| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| deleted file mode 100644
|
| index 63a35d286dc2f1695ce2fba049627ff8f70d1ecb..0000000000000000000000000000000000000000
|
| --- a/cc/gl_renderer.cc
|
| +++ /dev/null
|
| @@ -1,2232 +0,0 @@
|
| -// Copyright 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/gl_renderer.h"
|
| -
|
| -#include <set>
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "base/debug/trace_event.h"
|
| -#include "base/logging.h"
|
| -#include "base/string_util.h"
|
| -#include "base/strings/string_split.h"
|
| -#include "build/build_config.h"
|
| -#include "cc/base/math_util.h"
|
| -#include "cc/compositor_frame.h"
|
| -#include "cc/compositor_frame_metadata.h"
|
| -#include "cc/context_provider.h"
|
| -#include "cc/damage_tracker.h"
|
| -#include "cc/geometry_binding.h"
|
| -#include "cc/gl_frame_data.h"
|
| -#include "cc/layer_quad.h"
|
| -#include "cc/output_surface.h"
|
| -#include "cc/priority_calculator.h"
|
| -#include "cc/proxy.h"
|
| -#include "cc/render_pass.h"
|
| -#include "cc/render_surface_filters.h"
|
| -#include "cc/scoped_resource.h"
|
| -#include "cc/single_thread_proxy.h"
|
| -#include "cc/stream_video_draw_quad.h"
|
| -#include "cc/texture_draw_quad.h"
|
| -#include "cc/video_layer_impl.h"
|
| -#include "gpu/GLES2/gl2extchromium.h"
|
| -#include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h"
|
| -#include "third_party/khronos/GLES2/gl2.h"
|
| -#include "third_party/khronos/GLES2/gl2ext.h"
|
| -#include "third_party/skia/include/core/SkBitmap.h"
|
| -#include "third_party/skia/include/core/SkColor.h"
|
| -#include "third_party/skia/include/gpu/GrContext.h"
|
| -#include "third_party/skia/include/gpu/GrTexture.h"
|
| -#include "third_party/skia/include/gpu/SkGpuDevice.h"
|
| -#include "third_party/skia/include/gpu/SkGrTexturePixelRef.h"
|
| -#include "ui/gfx/quad_f.h"
|
| -#include "ui/gfx/rect_conversions.h"
|
| -
|
| -using WebKit::WebGraphicsContext3D;
|
| -using WebKit::WebGraphicsMemoryAllocation;
|
| -
|
| -namespace cc {
|
| -
|
| -namespace {
|
| -
|
| -// TODO(epenner): This should probably be moved to output surface.
|
| -//
|
| -// This implements a simple fence based on client side swaps.
|
| -// This is to isolate the ResourceProvider from 'frames' which
|
| -// it shouldn't need to care about, while still allowing us to
|
| -// enforce good texture recycling behavior strictly throughout
|
| -// the compositor (don't recycle a texture while it's in use).
|
| -class SimpleSwapFence : public ResourceProvider::Fence {
|
| - public:
|
| - SimpleSwapFence() : has_passed_(false) {}
|
| - virtual bool HasPassed() OVERRIDE { return has_passed_; }
|
| - void SetHasPassed() { has_passed_ = true; }
|
| - private:
|
| - virtual ~SimpleSwapFence() {}
|
| - bool has_passed_;
|
| -};
|
| -
|
| -bool NeedsIOSurfaceReadbackWorkaround() {
|
| -#if defined(OS_MACOSX)
|
| - return true;
|
| -#else
|
| - return false;
|
| -#endif
|
| -}
|
| -
|
| -} // anonymous namespace
|
| -
|
| -scoped_ptr<GLRenderer> GLRenderer::Create(RendererClient* client,
|
| - OutputSurface* output_surface,
|
| - ResourceProvider* resource_provider) {
|
| - scoped_ptr<GLRenderer> renderer(
|
| - new GLRenderer(client, output_surface, resource_provider));
|
| - if (!renderer->Initialize())
|
| - return scoped_ptr<GLRenderer>();
|
| -
|
| - return renderer.Pass();
|
| -}
|
| -
|
| -GLRenderer::GLRenderer(RendererClient* client,
|
| - OutputSurface* output_surface,
|
| - ResourceProvider* resource_provider)
|
| - : DirectRenderer(client, resource_provider),
|
| - offscreen_framebuffer_id_(0),
|
| - shared_geometry_quad_(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)),
|
| - output_surface_(output_surface),
|
| - context_(output_surface->context3d()),
|
| - is_viewport_changed_(false),
|
| - is_backbuffer_discarded_(false),
|
| - discard_backbuffer_when_not_visible_(false),
|
| - is_using_bind_uniform_(false),
|
| - visible_(true),
|
| - is_scissor_enabled_(false) {
|
| - DCHECK(context_);
|
| -}
|
| -
|
| -bool GLRenderer::Initialize() {
|
| - if (!context_->makeContextCurrent())
|
| - return false;
|
| -
|
| - context_->setContextLostCallback(this);
|
| - context_->pushGroupMarkerEXT("CompositorContext");
|
| -
|
| - std::string extensions_string =
|
| - UTF16ToASCII(context_->getString(GL_EXTENSIONS));
|
| - std::vector<std::string> extensions_list;
|
| - base::SplitString(extensions_string, ' ', &extensions_list);
|
| - std::set<std::string> extensions(extensions_list.begin(),
|
| - extensions_list.end());
|
| -
|
| - if (Settings().acceleratePainting &&
|
| - extensions.count("GL_EXT_texture_format_BGRA8888") &&
|
| - extensions.count("GL_EXT_read_format_bgra"))
|
| - capabilities_.using_accelerated_painting = true;
|
| - else
|
| - capabilities_.using_accelerated_painting = false;
|
| -
|
| - capabilities_.using_partial_swap =
|
| - Settings().partialSwapEnabled &&
|
| - extensions.count("GL_CHROMIUM_post_sub_buffer");
|
| -
|
| - // Use the swapBuffers callback only with the threaded proxy.
|
| - if (client_->HasImplThread())
|
| - capabilities_.using_swap_complete_callback =
|
| - extensions.count("GL_CHROMIUM_swapbuffers_complete_callback");
|
| - if (capabilities_.using_swap_complete_callback)
|
| - context_->setSwapBuffersCompleteCallbackCHROMIUM(this);
|
| -
|
| - capabilities_.using_set_visibility =
|
| - extensions.count("GL_CHROMIUM_set_visibility");
|
| -
|
| - if (extensions.count("GL_CHROMIUM_iosurface"))
|
| - DCHECK(extensions.count("GL_ARB_texture_rectangle"));
|
| -
|
| - capabilities_.using_gpu_memory_manager =
|
| - extensions.count("GL_CHROMIUM_gpu_memory_manager") &&
|
| - Settings().useMemoryManagement;
|
| - if (capabilities_.using_gpu_memory_manager)
|
| - context_->setMemoryAllocationChangedCallbackCHROMIUM(this);
|
| -
|
| - capabilities_.using_egl_image = extensions.count("GL_OES_EGL_image_external");
|
| -
|
| - capabilities_.max_texture_size = resource_provider_->max_texture_size();
|
| - capabilities_.best_texture_format = resource_provider_->best_texture_format();
|
| -
|
| - // The updater can access textures while the GLRenderer is using them.
|
| - capabilities_.allow_partial_texture_updates = true;
|
| -
|
| - // Check for texture fast paths. Currently we always use MO8 textures,
|
| - // so we only need to avoid POT textures if we have an NPOT fast-path.
|
| - capabilities_.avoid_pow2_textures =
|
| - extensions.count("GL_CHROMIUM_fast_NPOT_MO8_textures");
|
| -
|
| - capabilities_.using_offscreen_context3d = true;
|
| -
|
| - is_using_bind_uniform_ =
|
| - extensions.count("GL_CHROMIUM_bind_uniform_location");
|
| -
|
| - // Make sure scissoring starts as disabled.
|
| - GLC(context_, context_->disable(GL_SCISSOR_TEST));
|
| - DCHECK(!is_scissor_enabled_);
|
| -
|
| - if (!InitializeSharedObjects())
|
| - return false;
|
| -
|
| - // Make sure the viewport and context gets initialized, even if it is to zero.
|
| - ViewportChanged();
|
| - return true;
|
| -}
|
| -
|
| -GLRenderer::~GLRenderer() {
|
| - context_->setSwapBuffersCompleteCallbackCHROMIUM(NULL);
|
| - context_->setMemoryAllocationChangedCallbackCHROMIUM(NULL);
|
| - context_->setContextLostCallback(NULL);
|
| - CleanupSharedObjects();
|
| -}
|
| -
|
| -const RendererCapabilities& GLRenderer::Capabilities() const {
|
| - return capabilities_;
|
| -}
|
| -
|
| -WebGraphicsContext3D* GLRenderer::Context() { return context_; }
|
| -
|
| -void GLRenderer::DebugGLCall(WebGraphicsContext3D* context,
|
| - const char* command,
|
| - const char* file,
|
| - int line) {
|
| - unsigned long error = context->getError();
|
| - if (error != GL_NO_ERROR)
|
| - LOG(ERROR) << "GL command failed: File: " << file << "\n\tLine " << line
|
| - << "\n\tcommand: " << command << ", error "
|
| - << static_cast<int>(error) << "\n";
|
| -}
|
| -
|
| -void GLRenderer::SetVisible(bool visible) {
|
| - if (visible_ == visible)
|
| - return;
|
| - visible_ = visible;
|
| -
|
| - EnforceMemoryPolicy();
|
| -
|
| - // TODO: Replace setVisibilityCHROMIUM with an extension to explicitly manage
|
| - // front/backbuffers
|
| - // crbug.com/116049
|
| - if (capabilities_.using_set_visibility)
|
| - context_->setVisibilityCHROMIUM(visible);
|
| -}
|
| -
|
| -void GLRenderer::SendManagedMemoryStats(size_t bytes_visible,
|
| - size_t bytes_visible_and_nearby,
|
| - size_t bytes_allocated) {
|
| - WebKit::WebGraphicsManagedMemoryStats stats;
|
| - stats.bytesVisible = bytes_visible;
|
| - stats.bytesVisibleAndNearby = bytes_visible_and_nearby;
|
| - stats.bytesAllocated = bytes_allocated;
|
| - stats.backbufferRequested = !is_backbuffer_discarded_;
|
| - context_->sendManagedMemoryStatsCHROMIUM(&stats);
|
| -}
|
| -
|
| -void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); }
|
| -
|
| -void GLRenderer::ViewportChanged() { is_viewport_changed_ = true; }
|
| -
|
| -void GLRenderer::ClearFramebuffer(DrawingFrame& frame) {
|
| - // On DEBUG builds, opaque render passes are cleared to blue to easily see
|
| - // regions that were not drawn on the screen.
