- {
- EXPECT_FALSE(m_scissorEnabled);
- }
-
- virtual void enable(WGC3Denum cap)
- {
- if (cap == GL_SCISSOR_TEST)
- m_scissorEnabled = true;
- }
-
- virtual void disable(WGC3Denum cap)
- {
- if (cap == GL_SCISSOR_TEST)
- m_scissorEnabled = false;
- }
-
-private:
- bool m_scissorEnabled;
-};
-
-TEST(GLRendererTest2, scissorTestWhenClearing) {
- FakeRendererClient mockClient;
- scoped_ptr<OutputSurface> outputSurface(FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(new ScissorTestOnClearCheckingContext)));
- scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::Create(outputSurface.get()));
- FakeRendererGL renderer(&mockClient, outputSurface.get(), resourceProvider.get());
- EXPECT_TRUE(renderer.Initialize());
- EXPECT_FALSE(renderer.Capabilities().using_partial_swap);
-
- gfx::Rect viewportRect(mockClient.DeviceViewportSize());
- ScopedPtrVector<RenderPass>& renderPasses = mockClient.renderPassesInDrawOrder();
- renderPasses.clear();
-
- gfx::Rect grandChildRect(25, 25);
- RenderPass::Id grandChildPassId(3, 0);
- TestRenderPass* grandChildPass = addRenderPass(renderPasses, grandChildPassId, grandChildRect, gfx::Transform());
- addClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
-
- gfx::Rect childRect(50, 50);
- RenderPass::Id childPassId(2, 0);
- TestRenderPass* childPass = addRenderPass(renderPasses, childPassId, childRect, gfx::Transform());
- addQuad(childPass, childRect, SK_ColorBLUE);
-
- RenderPass::Id rootPassId(1, 0);
- TestRenderPass* rootPass = addRenderPass(renderPasses, rootPassId, viewportRect, gfx::Transform());
- addQuad(rootPass, viewportRect, SK_ColorGREEN);
-
- addRenderPassQuad(rootPass, childPass);
- addRenderPassQuad(childPass, grandChildPass);
-
- renderer.DecideRenderPassAllocationsForFrame(mockClient.renderPassesInDrawOrder());
- renderer.DrawFrame(mockClient.renderPassesInDrawOrder());
-}
-
-class OutputSurfaceMockContext : public TestWebGraphicsContext3D {
-public:
- // Specifically override methods even if they are unused (used in conjunction with StrictMock).
- // We need to make sure that GLRenderer does not issue framebuffer-related GL calls directly. Instead these
- // are supposed to go through the OutputSurface abstraction.
- MOCK_METHOD0(ensureBackbufferCHROMIUM, void());
- MOCK_METHOD0(discardBackbufferCHROMIUM, void());
- MOCK_METHOD2(bindFramebuffer, void(WGC3Denum target, WebGLId framebuffer));
- MOCK_METHOD0(prepareTexture, void());
- MOCK_METHOD2(reshape, void(int width, int height));
- MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset));
-
- virtual WebString getString(WebKit::WGC3Denum name)
- {
- if (name == GL_EXTENSIONS)
- return WebString("GL_CHROMIUM_post_sub_buffer GL_CHROMIUM_discard_backbuffer");
- return WebString();
- }
-};
-
-class MockOutputSurface : public OutputSurface {
- public:
- MockOutputSurface()
- : OutputSurface(scoped_ptr<WebKit::WebGraphicsContext3D>(new StrictMock<OutputSurfaceMockContext>)) { }
- virtual ~MockOutputSurface() { }
-
- MOCK_METHOD1(SendFrameToParentCompositor, void(CompositorFrame* frame));
- MOCK_METHOD0(EnsureBackbuffer, void());
- MOCK_METHOD0(DiscardBackbuffer, void());
- MOCK_METHOD1(Reshape, void(gfx::Size size));
- MOCK_METHOD0(BindFramebuffer, void());
- MOCK_METHOD1(PostSubBuffer, void(gfx::Rect rect));
- MOCK_METHOD0(SwapBuffers, void());
-};
-
-class MockOutputSurfaceTest : public testing::Test,
- public FakeRendererClient {
-protected:
- MockOutputSurfaceTest()
- : resource_provider_(ResourceProvider::Create(&m_outputSurface))
- , m_renderer(this, &m_outputSurface, resource_provider_.get())
- {
- }
-
- virtual void SetUp()
- {
- EXPECT_TRUE(m_renderer.Initialize());
- }
-
- void SwapBuffers()
- {
- m_renderer.SwapBuffers();
- }
-
- void DrawFrame()
- {
- gfx::Rect viewportRect(DeviceViewportSize());
- ScopedPtrVector<RenderPass>& renderPasses = renderPassesInDrawOrder();
- renderPasses.clear();
-
- RenderPass::Id renderPassId(1, 0);
- TestRenderPass* renderPass = addRenderPass(renderPasses, renderPassId, viewportRect, gfx::Transform());
- addQuad(renderPass, viewportRect, SK_ColorGREEN);
-
- EXPECT_CALL(m_outputSurface, EnsureBackbuffer())
- .WillRepeatedly(Return());
-
- EXPECT_CALL(m_outputSurface, Reshape(_))
- .Times(1);
-
- EXPECT_CALL(m_outputSurface, BindFramebuffer())
- .Times(1);
-
- EXPECT_CALL(*context(), drawElements(_, _, _, _))
- .Times(1);
-
- m_renderer.DecideRenderPassAllocationsForFrame(renderPassesInDrawOrder());
- m_renderer.DrawFrame(renderPassesInDrawOrder());
- }
-
- OutputSurfaceMockContext* context() { return static_cast<OutputSurfaceMockContext*>(m_outputSurface.context3d()); }
-
- StrictMock<MockOutputSurface> m_outputSurface;
- scoped_ptr<ResourceProvider> resource_provider_;
- FakeRendererGL m_renderer;
-};
-
-TEST_F(MockOutputSurfaceTest, DrawFrameAndSwap)
-{
- DrawFrame();
-
- EXPECT_CALL(m_outputSurface, SwapBuffers())
- .Times(1);
- m_renderer.SwapBuffers();
-}
-
-class MockOutputSurfaceTestWithPartialSwap : public MockOutputSurfaceTest {
-public:
- virtual const LayerTreeSettings& Settings() const OVERRIDE
- {
- static LayerTreeSettings fakeSettings;
- fakeSettings.partialSwapEnabled = true;
- return fakeSettings;
- }
-};
-
-TEST_F(MockOutputSurfaceTestWithPartialSwap, DrawFrameAndSwap)
-{
- DrawFrame();
-
- EXPECT_CALL(m_outputSurface, PostSubBuffer(_))
- .Times(1);
- m_renderer.SwapBuffers();
-}
-
-class MockOutputSurfaceTestWithSendCompositorFrame : public MockOutputSurfaceTest {
-public:
- virtual const LayerTreeSettings& Settings() const OVERRIDE
- {
- static LayerTreeSettings fakeSettings;
- fakeSettings.compositorFrameMessage = true;
- return fakeSettings;
- }
-};
-
-TEST_F(MockOutputSurfaceTestWithSendCompositorFrame, DrawFrame)
-{
- EXPECT_CALL(m_outputSurface, SendFrameToParentCompositor(_))
- .Times(1);
- DrawFrame();
-}
-
-} // namespace
-} // namespace cc

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