|
| - if (frame.current_render_pass->has_transparent_background)
|
| - GLC(context_, context_->clearColor(0, 0, 0, 0));
|
| - else
|
| - GLC(context_, context_->clearColor(0, 0, 1, 1));
|
| -
|
| -#ifdef NDEBUG
|
| - if (frame.current_render_pass->has_transparent_background)
|
| -#endif
|
| - context_->clear(GL_COLOR_BUFFER_BIT);
|
| -}
|
| -
|
| -void GLRenderer::BeginDrawingFrame(DrawingFrame& frame) {
|
| - // FIXME: Remove this once backbuffer is automatically recreated on first use
|
| - EnsureBackbuffer();
|
| -
|
| - if (ViewportSize().IsEmpty())
|
| - return;
|
| -
|
| - TRACE_EVENT0("cc", "GLRenderer::drawLayers");
|
| - if (is_viewport_changed_) {
|
| - // Only reshape when we know we are going to draw. Otherwise, the reshape
|
| - // can leave the window at the wrong size if we never draw and the proper
|
| - // viewport size is never set.
|
| - is_viewport_changed_ = false;
|
| - output_surface_->Reshape(gfx::Size(ViewportWidth(), ViewportHeight()));
|
| - }
|
| -
|
| - MakeContextCurrent();
|
| - // Bind the common vertex attributes used for drawing all the layers.
|
| - shared_geometry_->PrepareForDraw();
|
| -
|
| - GLC(context_, context_->disable(GL_DEPTH_TEST));
|
| - GLC(context_, context_->disable(GL_CULL_FACE));
|
| - GLC(context_, context_->colorMask(true, true, true, true));
|
| - GLC(context_, context_->enable(GL_BLEND));
|
| - blend_shadow_ = true;
|
| - GLC(context_, context_->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| - GLC(Context(), Context()->activeTexture(GL_TEXTURE0));
|
| - program_shadow_ = 0;
|
| -}
|
| -
|
| -void GLRenderer::DoNoOp() {
|
| - GLC(context_, context_->bindFramebuffer(GL_FRAMEBUFFER, 0));
|
| - GLC(context_, context_->flush());
|
| -}
|
| -
|
| -void GLRenderer::DoDrawQuad(DrawingFrame& frame, const DrawQuad* quad) {
|
| - DCHECK(quad->rect.Contains(quad->visible_rect));
|
| - if (quad->material != DrawQuad::TEXTURE_CONTENT) {
|
| - FlushTextureQuadCache();
|
| - }
|
| -
|
| - switch (quad->material) {
|
| - case DrawQuad::INVALID:
|
| - NOTREACHED();
|
| - break;
|
| - case DrawQuad::CHECKERBOARD:
|
| - DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::DEBUG_BORDER:
|
| - DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::IO_SURFACE_CONTENT:
|
| - DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::RENDER_PASS:
|
| - DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::SOLID_COLOR:
|
| - DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::STREAM_VIDEO_CONTENT:
|
| - DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::TEXTURE_CONTENT:
|
| - EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::TILED_CONTENT:
|
| - DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::YUV_VIDEO_CONTENT:
|
| - DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad));
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::DrawCheckerboardQuad(const DrawingFrame& frame,
|
| - const CheckerboardDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - const TileCheckerboardProgram* program = GetTileCheckerboardProgram();
|
| - DCHECK(program && (program->initialized() || IsContextLost()));
|
| - SetUseProgram(program->program());
|
| -
|
| - SkColor color = quad->color;
|
| - GLC(Context(),
|
| - Context()->uniform4f(program->fragment_shader().colorLocation(),
|
| - SkColorGetR(color) * (1.0f / 255.0f),
|
| - SkColorGetG(color) * (1.0f / 255.0f),
|
| - SkColorGetB(color) * (1.0f / 255.0f),
|
| - 1));
|
| -
|
| - const int checkerboard_width = 16;
|
| - float frequency = 1.0f / checkerboard_width;
|
| -
|
| - gfx::Rect tile_rect = quad->rect;
|
| - float tex_offset_x = tile_rect.x() % checkerboard_width;
|
| - float tex_offset_y = tile_rect.y() % checkerboard_width;
|
| - float tex_scale_x = tile_rect.width();
|
| - float tex_scale_y = tile_rect.height();
|
| - GLC(Context(),
|
| - Context()->uniform4f(program->fragment_shader().texTransformLocation(),
|
| - tex_offset_x,
|
| - tex_offset_y,
|
| - tex_scale_x,
|
| - tex_scale_y));
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform1f(program->fragment_shader().frequencyLocation(),
|
| - frequency));
|
| -
|
| - SetShaderOpacity(quad->opacity(), program->fragment_shader().alphaLocation());
|
| - DrawQuadGeometry(frame,
|
| - quad->quadTransform(),
|
| - quad->rect,
|
| - program->vertex_shader().matrixLocation());
|
| -}
|
| -
|
| -void GLRenderer::DrawDebugBorderQuad(const DrawingFrame& frame,
|
| - const DebugBorderDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - static float gl_matrix[16];
|
| - const DebugBorderProgram* program = GetDebugBorderProgram();
|
| - DCHECK(program && (program->initialized() || IsContextLost()));
|
| - SetUseProgram(program->program());
|
| -
|
| - // Use the full quad_rect for debug quads to not move the edges based on
|
| - // partial swaps.
|
| - gfx::Rect layer_rect = quad->rect;
|
| - gfx::Transform render_matrix = quad->quadTransform();
|
| - render_matrix.Translate(0.5f * layer_rect.width() + layer_rect.x(),
|
| - 0.5f * layer_rect.height() + layer_rect.y());
|
| - render_matrix.Scale(layer_rect.width(), layer_rect.height());
|
| - GLRenderer::ToGLMatrix(&gl_matrix[0],
|
| - frame.projection_matrix * render_matrix);
|
| - GLC(Context(),
|
| - Context()->uniformMatrix4fv(
|
| - program->vertex_shader().matrixLocation(), 1, false, &gl_matrix[0]));
|
| -
|
| - SkColor color = quad->color;
|
| - float alpha = SkColorGetA(color) * (1.0f / 255.0f);
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform4f(program->fragment_shader().colorLocation(),
|
| - (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| - alpha));
|
| -
|
| - GLC(Context(), Context()->lineWidth(quad->width));
|
| -
|
| - // The indices for the line are stored in the same array as the triangle
|
| - // indices.
|
| - GLC(Context(),
|
| - Context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0));
|
| -}
|
| -
|
| -static inline SkBitmap ApplyFilters(GLRenderer* renderer,
|
| - const WebKit::WebFilterOperations& filters,
|
| - ScopedResource* source_texture_resource) {
|
| - if (filters.isEmpty())
|
| - return SkBitmap();
|
| -
|
| - ContextProvider* offscreen_contexts =
|
| - renderer->resource_provider()->offscreen_context_provider();
|
| - if (!offscreen_contexts || !offscreen_contexts->GrContext())
|
| - return SkBitmap();
|
| -
|
| - ResourceProvider::ScopedWriteLockGL lock(renderer->resource_provider(),
|
| - source_texture_resource->id());
|
| -
|
| - // Flush the compositor context to ensure that textures there are available
|
| - // in the shared context. Do this after locking/creating the compositor
|
| - // texture.
|
| - renderer->resource_provider()->Flush();
|
| -
|
| - // Make sure skia uses the correct GL context.
|
| - offscreen_contexts->Context3d()->makeContextCurrent();
|
| -
|
| - SkBitmap source =
|
| - RenderSurfaceFilters::Apply(filters,
|
| - lock.texture_id(),
|
| - source_texture_resource->size(),
|
| - offscreen_contexts->GrContext());
|
| -
|
| - // Flush skia context so that all the rendered stuff appears on the
|
| - // texture.
|
| - offscreen_contexts->GrContext()->flush();
|
| -
|
| - // Flush the GL context so rendering results from this context are
|
| - // visible in the compositor's context.
|
| - offscreen_contexts->Context3d()->flush();
|
| -
|
| - // Use the compositor's GL context again.
|
| - renderer->resource_provider()->GraphicsContext3D()->makeContextCurrent();
|
| - return source;
|
| -}
|
| -
|
| -static SkBitmap ApplyImageFilter(GLRenderer* renderer,
|
| - SkImageFilter* filter,
|
| - ScopedResource* source_texture_resource) {
|
| - if (!filter)
|
| - return SkBitmap();
|
| -
|
| - ContextProvider* offscreen_contexts =
|
| - renderer->resource_provider()->offscreen_context_provider();
|
| - if (!offscreen_contexts || !offscreen_contexts->GrContext())
|
| - return SkBitmap();
|
| -
|
| - ResourceProvider::ScopedWriteLockGL lock(renderer->resource_provider(),
|
| - source_texture_resource->id());
|
| -
|
| - // Flush the compositor context to ensure that textures there are available
|
| - // in the shared context. Do this after locking/creating the compositor
|
| - // texture.
|
| - renderer->resource_provider()->Flush();
|
| -
|
| - // Make sure skia uses the correct GL context.
|
| - offscreen_contexts->Context3d()->makeContextCurrent();
|
| -
|
| - // Wrap the source texture in a Ganesh platform texture.
|
| - GrBackendTextureDesc backend_texture_description;
|
| - backend_texture_description.fWidth = source_texture_resource->size().width();
|
| - backend_texture_description.fHeight =
|
| - source_texture_resource->size().height();
|
| - backend_texture_description.fConfig = kSkia8888_GrPixelConfig;
|
| - backend_texture_description.fTextureHandle = lock.texture_id();
|
| - backend_texture_description.fOrigin = kTopLeft_GrSurfaceOrigin;
|
| - skia::RefPtr<GrTexture> texture =
|
| - skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture(
|
| - backend_texture_description));
|
| -
|
| - // Place the platform texture inside an SkBitmap.
|
| - SkBitmap source;
|
| - source.setConfig(SkBitmap::kARGB_8888_Config,
|
| - source_texture_resource->size().width(),
|
| - source_texture_resource->size().height());
|
| - skia::RefPtr<SkGrPixelRef> pixel_ref =
|
| - skia::AdoptRef(new SkGrPixelRef(texture.get()));
|
| - source.setPixelRef(pixel_ref.get());
|
| -
|
| - // Create a scratch texture for backing store.
|
| - GrTextureDesc desc;
|
| - desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
|
| - desc.fSampleCnt = 0;
|
| - desc.fWidth = source.width();
|
| - desc.fHeight = source.height();
|
| - desc.fConfig = kSkia8888_GrPixelConfig;
|
| - desc.fOrigin = kTopLeft_GrSurfaceOrigin;
|
| - GrAutoScratchTexture scratchTexture(
|
| - offscreen_contexts->GrContext(), desc, GrContext::kExact_ScratchTexMatch);
|
| - skia::RefPtr<GrTexture> backing_store =
|
| - skia::AdoptRef(scratchTexture.detach());
|
| -
|
| - // Create a device and canvas using that backing store.
|
| - SkGpuDevice device(offscreen_contexts->GrContext(), backing_store.get());
|
| - SkCanvas canvas(&device);
|
| -
|
| - // Draw the source bitmap through the filter to the canvas.
|
| - SkPaint paint;
|
| - paint.setImageFilter(filter);
|
| - canvas.clear(SK_ColorTRANSPARENT);
|
| - canvas.drawSprite(source, 0, 0, &paint);
|
| -
|
| - // Flush skia context so that all the rendered stuff appears on the
|
| - // texture.
|
| - offscreen_contexts->GrContext()->flush();
|
| -
|
| - // Flush the GL context so rendering results from this context are
|
| - // visible in the compositor's context.
|
| - offscreen_contexts->Context3d()->flush();
|
| -
|
| - // Use the compositor's GL context again.
|
| - renderer->resource_provider()->GraphicsContext3D()->makeContextCurrent();
|
| -
|
| - return device.accessBitmap(false);
|
| -}
|
| -
|
| -scoped_ptr<ScopedResource> GLRenderer::DrawBackgroundFilters(
|
| - DrawingFrame& frame,
|
| - const RenderPassDrawQuad* quad,
|
| - const gfx::Transform& contents_device_transform,
|
| - const gfx::Transform& contents_device_transform_inverse) {
|
| - // This method draws a background filter, which applies a filter to any pixels
|
| - // behind the quad and seen through its background. The algorithm works as
|
| - // follows:
|
| - // 1. Compute a bounding box around the pixels that will be visible through
|
| - // the quad.
|
| - // 2. Read the pixels in the bounding box into a buffer R.
|
| - // 3. Apply the background filter to R, so that it is applied in the pixels'
|
| - // coordinate space.
|
| - // 4. Apply the quad's inverse transform to map the pixels in R into the
|
| - // quad's content space. This implicitly clips R by the content bounds of the
|
| - // quad since the destination texture has bounds matching the quad's content.
|
| - // 5. Draw the background texture for the contents using the same transform as
|
| - // used to draw the contents itself. This is done without blending to replace
|
| - // the current background pixels with the new filtered background.
|
| - // 6. Draw the contents of the quad over drop of the new background with
|
| - // blending, as per usual. The filtered background pixels will show through
|
| - // any non-opaque pixels in this draws.
|
| - //
|
| - // Pixel copies in this algorithm occur at steps 2, 3, 4, and 5.
|
| -
|
| - // FIXME: When this algorithm changes, update
|
| - // LayerTreeHost::prioritizeTextures() accordingly.
|
| -
|
| - const WebKit::WebFilterOperations& filters = quad->background_filters;
|
| - if (filters.isEmpty())
|
| - return scoped_ptr<ScopedResource>();
|
| -
|
| - // FIXME: We only allow background filters on an opaque render surface because
|
| - // other surfaces may contain translucent pixels, and the contents behind
|
| - // those translucent pixels wouldn't have the filter applied.
|
| - if (frame.current_render_pass->has_transparent_background)
|
| - return scoped_ptr<ScopedResource>();
|
| - DCHECK(!frame.current_texture);
|
| -
|
| - // FIXME: Do a single readback for both the surface and replica and cache the
|
| - // filtered results (once filter textures are not reused).
|
| - gfx::Rect device_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
|
| - contents_device_transform, SharedGeometryQuad().BoundingBox()));
|
| -
|
| - int top, right, bottom, left;
|
| - filters.getOutsets(top, right, bottom, left);
|
| - device_rect.Inset(-left, -top, -right, -bottom);
|
| -
|
| - device_rect.Intersect(frame.current_render_pass->output_rect);
|
| -
|
| - scoped_ptr<ScopedResource> device_background_texture =
|
| - ScopedResource::create(resource_provider_);
|
| - if (!GetFramebufferTexture(device_background_texture.get(), device_rect))
|
| - return scoped_ptr<ScopedResource>();
|
| -
|
| - SkBitmap filtered_device_background =
|
| - ApplyFilters(this, filters, device_background_texture.get());
|
| - if (!filtered_device_background.getTexture())
|
| - return scoped_ptr<ScopedResource>();
|
| -
|
| - GrTexture* texture =
|
| - reinterpret_cast<GrTexture*>(filtered_device_background.getTexture());
|
| - int filtered_device_background_texture_id = texture->getTextureHandle();
|
| -
|
| - scoped_ptr<ScopedResource> background_texture =
|
| - ScopedResource::create(resource_provider_);
|
| - if (!background_texture->Allocate(quad->rect.size(),
|
| - GL_RGBA,
|
| - ResourceProvider::TextureUsageFramebuffer))
|
| - return scoped_ptr<ScopedResource>();
|
| -
|
| - const RenderPass* target_render_pass = frame.current_render_pass;
|
| - bool using_background_texture =
|
| - UseScopedTexture(frame, background_texture.get(), quad->rect);
|
| -
|
| - if (using_background_texture) {
|
| - // Copy the readback pixels from device to the background texture for the
|
| - // surface.
|
| - gfx::Transform device_to_framebuffer_transform;
|
| - device_to_framebuffer_transform.Translate(
|
| - quad->rect.width() * 0.5f + quad->rect.x(),
|
| - quad->rect.height() * 0.5f + quad->rect.y());
|
| - device_to_framebuffer_transform.Scale(quad->rect.width(),
|
| - quad->rect.height());
|
| - device_to_framebuffer_transform.PreconcatTransform(
|
| - contents_device_transform_inverse);
|
| -
|
| -#ifndef NDEBUG
|
| - GLC(Context(), Context()->clearColor(0, 0, 1, 1));
|
| - Context()->clear(GL_COLOR_BUFFER_BIT);
|
| -#endif
|
| -
|
| - CopyTextureToFramebuffer(frame,
|
| - filtered_device_background_texture_id,
|
| - device_rect,
|
| - device_to_framebuffer_transform);
|
| - }
|
| -
|
| - UseRenderPass(frame, target_render_pass);
|
| -
|
| - if (!using_background_texture)
|
| - return scoped_ptr<ScopedResource>();
|
| - return background_texture.Pass();
|
| -}
|
| -
|
| -void GLRenderer::DrawRenderPassQuad(DrawingFrame& frame,
|
| - const RenderPassDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - CachedResource* contents_texture =
|
| - render_pass_textures_.get(quad->render_pass_id);
|
| - if (!contents_texture || !contents_texture->id())
|
| - return;
|
| -
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
|
| - gfx::Transform contents_device_transform =
|
| - frame.window_matrix * frame.projection_matrix * quad_rect_matrix;
|
| - contents_device_transform.FlattenTo2d();
|
| -
|
| - // Can only draw surface if device matrix is invertible.
|
| - gfx::Transform contents_device_transform_inverse(
|
| - gfx::Transform::kSkipInitialization);
|
| - if (!contents_device_transform.GetInverse(&contents_device_transform_inverse))
|
| - return;
|
| -
|
| - scoped_ptr<ScopedResource> background_texture =
|
| - DrawBackgroundFilters(frame,
|
| - quad,
|
| - contents_device_transform,
|
| - contents_device_transform_inverse);
|
| -
|
| - // FIXME: Cache this value so that we don't have to do it for both the surface
|
| - // and its replica. Apply filters to the contents texture.
|
| - SkBitmap filter_bitmap;
|
| - if (quad->filter) {
|
| - filter_bitmap =
|
| - ApplyImageFilter(this, quad->filter.get(), contents_texture);
|
| - } else {
|
| - filter_bitmap = ApplyFilters(this, quad->filters, contents_texture);
|
| - }
|
| -
|
| - // Draw the background texture if there is one.
|
| - if (background_texture) {
|
| - DCHECK(background_texture->size() == quad->rect.size());
|
| - ResourceProvider::ScopedReadLockGL lock(resource_provider_,
|
| - background_texture->id());
|
| - CopyTextureToFramebuffer(
|
| - frame, lock.texture_id(), quad->rect, quad->quadTransform());
|
| - }
|
| -
|
| - bool clipped = false;
|
| - gfx::QuadF device_quad = MathUtil::MapQuad(
|
| - contents_device_transform, SharedGeometryQuad(), &clipped);
|
| - DCHECK(!clipped);
|
| - LayerQuad deviceLayerBounds(gfx::QuadF(device_quad.BoundingBox()));
|
| - LayerQuad device_layer_edges(device_quad);
|
| -
|
| - // Use anti-aliasing programs only when necessary.
|
| - bool use_aa = (!device_quad.IsRectilinear() ||
|
| - !device_quad.BoundingBox().IsExpressibleAsRect());
|
| - if (use_aa) {
|
| - deviceLayerBounds.InflateAntiAliasingDistance();
|
| - device_layer_edges.InflateAntiAliasingDistance();
|
| - }
|
| -
|
| - scoped_ptr<ResourceProvider::ScopedReadLockGL> mask_resource_lock;
|
| - unsigned mask_texture_id = 0;
|
| - if (quad->mask_resource_id) {
|
| - mask_resource_lock.reset(new ResourceProvider::ScopedReadLockGL(
|
| - resource_provider_, quad->mask_resource_id));
|
| - mask_texture_id = mask_resource_lock->texture_id();
|
| - }
|
| -
|
| - // FIXME: use the background_texture and blend the background in with this
|
| - // draw instead of having a separate copy of the background texture.
|
| -
|
| - scoped_ptr<ResourceProvider::ScopedReadLockGL> contents_resource_lock;
|
| - if (filter_bitmap.getTexture()) {
|
| - GrTexture* texture =
|
| - reinterpret_cast<GrTexture*>(filter_bitmap.getTexture());
|
| - Context()->bindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
|
| - } else
|
| - contents_resource_lock = make_scoped_ptr(
|
| - new ResourceProvider::ScopedSamplerGL(resource_provider_,
|
| - contents_texture->id(),
|
| - GL_TEXTURE_2D,
|
| - GL_LINEAR));
|
| -
|
| - int shader_quad_location = -1;
|
| - int shader_edge_location = -1;
|
| - int shader_mask_sampler_location = -1;
|
| - int shader_mask_tex_coord_scale_location = -1;
|
| - int shader_mask_tex_coord_offset_location = -1;
|
| - int shader_matrix_location = -1;
|
| - int shader_alpha_location = -1;
|
| - int shader_tex_transform_location = -1;
|
| - int shader_tex_scale_location = -1;
|
| -
|
| - if (use_aa && mask_texture_id) {
|
| - const RenderPassMaskProgramAA* program = GetRenderPassMaskProgramAA();
|
| - SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().samplerLocation(), 0));
|
| -
|
| - shader_quad_location = program->vertex_shader().pointLocation();
|
| - shader_edge_location = program->fragment_shader().edgeLocation();
|
| - shader_mask_sampler_location =
|
| - program->fragment_shader().maskSamplerLocation();
|
| - shader_mask_tex_coord_scale_location =
|
| - program->fragment_shader().maskTexCoordScaleLocation();
|
| - shader_mask_tex_coord_offset_location =
|
| - program->fragment_shader().maskTexCoordOffsetLocation();
|
| - shader_matrix_location = program->vertex_shader().matrixLocation();
|
| - shader_alpha_location = program->fragment_shader().alphaLocation();
|
| - shader_tex_scale_location = program->vertex_shader().texScaleLocation();
|
| - } else if (!use_aa && mask_texture_id) {
|
| - const RenderPassMaskProgram* program = GetRenderPassMaskProgram();
|
| - SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().samplerLocation(), 0));
|
| -
|
| - shader_mask_sampler_location =
|
| - program->fragment_shader().maskSamplerLocation();
|
| - shader_mask_tex_coord_scale_location =
|
| - program->fragment_shader().maskTexCoordScaleLocation();
|
| - shader_mask_tex_coord_offset_location =
|
| - program->fragment_shader().maskTexCoordOffsetLocation();
|
| - shader_matrix_location = program->vertex_shader().matrixLocation();
|
| - shader_alpha_location = program->fragment_shader().alphaLocation();
|
| - shader_tex_transform_location =
|
| - program->vertex_shader().texTransformLocation();
|
| - } else if (use_aa && !mask_texture_id) {
|
| - const RenderPassProgramAA* program = GetRenderPassProgramAA();
|
| - SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().samplerLocation(), 0));
|
| -
|
| - shader_quad_location = program->vertex_shader().pointLocation();
|
| - shader_edge_location = program->fragment_shader().edgeLocation();
|
| - shader_matrix_location = program->vertex_shader().matrixLocation();
|
| - shader_alpha_location = program->fragment_shader().alphaLocation();
|
| - shader_tex_scale_location = program->vertex_shader().texScaleLocation();
|
| - } else {
|
| - const RenderPassProgram* program = GetRenderPassProgram();
|
| - SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().samplerLocation(), 0));
|
| -
|
| - shader_matrix_location = program->vertex_shader().matrixLocation();
|
| - shader_alpha_location = program->fragment_shader().alphaLocation();
|
| - shader_tex_transform_location =
|
| - program->vertex_shader().texTransformLocation();
|
| - }
|
| -
|
| - float tex_scale_x =
|
| - quad->rect.width() / static_cast<float>(contents_texture->size().width());
|
| - float tex_scale_y = quad->rect.height() /
|
| - static_cast<float>(contents_texture->size().height());
|
| - DCHECK_LE(tex_scale_x, 1.0f);
|
| - DCHECK_LE(tex_scale_y, 1.0f);
|
| -
|
| - if (shader_tex_transform_location != -1) {
|
| - GLC(Context(),
|
| - Context()->uniform4f(shader_tex_transform_location,
|
| - 0.0f,
|
| - 0.0f,
|
| - tex_scale_x,
|
| - tex_scale_y));
|
| - } else if (shader_tex_scale_location != -1) {
|
| - GLC(Context(),
|
| - Context()->uniform2f(
|
| - shader_tex_scale_location, tex_scale_x, tex_scale_y));
|
| - } else {
|
| - DCHECK(IsContextLost());
|
| - }
|
| -
|
| - if (shader_mask_sampler_location != -1) {
|
| - DCHECK(shader_mask_tex_coord_scale_location != 1);
|
| - DCHECK(shader_mask_tex_coord_offset_location != 1);
|
| - GLC(Context(), Context()->activeTexture(GL_TEXTURE1));
|
| - GLC(Context(), Context()->uniform1i(shader_mask_sampler_location, 1));
|
| - GLC(Context(),
|
| - Context()->uniform2f(shader_mask_tex_coord_offset_location,
|
| - quad->mask_uv_rect.x(),
|
| - quad->mask_uv_rect.y()));
|
| - GLC(Context(),
|
| - Context()->uniform2f(shader_mask_tex_coord_scale_location,
|
| - quad->mask_uv_rect.width() / tex_scale_x,
|
| - quad->mask_uv_rect.height() / tex_scale_y));
|
| - resource_provider_->BindForSampling(
|
| - quad->mask_resource_id, GL_TEXTURE_2D, GL_LINEAR);
|
| - GLC(Context(), Context()->activeTexture(GL_TEXTURE0));
|
| - }
|
| -
|
| - if (shader_edge_location != -1) {
|
| - float edge[24];
|
| - device_layer_edges.ToFloatArray(edge);
|
| - deviceLayerBounds.ToFloatArray(&edge[12]);
|
| - GLC(Context(), Context()->uniform3fv(shader_edge_location, 8, edge));
|
| - }
|
| -
|
| - // Map device space quad to surface space. contents_device_transform has no 3d
|
| - // component since it was flattened, so we don't need to project.
|
| - gfx::QuadF surface_quad = MathUtil::MapQuad(contents_device_transform_inverse,
|
| - device_layer_edges.ToQuadF(),
|
| - &clipped);
|
| - DCHECK(!clipped);
|
| -
|
| - SetShaderOpacity(quad->opacity(), shader_alpha_location);
|
| - SetShaderQuadF(surface_quad, shader_quad_location);
|
| - DrawQuadGeometry(
|
| - frame, quad->quadTransform(), quad->rect, shader_matrix_location);
|
| -
|
| - // Flush the compositor context before the filter bitmap goes out of
|
| - // scope, so the draw gets processed before the filter texture gets deleted.
|
| - if (filter_bitmap.getTexture())
|
| - context_->flush();
|
| -}
|
| -
|
| -struct SolidColorProgramUniforms {
|
| - unsigned program;
|
| - unsigned matrix_location;
|
| - unsigned color_location;
|
| - unsigned point_location;
|
| - unsigned tex_scale_location;
|
| - unsigned edge_location;
|
| -};
|
| -
|
| -template<class T>
|
| -static void SolidColorUniformLocation(T program,
|
| - SolidColorProgramUniforms* uniforms) {
|
| - uniforms->program = program->program();
|
| - uniforms->matrix_location = program->vertex_shader().matrixLocation();
|
| - uniforms->color_location = program->fragment_shader().colorLocation();
|
| - uniforms->point_location = program->vertex_shader().pointLocation();
|
| - uniforms->tex_scale_location = program->vertex_shader().texScaleLocation();
|
| - uniforms->edge_location = program->fragment_shader().edgeLocation();
|
| -}
|
| -
|
| -bool GLRenderer::SetupQuadForAntialiasing(
|
| - const gfx::Transform& device_transform,
|
| - const DrawQuad* quad,
|
| - gfx::QuadF* local_quad,
|
| - float edge[24]) const {
|
| - gfx::Rect tile_rect = quad->visible_rect;
|
| -
|
| - bool clipped = false;
|
| - gfx::QuadF device_layer_quad = MathUtil::MapQuad(
|
| - device_transform, gfx::QuadF(quad->visibleContentRect()), &clipped);
|
| - DCHECK(!clipped);
|
| -
|
| - // TODO(reveman): Axis-aligned is not enough to avoid anti-aliasing.
|
| - // Bounding rectangle for quad also needs to be expressible as an integer
|
| - // rectangle. crbug.com/169374
|
| - bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear();
|
| - bool use_aa = !clipped && !is_axis_aligned_in_target && quad->IsEdge();
|
| -
|
| - if (!use_aa)
|
| - return false;
|
| -
|
| - LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
|
| - device_layer_bounds.InflateAntiAliasingDistance();
|
| -
|
| - LayerQuad device_layer_edges(device_layer_quad);
|
| - device_layer_edges.InflateAntiAliasingDistance();
|
| -
|
| - device_layer_edges.ToFloatArray(edge);
|
| - device_layer_bounds.ToFloatArray(&edge[12]);
|
| -
|
| - gfx::PointF bottom_right = tile_rect.bottom_right();
|
| - gfx::PointF bottom_left = tile_rect.bottom_left();
|
| - gfx::PointF top_left = tile_rect.origin();
|
| - gfx::PointF top_right = tile_rect.top_right();
|
| -
|
| - // Map points to device space.
|
| - bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped);
|
| - DCHECK(!clipped);
|
| - bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped);
|
| - DCHECK(!clipped);
|
| - top_left = MathUtil::MapPoint(device_transform, top_left, &clipped);
|
| - DCHECK(!clipped);
|
| - top_right = MathUtil::MapPoint(device_transform, top_right, &clipped);
|
| - DCHECK(!clipped);
|
| -
|
| - LayerQuad::Edge bottom_edge(bottom_right, bottom_left);
|
| - LayerQuad::Edge left_edge(bottom_left, top_left);
|
| - LayerQuad::Edge top_edge(top_left, top_right);
|
| - LayerQuad::Edge right_edge(top_right, bottom_right);
|
| -
|
| - // Only apply anti-aliasing to edges not clipped by culling or scissoring.
|
| - if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y())
|
| - top_edge = device_layer_edges.top();
|
| - if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x())
|
| - left_edge = device_layer_edges.left();
|
| - if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right())
|
| - right_edge = device_layer_edges.right();
|
| - if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom())
|
| - bottom_edge = device_layer_edges.bottom();
|
| -
|
| - float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1;
|
| - bottom_edge.scale(sign);
|
| - left_edge.scale(sign);
|
| - top_edge.scale(sign);
|
| - right_edge.scale(sign);
|
| -
|
| - // Create device space quad.
|
| - LayerQuad device_quad(left_edge, top_edge, right_edge, bottom_edge);
|
| -
|
| - // Map device space quad to local space. deviceTransform has no 3d
|
| - // component since it was flattened, so we don't need to project. We should
|
| - // have already checked that the transform was uninvertible above.
|
| - gfx::Transform inverse_device_transform(
|
| - gfx::Transform::kSkipInitialization);
|
| - bool did_invert = device_transform.GetInverse(&inverse_device_transform);
|
| - DCHECK(did_invert);
|
| - *local_quad = MathUtil::MapQuad(
|
| - inverse_device_transform, device_quad.ToQuadF(), &clipped);
|
| - // We should not DCHECK(!clipped) here, because anti-aliasing inflation may
|
| - // cause deviceQuad to become clipped. To our knowledge this scenario does
|
| - // not need to be handled differently than the unclipped case.
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void GLRenderer::DrawSolidColorQuad(const DrawingFrame& frame,
|
| - const SolidColorDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| - gfx::Rect tile_rect = quad->visible_rect;
|
| -
|
| - gfx::Transform device_transform =
|
| - frame.window_matrix * frame.projection_matrix * quad->quadTransform();
|
| - device_transform.FlattenTo2d();
|
| - if (!device_transform.IsInvertible())
|
| - return;
|
| -
|
| - gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
|
| - float edge[24];
|
| - bool use_aa = SetupQuadForAntialiasing(
|
| - device_transform, quad, &local_quad, edge);
|
| -
|
| - SolidColorProgramUniforms uniforms;
|
| - if (use_aa)
|
| - SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms);
|
| - else
|
| - SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
|
| - SetUseProgram(uniforms.program);
|
| -
|
| - SkColor color = quad->color;
|
| - float opacity = quad->opacity();
|
| - float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.color_location,
|
| - (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| - alpha));
|
| -
|
| - if (use_aa)
|
| - GLC(Context(), Context()->uniform3fv(uniforms.edge_location, 8, edge));
|
| -
|
| - // Enable blending when the quad properties require it or if we decided
|
| - // to use antialiasing.
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa);
|
| -
|
| - // Normalize to tileRect.
|
| - local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
|
| -
|
| - SetShaderQuadF(local_quad, uniforms.point_location);
|
| -
|
| - // The transform and vertex data are used to figure out the extents that the
|
| - // un-antialiased quad should have and which vertex this is and the float
|
| - // quad passed in via uniform is the actual geometry that gets used to draw
|
| - // it. This is why this centered rect is used and not the original quadRect.
|
| - gfx::RectF centered_rect(gfx::PointF(-0.5f * tile_rect.width(),
|
| - -0.5f * tile_rect.height()),
|
| - tile_rect.size());
|
| - DrawQuadGeometry(frame, quad->quadTransform(),
|
| - centered_rect, uniforms.matrix_location);
|
| -}
|
| -
|
| -struct TileProgramUniforms {
|
| - unsigned program;
|
| - unsigned sampler_location;
|
| - unsigned vertex_tex_transform_location;
|
| - unsigned fragment_tex_transform_location;
|
| - unsigned edge_location;
|
| - unsigned matrix_location;
|
| - unsigned alpha_location;
|
| - unsigned point_location;
|
| -};
|
| -
|
| -template <class T>
|
| -static void TileUniformLocation(T program, TileProgramUniforms* uniforms) {
|
| - uniforms->program = program->program();
|
| - uniforms->vertex_tex_transform_location =
|
| - program->vertex_shader().vertexTexTransformLocation();
|
| - uniforms->matrix_location = program->vertex_shader().matrixLocation();
|
| - uniforms->point_location = program->vertex_shader().pointLocation();
|
| -
|
| - uniforms->sampler_location = program->fragment_shader().samplerLocation();
|
| - uniforms->alpha_location = program->fragment_shader().alphaLocation();
|
| - uniforms->fragment_tex_transform_location =
|
| - program->fragment_shader().fragmentTexTransformLocation();
|
| - uniforms->edge_location = program->fragment_shader().edgeLocation();
|
| -}
|
| -
|
| -void GLRenderer::DrawTileQuad(const DrawingFrame& frame,
|
| - const TileDrawQuad* quad) {
|
| - gfx::Rect tile_rect = quad->visible_rect;
|
| -
|
| - gfx::RectF tex_coord_rect = quad->tex_coord_rect;
|
| - float tex_to_geom_scale_x = quad->rect.width() / tex_coord_rect.width();
|
| - float tex_to_geom_scale_y = quad->rect.height() / tex_coord_rect.height();
|
| -
|
| - // tex_coord_rect corresponds to quad_rect, but quadVisibleRect may be
|
| - // smaller than quad_rect due to occlusion or clipping. Adjust
|
| - // tex_coord_rect to match.
|
| - gfx::Vector2d top_left_diff = tile_rect.origin() - quad->rect.origin();
|
| - gfx::Vector2d bottom_right_diff =
|
| - tile_rect.bottom_right() - quad->rect.bottom_right();
|
| - tex_coord_rect.Inset(top_left_diff.x() / tex_to_geom_scale_x,
|
| - top_left_diff.y() / tex_to_geom_scale_y,
|
| - -bottom_right_diff.x() / tex_to_geom_scale_x,
|
| - -bottom_right_diff.y() / tex_to_geom_scale_y);
|
| -
|
| - gfx::RectF clamp_geom_rect(tile_rect);
|
| - gfx::RectF clamp_tex_rect(tex_coord_rect);
|
| - // Clamp texture coordinates to avoid sampling outside the layer
|
| - // by deflating the tile region half a texel or half a texel
|
| - // minus epsilon for one pixel layers. The resulting clamp region
|
| - // is mapped to the unit square by the vertex shader and mapped
|
| - // back to normalized texture coordinates by the fragment shader
|
| - // after being clamped to 0-1 range.
|
| - const float epsilon = 1.0f / 1024.0f;
|
| - float tex_clamp_x = std::min(0.5f, 0.5f * clamp_tex_rect.width() - epsilon);
|
| - float tex_clamp_y = std::min(0.5f, 0.5f * clamp_tex_rect.height() - epsilon);
|
| - float geom_clamp_x = std::min(tex_clamp_x * tex_to_geom_scale_x,
|
| - 0.5f * clamp_geom_rect.width() - epsilon);
|
| - float geom_clamp_y = std::min(tex_clamp_y * tex_to_geom_scale_y,
|
| - 0.5f * clamp_geom_rect.height() - epsilon);
|
| - clamp_geom_rect.Inset(geom_clamp_x, geom_clamp_y, geom_clamp_x, geom_clamp_y);
|
| - clamp_tex_rect.Inset(tex_clamp_x, tex_clamp_y, tex_clamp_x, tex_clamp_y);
|
| -
|
| - // Map clamping rectangle to unit square.
|
| - float vertex_tex_translate_x = -clamp_geom_rect.x() / clamp_geom_rect.width();
|
| - float vertex_tex_translate_y =
|
| - -clamp_geom_rect.y() / clamp_geom_rect.height();
|
| - float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width();
|
| - float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
|
| -
|
| - // Map to normalized texture coordinates.
|
| - gfx::Size texture_size = quad->texture_size;
|
| - float fragment_tex_translate_x = clamp_tex_rect.x() / texture_size.width();
|
| - float fragment_tex_translate_y = clamp_tex_rect.y() / texture_size.height();
|
| - float fragment_tex_scale_x = clamp_tex_rect.width() / texture_size.width();
|
| - float fragment_tex_scale_y = clamp_tex_rect.height() / texture_size.height();
|
| -
|
| - gfx::Transform device_transform =
|
| - frame.window_matrix * frame.projection_matrix * quad->quadTransform();
|
| - device_transform.FlattenTo2d();
|
| - if (!device_transform.IsInvertible())
|
| - return;
|
| -
|
| - gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
|
| - float edge[24];
|
| - bool use_aa = SetupQuadForAntialiasing(
|
| - device_transform, quad, &local_quad, edge);
|
| -
|
| - TileProgramUniforms uniforms;
|
| - if (use_aa) {
|
| - if (quad->swizzle_contents)
|
| - TileUniformLocation(GetTileProgramSwizzleAA(), &uniforms);
|
| - else
|
| - TileUniformLocation(GetTileProgramAA(), &uniforms);
|
| - } else {
|
| - if (quad->ShouldDrawWithBlending()) {
|
| - if (quad->swizzle_contents)
|
| - TileUniformLocation(GetTileProgramSwizzle(), &uniforms);
|
| - else
|
| - TileUniformLocation(GetTileProgram(), &uniforms);
|
| - } else {
|
| - if (quad->swizzle_contents)
|
| - TileUniformLocation(GetTileProgramSwizzleOpaque(), &uniforms);
|
| - else
|
| - TileUniformLocation(GetTileProgramOpaque(), &uniforms);
|
| - }
|
| - }
|
| -
|
| - SetUseProgram(uniforms.program);
|
| - GLC(Context(), Context()->uniform1i(uniforms.sampler_location, 0));
|
| - bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f);
|
| - GLenum filter = (use_aa || scaled ||
|
| - !quad->quadTransform().IsIdentityOrIntegerTranslation())
|
| - ? GL_LINEAR
|
| - : GL_NEAREST;
|
| - ResourceProvider::ScopedSamplerGL quad_resource_lock(
|
| - resource_provider_, quad->resource_id, GL_TEXTURE_2D, filter);
|
| -
|
| - if (use_aa) {
|
| - GLC(Context(), Context()->uniform3fv(uniforms.edge_location, 8, edge));
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.vertex_tex_transform_location,
|
| - vertex_tex_translate_x,
|
| - vertex_tex_translate_y,
|
| - vertex_tex_scale_x,
|
| - vertex_tex_scale_y));
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.fragment_tex_transform_location,
|
| - fragment_tex_translate_x,
|
| - fragment_tex_translate_y,
|
| - fragment_tex_scale_x,
|
| - fragment_tex_scale_y));
|
| - } else {
|
| - // Move fragment shader transform to vertex shader. We can do this while
|
| - // still producing correct results as fragment_tex_transform_location
|
| - // should always be non-negative when tiles are transformed in a way
|
| - // that could result in sampling outside the layer.
|
| - vertex_tex_scale_x *= fragment_tex_scale_x;
|
| - vertex_tex_scale_y *= fragment_tex_scale_y;
|
| - vertex_tex_translate_x *= fragment_tex_scale_x;
|
| - vertex_tex_translate_y *= fragment_tex_scale_y;
|
| - vertex_tex_translate_x += fragment_tex_translate_x;
|
| - vertex_tex_translate_y += fragment_tex_translate_y;
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.vertex_tex_transform_location,
|
| - vertex_tex_translate_x,
|
| - vertex_tex_translate_y,
|
| - vertex_tex_scale_x,
|
| - vertex_tex_scale_y));
|
| - }
|
| -
|
| - // Enable blending when the quad properties require it or if we decided
|
| - // to use antialiasing.
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa);
|
| -
|
| - // Normalize to tile_rect.
|
| - local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
|
| -
|
| - SetShaderOpacity(quad->opacity(), uniforms.alpha_location);
|
| - SetShaderQuadF(local_quad, uniforms.point_location);
|
| -
|
| - // The transform and vertex data are used to figure out the extents that the
|
| - // un-antialiased quad should have and which vertex this is and the float
|
| - // quad passed in via uniform is the actual geometry that gets used to draw
|
| - // it. This is why this centered rect is used and not the original quad_rect.
|
| - gfx::RectF centeredRect(
|
| - gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
|
| - tile_rect.size());
|
| - DrawQuadGeometry(
|
| - frame, quad->quadTransform(), centeredRect, uniforms.matrix_location);
|
| -}
|
| -
|
| -void GLRenderer::DrawYUVVideoQuad(const DrawingFrame& frame,
|
| - const YUVVideoDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - const VideoYUVProgram* program = GetVideoYUVProgram();
|
| - DCHECK(program && (program->initialized() || IsContextLost()));
|
| -
|
| - const VideoLayerImpl::FramePlane& y_plane = quad->y_plane;
|
| - const VideoLayerImpl::FramePlane& u_plane = quad->u_plane;
|
| - const VideoLayerImpl::FramePlane& v_plane = quad->v_plane;
|
| -
|
| - GLC(Context(), Context()->activeTexture(GL_TEXTURE1));
|
| - ResourceProvider::ScopedSamplerGL y_plane_lock(
|
| - resource_provider_, y_plane.resource_id, GL_TEXTURE_2D, GL_LINEAR);
|
| - GLC(Context(), Context()->activeTexture(GL_TEXTURE2));
|
| - ResourceProvider::ScopedSamplerGL u_plane_lock(
|
| - resource_provider_, u_plane.resource_id, GL_TEXTURE_2D, GL_LINEAR);
|
| - GLC(Context(), Context()->activeTexture(GL_TEXTURE3));
|
| - ResourceProvider::ScopedSamplerGL v_plane_lock(
|
| - resource_provider_, v_plane.resource_id, GL_TEXTURE_2D, GL_LINEAR);
|
| -
|
| - SetUseProgram(program->program());
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform2f(program->vertex_shader().texScaleLocation(),
|
| - quad->tex_scale.width(),
|
| - quad->tex_scale.height()));
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().yTextureLocation(), 1));
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().uTextureLocation(), 2));
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().vTextureLocation(), 3));
|
| -
|
| - // These values are magic numbers that are used in the transformation from YUV
|
| - // to RGB color values. They are taken from the following webpage:
|
| - // http://www.fourcc.org/fccyvrgb.php
|
| - float yuv_to_rgb[9] = {
|
| - 1.164f, 1.164f, 1.164f,
|
| - 0.0f, -.391f, 2.018f,
|
| - 1.596f, -.813f, 0.0f,
|
| - };
|
| - GLC(Context(),
|
| - Context()->uniformMatrix3fv(
|
| - program->fragment_shader().yuvMatrixLocation(), 1, 0, yuv_to_rgb));
|
| -
|
| - // These values map to 16, 128, and 128 respectively, and are computed
|
| - // as a fraction over 256 (e.g. 16 / 256 = 0.0625).
|
| - // They are used in the YUV to RGBA conversion formula:
|
| - // Y - 16 : Gives 16 values of head and footroom for overshooting
|
| - // U - 128 : Turns unsigned U into signed U [-128,127]
|
| - // V - 128 : Turns unsigned V into signed V [-128,127]
|
| - float yuv_adjust[3] = { -0.0625f, -0.5f, -0.5f, };
|
| - GLC(Context(),
|
| - Context()->uniform3fv(
|
| - program->fragment_shader().yuvAdjLocation(), 1, yuv_adjust));
|
| -
|
| - SetShaderOpacity(quad->opacity(), program->fragment_shader().alphaLocation());
|
| - DrawQuadGeometry(frame,
|
| - quad->quadTransform(),
|
| - quad->rect,
|
| - program->vertex_shader().matrixLocation());
|
| -
|
| - // Reset active texture back to texture 0.
|
| - GLC(Context(), Context()->activeTexture(GL_TEXTURE0));
|
| -}
|
| -
|
| -void GLRenderer::DrawStreamVideoQuad(const DrawingFrame& frame,
|
| - const StreamVideoDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - static float gl_matrix[16];
|
| -
|
| - DCHECK(capabilities_.using_egl_image);
|
| -
|
| - const VideoStreamTextureProgram* program = GetVideoStreamTextureProgram();
|
| - SetUseProgram(program->program());
|
| -
|
| - ToGLMatrix(&gl_matrix[0], quad->matrix);
|
| - GLC(Context(),
|
| - Context()->uniformMatrix4fv(
|
| - program->vertex_shader().texMatrixLocation(), 1, false, gl_matrix));
|
| -
|
| - GLC(Context(),
|
| - Context()->bindTexture(GL_TEXTURE_EXTERNAL_OES, quad->texture_id));
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().samplerLocation(), 0));
|
| -
|
| - SetShaderOpacity(quad->opacity(), program->fragment_shader().alphaLocation());
|
| - DrawQuadGeometry(frame,
|
| - quad->quadTransform(),
|
| - quad->rect,
|
| - program->vertex_shader().matrixLocation());
|
| -}
|
| -
|
| -struct TextureProgramBinding {
|
| - template <class Program>
|
| - void Set(Program* program, WebKit::WebGraphicsContext3D* context) {
|
| - DCHECK(program && (program->initialized() || context->isContextLost()));
|
| - program_id = program->program();
|
| - sampler_location = program->fragment_shader().samplerLocation();
|
| - matrix_location = program->vertex_shader().matrixLocation();
|
| - alpha_location = program->fragment_shader().alphaLocation();
|
| - }
|
| - int program_id;
|
| - int sampler_location;
|
| - int matrix_location;
|
| - int alpha_location;
|
| -};
|
| -
|
| -struct TexTransformTextureProgramBinding : TextureProgramBinding {
|
| - template <class Program>
|
| - void Set(Program* program, WebKit::WebGraphicsContext3D* context) {
|
| - TextureProgramBinding::Set(program, context);
|
| - tex_transform_location = program->vertex_shader().texTransformLocation();
|
| - vertex_opacity_location = program->vertex_shader().vertexOpacityLocation();
|
| - }
|
| - int tex_transform_location;
|
| - int vertex_opacity_location;
|
| -};
|
| -
|
| -void GLRenderer::FlushTextureQuadCache() {
|
| - // Check to see if we have anything to draw.
|
| - if (draw_cache_.program_id == 0)
|
| - return;
|
| -
|
| - // Set the correct blending mode.
|
| - SetBlendEnabled(draw_cache_.needs_blending);
|
| -
|
| - // Bind the program to the GL state.
|
| - SetUseProgram(draw_cache_.program_id);
|
| -
|
| - // Bind the correct texture sampler location.
|
| - GLC(Context(), Context()->uniform1i(draw_cache_.sampler_location, 0));
|
| -
|
| - // Assume the current active textures is 0.
|
| - ResourceProvider::ScopedReadLockGL locked_quad(resource_provider_,
|
| - draw_cache_.resource_id);
|
| - GLC(Context(),
|
| - Context()->bindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
|
| -
|
| - // set up premultiplied alpha.
|
| - if (!draw_cache_.use_premultiplied_alpha) {
|
| - // As it turns out, the premultiplied alpha blending function (ONE,
|
| - // ONE_MINUS_SRC_ALPHA) will never cause the alpha channel to be set to
|
| - // anything less than 1.0f if it is initialized to that value! Therefore,
|
| - // premultipliedAlpha being false is the first situation we can generally
|
| - // see an alpha channel less than 1.0f coming out of the compositor. This is
|
| - // causing platform differences in some layout tests (see
|
| - // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use
|
| - // a separate blend function for the alpha channel to avoid modifying it.
|
| - // Don't use colorMask for this as it has performance implications on some
|
| - // platforms.
|
| - GLC(Context(),
|
| - Context()->blendFuncSeparate(
|
| - GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE));
|
| - }
|
| -
|
| - COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), struct_is_densely_packed);
|
| - COMPILE_ASSERT(sizeof(Float16) == 16 * sizeof(float),
|
| - struct_is_densely_packed);
|
| -
|
| - // Upload the tranforms for both points and uvs.
|
| - GLC(context_,
|
| - context_->uniformMatrix4fv(
|
| - static_cast<int>(draw_cache_.matrix_location),
|
| - static_cast<int>(draw_cache_.matrix_data.size()),
|
| - false,
|
| - reinterpret_cast<float*>(&draw_cache_.matrix_data.front())));
|
| - GLC(context_,
|
| - context_->uniform4fv(
|
| - static_cast<int>(draw_cache_.uv_xform_location),
|
| - static_cast<int>(draw_cache_.uv_xform_data.size()),
|
| - reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front())));
|
| - GLC(context_,
|
| - context_->uniform1fv(
|
| - static_cast<int>(draw_cache_.vertex_opacity_location),
|
| - static_cast<int>(draw_cache_.vertex_opacity_data.size()),
|
| - static_cast<float*>(&draw_cache_.vertex_opacity_data.front())));
|
| -
|
| - // Draw the quads!
|
| - GLC(context_,
|
| - context_->drawElements(GL_TRIANGLES,
|
| - 6 * draw_cache_.matrix_data.size(),
|
| - GL_UNSIGNED_SHORT,
|
| - 0));
|
| -
|
| - // Clean up after ourselves (reset state set above).
|
| - if (!draw_cache_.use_premultiplied_alpha)
|
| - GLC(context_, context_->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| -
|
| - // Clear the cache.
|
| - draw_cache_.program_id = 0;
|
| - draw_cache_.uv_xform_data.resize(0);
|
| - draw_cache_.vertex_opacity_data.resize(0);
|
| - draw_cache_.matrix_data.resize(0);
|
| -}
|
| -
|
| -void GLRenderer::EnqueueTextureQuad(const DrawingFrame& frame,
|
| - const TextureDrawQuad* quad) {
|
| - // Choose the correct texture program binding
|
| - TexTransformTextureProgramBinding binding;
|
| - if (quad->flipped)
|
| - binding.Set(GetTextureProgramFlip(), Context());
|
| - else
|
| - binding.Set(GetTextureProgram(), Context());
|
| -
|
| - int resource_id = quad->resource_id;
|
| -
|
| - if (draw_cache_.program_id != binding.program_id ||
|
| - draw_cache_.resource_id != resource_id ||
|
| - draw_cache_.use_premultiplied_alpha != quad->premultiplied_alpha ||
|
| - draw_cache_.needs_blending != quad->ShouldDrawWithBlending() ||
|
| - draw_cache_.matrix_data.size() >= 8) {
|
| - FlushTextureQuadCache();
|
| - draw_cache_.program_id = binding.program_id;
|
| - draw_cache_.resource_id = resource_id;
|
| - draw_cache_.use_premultiplied_alpha = quad->premultiplied_alpha;
|
| - draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
|
| -
|
| - draw_cache_.uv_xform_location = binding.tex_transform_location;
|
| - draw_cache_.vertex_opacity_location = binding.vertex_opacity_location;
|
| - draw_cache_.matrix_location = binding.matrix_location;
|
| - draw_cache_.sampler_location = binding.sampler_location;
|
| - }
|
| -
|
| - // Generate the uv-transform
|
| - gfx::PointF uv0 = quad->uv_top_left;
|
| - gfx::PointF uv1 = quad->uv_bottom_right;
|
| - Float4 uv = { { uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y() } };
|
| - draw_cache_.uv_xform_data.push_back(uv);
|
| -
|
| - // Generate the vertex opacity
|
| - const float opacity = quad->opacity();
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity);
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity);
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity);
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity);
|
| -
|
| - // Generate the transform matrix
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
|
| - quad_rect_matrix = frame.projection_matrix * quad_rect_matrix;
|
| -
|
| - Float16 m;
|
| - quad_rect_matrix.matrix().asColMajorf(m.data);
|
| - draw_cache_.matrix_data.push_back(m);
|
| -}
|
| -
|
| -void GLRenderer::DrawTextureQuad(const DrawingFrame& frame,
|
| - const TextureDrawQuad* quad) {
|
| - TexTransformTextureProgramBinding binding;
|
| - if (quad->flipped)
|
| - binding.Set(GetTextureProgramFlip(), Context());
|
| - else
|
| - binding.Set(GetTextureProgram(), Context());
|
| - SetUseProgram(binding.program_id);
|
| - GLC(Context(), Context()->uniform1i(binding.sampler_location, 0));
|
| - gfx::PointF uv0 = quad->uv_top_left;
|
| - gfx::PointF uv1 = quad->uv_bottom_right;
|
| - GLC(Context(),
|
| - Context()->uniform4f(binding.tex_transform_location,
|
| - uv0.x(),
|
| - uv0.y(),
|
| - uv1.x() - uv0.x(),
|
| - uv1.y() - uv0.y()));
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform1fv(
|
| - binding.vertex_opacity_location, 4, quad->vertex_opacity));
|
| -
|
| - ResourceProvider::ScopedSamplerGL quad_resource_lock(
|
| - resource_provider_, quad->resource_id, GL_TEXTURE_2D, GL_LINEAR);
|
| -
|
| - if (!quad->premultiplied_alpha) {
|
| - // As it turns out, the premultiplied alpha blending function (ONE,
|
| - // ONE_MINUS_SRC_ALPHA) will never cause the alpha channel to be set to
|
| - // anything less than 1.0f if it is initialized to that value! Therefore,
|
| - // premultipliedAlpha being false is the first situation we can generally
|
| - // see an alpha channel less than 1.0f coming out of the compositor. This is
|
| - // causing platform differences in some layout tests (see
|
| - // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use
|
| - // a separate blend function for the alpha channel to avoid modifying it.
|
| - // Don't use colorMask for this as it has performance implications on some
|
| - // platforms.
|
| - GLC(Context(),
|
| - Context()->blendFuncSeparate(
|
| - GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE));
|
| - }
|
| -
|
| - DrawQuadGeometry(
|
| - frame, quad->quadTransform(), quad->rect, binding.matrix_location);
|
| -
|
| - if (!quad->premultiplied_alpha)
|
| - GLC(context_, context_->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| -}
|
| -
|
| -void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame& frame,
|
| - const IOSurfaceDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - TexTransformTextureProgramBinding binding;
|
| - binding.Set(GetTextureIOSurfaceProgram(), Context());
|
| -
|
| - SetUseProgram(binding.program_id);
|
| - GLC(Context(), Context()->uniform1i(binding.sampler_location, 0));
|
| - if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) {
|
| - GLC(Context(),
|
| - Context()->uniform4f(binding.tex_transform_location,
|
| - 0,
|
| - quad->io_surface_size.height(),
|
| - quad->io_surface_size.width(),
|
| - quad->io_surface_size.height() * -1.0f));
|
| - } else {
|
| - GLC(Context(),
|
| - Context()->uniform4f(binding.tex_transform_location,
|
| - 0,
|
| - 0,
|
| - quad->io_surface_size.width(),
|
| - quad->io_surface_size.height()));
|
| - }
|
| -
|
| - const float vertex_opacity[] = { quad->opacity(), quad->opacity(),
|
| - quad->opacity(), quad->opacity() };
|
| - GLC(Context(),
|
| - Context()->uniform1fv(
|
| - binding.vertex_opacity_location, 4, vertex_opacity));
|
| -
|
| - GLC(Context(),
|
| - Context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB,
|
| - quad->io_surface_texture_id));
|
| -
|
| - DrawQuadGeometry(
|
| - frame, quad->quadTransform(), quad->rect, binding.matrix_location);
|
| -
|
| - GLC(Context(), Context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
|
| -}
|
| -
|
| -void GLRenderer::FinishDrawingFrame(DrawingFrame& frame) {
|
| - current_framebuffer_lock_.reset();
|
| - swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame.root_damage_rect));
|
| -
|
| - GLC(context_, context_->disable(GL_BLEND));
|
| - blend_shadow_ = false;
|
| -
|
| - if (Settings().compositorFrameMessage) {
|
| - CompositorFrame compositor_frame;
|
| - compositor_frame.metadata = client_->MakeCompositorFrameMetadata();
|
| - output_surface_->SendFrameToParentCompositor(&compositor_frame);
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); }
|
| -
|
| -bool GLRenderer::FlippedFramebuffer() const { return true; }
|
| -
|
| -void GLRenderer::EnsureScissorTestEnabled() {
|
| - if (is_scissor_enabled_)
|
| - return;
|
| -
|
| - FlushTextureQuadCache();
|
| - GLC(context_, context_->enable(GL_SCISSOR_TEST));
|
| - is_scissor_enabled_ = true;
|
| -}
|
| -
|
| -void GLRenderer::EnsureScissorTestDisabled() {
|
| - if (!is_scissor_enabled_)
|
| - return;
|
| -
|
| - FlushTextureQuadCache();
|
| - GLC(context_, context_->disable(GL_SCISSOR_TEST));
|
| - is_scissor_enabled_ = false;
|
| -}
|
| -
|
| -void GLRenderer::ToGLMatrix(float* gl_matrix, const gfx::Transform& transform) {
|
| - transform.matrix().asColMajorf(gl_matrix);
|
| -}
|
| -
|
| -void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) {
|
| - if (quad_location == -1)
|
| - return;
|
| -
|
| - float point[8];
|
| - point[0] = quad.p1().x();
|
| - point[1] = quad.p1().y();
|
| - point[2] = quad.p2().x();
|
| - point[3] = quad.p2().y();
|
| - point[4] = quad.p3().x();
|
| - point[5] = quad.p3().y();
|
| - point[6] = quad.p4().x();
|
| - point[7] = quad.p4().y();
|
| - GLC(context_, context_->uniform2fv(quad_location, 4, point));
|
| -}
|
| -
|
| -void GLRenderer::SetShaderOpacity(float opacity, int alpha_location) {
|
| - if (alpha_location != -1)
|
| - GLC(context_, context_->uniform1f(alpha_location, opacity));
|
| -}
|
| -
|
| -void GLRenderer::SetBlendEnabled(bool enabled) {
|
| - if (enabled == blend_shadow_)
|
| - return;
|
| -
|
| - if (enabled)
|
| - GLC(context_, context_->enable(GL_BLEND));
|
| - else
|
| - GLC(context_, context_->disable(GL_BLEND));
|
| - blend_shadow_ = enabled;
|
| -}
|
| -
|
| -void GLRenderer::SetUseProgram(unsigned program) {
|
| - if (program == program_shadow_)
|
| - return;
|
| - GLC(context_, context_->useProgram(program));
|
| - program_shadow_ = program;
|
| -}
|
| -
|
| -void GLRenderer::DrawQuadGeometry(const DrawingFrame& frame,
|
| - const gfx::Transform& draw_transform,
|
| - const gfx::RectF& quad_rect,
|
| - int matrix_location) {
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
|
| - static float gl_matrix[16];
|
| - ToGLMatrix(&gl_matrix[0], frame.projection_matrix * quad_rect_matrix);
|
| - GLC(context_,
|
| - context_->uniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
|
| -
|
| - GLC(context_, context_->drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
|
| -}
|
| -
|
| -void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame& frame,
|
| - int texture_id,
|
| - gfx::Rect rect,
|
| - const gfx::Transform& draw_matrix) {
|
| - const RenderPassProgram* program = GetRenderPassProgram();
|
| -
|
| - GLC(Context(), Context()->bindTexture(GL_TEXTURE_2D, texture_id));
|
| -
|
| - SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().samplerLocation(), 0));
|
| - GLC(Context(),
|
| - Context()->uniform4f(program->vertex_shader().texTransformLocation(),
|
| - 0.0f,
|
| - 0.0f,
|
| - 1.0f,
|
| - 1.0f));
|
| - SetShaderOpacity(1, program->fragment_shader().alphaLocation());
|
| - DrawQuadGeometry(
|
| - frame, draw_matrix, rect, program->vertex_shader().matrixLocation());
|
| -}
|
| -
|
| -void GLRenderer::Finish() {
|
| - TRACE_EVENT0("cc", "GLRenderer::finish");
|
| - context_->finish();
|
| -}
|
| -
|
| -bool GLRenderer::SwapBuffers() {
|
| - DCHECK(visible_);
|
| - DCHECK(!is_backbuffer_discarded_);
|
| -
|
| - TRACE_EVENT0("cc", "GLRenderer::swapBuffers");
|
| - // We're done! Time to swapbuffers!
|
| -
|
| - if (capabilities_.using_partial_swap) {
|
| - // If supported, we can save significant bandwidth by only swapping the
|
| - // damaged/scissored region (clamped to the viewport)
|
| - swap_buffer_rect_.Intersect(gfx::Rect(gfx::Point(), ViewportSize()));
|
| - int flipped_y_pos_of_rect_bottom =
|
| - ViewportHeight() - swap_buffer_rect_.y() - swap_buffer_rect_.height();
|
| - output_surface_->PostSubBuffer(gfx::Rect(swap_buffer_rect_.x(),
|
| - flipped_y_pos_of_rect_bottom,
|
| - swap_buffer_rect_.width(),
|
| - swap_buffer_rect_.height()));
|
| - } else {
|
| - output_surface_->SwapBuffers();
|
| - }
|
| -
|
| - swap_buffer_rect_ = gfx::Rect();
|
| -
|
| - // We don't have real fences, so we mark read fences as passed
|
| - // assuming a double-buffered GPU pipeline. A texture can be
|
| - // written to after one full frame has past since it was last read.
|
| - if (last_swap_fence_)
|
| - static_cast<SimpleSwapFence*>(last_swap_fence_.get())->SetHasPassed();
|
| - last_swap_fence_ = resource_provider_->GetReadLockFence();
|
| - resource_provider_->SetReadLockFence(new SimpleSwapFence());
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void GLRenderer::ReceiveCompositorFrameAck(const CompositorFrameAck& ack) {
|
| - onSwapBuffersComplete();
|
| -}
|
| -
|
| -void GLRenderer::onSwapBuffersComplete() { client_->OnSwapBuffersComplete(); }
|
| -
|
| -void GLRenderer::onMemoryAllocationChanged(
|
| - WebGraphicsMemoryAllocation allocation) {
|
| - // Just ignore the memory manager when it says to set the limit to zero
|
| - // bytes. This will happen when the memory manager thinks that the renderer
|
| - // is not visible (which the renderer knows better).
|
| - if (allocation.bytesLimitWhenVisible) {
|
| - ManagedMemoryPolicy policy(
|
| - allocation.bytesLimitWhenVisible,
|
| - PriorityCutoff(allocation.priorityCutoffWhenVisible),
|
| - allocation.bytesLimitWhenNotVisible,
|
| - PriorityCutoff(allocation.priorityCutoffWhenNotVisible));
|
| -
|
| - if (allocation.enforceButDoNotKeepAsPolicy)
|
| - client_->EnforceManagedMemoryPolicy(policy);
|
| - else
|
| - client_->SetManagedMemoryPolicy(policy);
|
| - }
|
| -
|
| - bool old_discard_backbuffer_when_not_visible =
|
| - discard_backbuffer_when_not_visible_;
|
| - discard_backbuffer_when_not_visible_ = !allocation.suggestHaveBackbuffer;
|
| - EnforceMemoryPolicy();
|
| - if (allocation.enforceButDoNotKeepAsPolicy)
|
| - discard_backbuffer_when_not_visible_ =
|
| - old_discard_backbuffer_when_not_visible;
|
| -}
|
| -
|
| -ManagedMemoryPolicy::PriorityCutoff GLRenderer::PriorityCutoff(
|
| - WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priority_cutoff) {
|
| - // This is simple a 1:1 map, the names differ only because the WebKit names
|
| - // should be to match the cc names.
|
| - switch (priority_cutoff) {
|
| - case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowNothing:
|
| - return ManagedMemoryPolicy::CUTOFF_ALLOW_NOTHING;
|
| - case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowVisibleOnly:
|
| - return ManagedMemoryPolicy::CUTOFF_ALLOW_REQUIRED_ONLY;
|
| - case WebKit::WebGraphicsMemoryAllocation::
|
| - PriorityCutoffAllowVisibleAndNearby:
|
| - return ManagedMemoryPolicy::CUTOFF_ALLOW_NICE_TO_HAVE;
|
| - case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowEverything:
|
| - return ManagedMemoryPolicy::CUTOFF_ALLOW_EVERYTHING;
|
| - }
|
| - NOTREACHED();
|
| - return ManagedMemoryPolicy::CUTOFF_ALLOW_NOTHING;
|
| -}
|
| -
|
| -void GLRenderer::EnforceMemoryPolicy() {
|
| - if (!visible_) {
|
| - TRACE_EVENT0("cc", "GLRenderer::enforceMemoryPolicy dropping resources");
|
| - ReleaseRenderPassTextures();
|
| - if (discard_backbuffer_when_not_visible_)
|
| - DiscardBackbuffer();
|
| - resource_provider_->ReleaseCachedData();
|
| - GLC(context_, context_->flush());
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::DiscardBackbuffer() {
|
| - if (is_backbuffer_discarded_)
|
| - return;
|
| -
|
| - output_surface_->DiscardBackbuffer();
|
| -
|
| - is_backbuffer_discarded_ = true;
|
| -
|
| - // Damage tracker needs a full reset every time framebuffer is discarded.
|
| - client_->SetFullRootLayerDamage();
|
| -}
|
| -
|
| -void GLRenderer::EnsureBackbuffer() {
|
| - if (!is_backbuffer_discarded_)
|
| - return;
|
| -
|
| - output_surface_->EnsureBackbuffer();
|
| - is_backbuffer_discarded_ = false;
|
| -}
|
| -
|
| -void GLRenderer::onContextLost() { client_->DidLoseOutputSurface(); }
|
| -
|
| -void GLRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) {
|
| - DCHECK(rect.right() <= ViewportWidth());
|
| - DCHECK(rect.bottom() <= ViewportHeight());
|
| -
|
| - if (!pixels)
|
| - return;
|
| -
|
| - MakeContextCurrent();
|
| -
|
| - bool do_workaround = NeedsIOSurfaceReadbackWorkaround();
|
| -
|
| - GLuint temporary_texture = 0;
|
| - GLuint temporary_fbo = 0;
|
| -
|
| - if (do_workaround) {
|
| - // On Mac OS X, calling glReadPixels against an FBO whose color attachment
|
| - // is an IOSurface-backed texture causes corruption of future glReadPixels
|
| - // calls, even those on different OpenGL contexts. It is believed that this
|
| - // is the root cause of top crasher
|
| - // http://crbug.com/99393. <rdar://problem/10949687>
|
| -
|
| - temporary_texture = context_->createTexture();
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, temporary_texture));
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
| - // Copy the contents of the current (IOSurface-backed) framebuffer into a
|
| - // temporary texture.
|
| - GLC(context_,
|
| - context_->copyTexImage2D(GL_TEXTURE_2D,
|
| - 0,
|
| - GL_RGBA,
|
| - 0,
|
| - 0,
|
| - ViewportSize().width(),
|
| - ViewportSize().height(),
|
| - 0));
|
| - temporary_fbo = context_->createFramebuffer();
|
| - // Attach this texture to an FBO, and perform the readback from that FBO.
|
| - GLC(context_, context_->bindFramebuffer(GL_FRAMEBUFFER, temporary_fbo));
|
| - GLC(context_,
|
| - context_->framebufferTexture2D(GL_FRAMEBUFFER,
|
| - GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D,
|
| - temporary_texture,
|
| - 0));
|
| -
|
| - DCHECK(context_->checkFramebufferStatus(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE);
|
| - }
|
| -
|
| - scoped_array<uint8_t> src_pixels(
|
| - new uint8_t[rect.width() * rect.height() * 4]);
|
| - GLC(context_,
|
| - context_->readPixels(rect.x(),
|
| - ViewportSize().height() - rect.bottom(),
|
| - rect.width(),
|
| - rect.height(),
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - src_pixels.get()));
|
| -
|
| - uint8_t* dest_pixels = static_cast<uint8_t*>(pixels);
|
| - size_t row_bytes = rect.width() * 4;
|
| - int num_rows = rect.height();
|
| - size_t total_bytes = num_rows * row_bytes;
|
| - for (size_t dest_y = 0; dest_y < total_bytes; dest_y += row_bytes) {
|
| - // Flip Y axis.
|
| - size_t src_y = total_bytes - dest_y - row_bytes;
|
| - // Swizzle BGRA -> RGBA.
|
| - for (size_t x = 0; x < row_bytes; x += 4) {
|
| - dest_pixels[dest_y + (x + 0)] = src_pixels.get()[src_y + (x + 2)];
|
| - dest_pixels[dest_y + (x + 1)] = src_pixels.get()[src_y + (x + 1)];
|
| - dest_pixels[dest_y + (x + 2)] = src_pixels.get()[src_y + (x + 0)];
|
| - dest_pixels[dest_y + (x + 3)] = src_pixels.get()[src_y + (x + 3)];
|
| - }
|
| - }
|
| -
|
| - if (do_workaround) {
|
| - // Clean up.
|
| - GLC(context_, context_->bindFramebuffer(GL_FRAMEBUFFER, 0));
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, 0));
|
| - GLC(context_, context_->deleteFramebuffer(temporary_fbo));
|
| - GLC(context_, context_->deleteTexture(temporary_texture));
|
| - }
|
| -
|
| - EnforceMemoryPolicy();
|
| -}
|
| -
|
| -bool GLRenderer::GetFramebufferTexture(ScopedResource* texture,
|
| - gfx::Rect device_rect) {
|
| - DCHECK(!texture->id() || (texture->size() == device_rect.size() &&
|
| - texture->format() == GL_RGB));
|
| -
|
| - if (!texture->id() && !texture->Allocate(device_rect.size(),
|
| - GL_RGB,
|
| - ResourceProvider::TextureUsageAny))
|
| - return false;
|
| -
|
| - ResourceProvider::ScopedWriteLockGL lock(resource_provider_, texture->id());
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, lock.texture_id()));
|
| - GLC(context_,
|
| - context_->copyTexImage2D(GL_TEXTURE_2D,
|
| - 0,
|
| - texture->format(),
|
| - device_rect.x(),
|
| - device_rect.y(),
|
| - device_rect.width(),
|
| - device_rect.height(),
|
| - 0));
|
| - return true;
|
| -}
|
| -
|
| -bool GLRenderer::UseScopedTexture(DrawingFrame& frame,
|
| - const ScopedResource* texture,
|
| - gfx::Rect viewport_rect) {
|
| - DCHECK(texture->id());
|
| - frame.current_render_pass = 0;
|
| - frame.current_texture = texture;
|
| -
|
| - return BindFramebufferToTexture(frame, texture, viewport_rect);
|
| -}
|
| -
|
| -void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame& frame) {
|
| - current_framebuffer_lock_.reset();
|
| - output_surface_->BindFramebuffer();
|
| -}
|
| -
|
| -bool GLRenderer::BindFramebufferToTexture(DrawingFrame& frame,
|
| - const ScopedResource* texture,
|
| - gfx::Rect framebuffer_rect) {
|
| - DCHECK(texture->id());
|
| -
|
| - GLC(context_,
|
| - context_->bindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_));
|
| - current_framebuffer_lock_ =
|
| - make_scoped_ptr(new ResourceProvider::ScopedWriteLockGL(
|
| - resource_provider_, texture->id()));
|
| - unsigned texture_id = current_framebuffer_lock_->texture_id();
|
| - GLC(context_,
|
| - context_->framebufferTexture2D(
|
| - GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0));
|
| -
|
| - DCHECK(context_->checkFramebufferStatus(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE || IsContextLost());
|
| -
|
| - InitializeMatrices(frame, framebuffer_rect, false);
|
| - SetDrawViewportSize(framebuffer_rect.size());
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void GLRenderer::SetScissorTestRect(gfx::Rect scissor_rect) {
|
| - EnsureScissorTestEnabled();
|
| -
|
| - // Don't unnecessarily ask the context to change the scissor, because it
|
| - // may cause undesired GPU pipeline flushes.
|
| - if (scissor_rect == scissor_rect_)
|
| - return;
|
| -
|
| - scissor_rect_ = scissor_rect;
|
| - FlushTextureQuadCache();
|
| - GLC(context_,
|
| - context_->scissor(scissor_rect.x(),
|
| - scissor_rect.y(),
|
| - scissor_rect.width(),
|
| - scissor_rect.height()));
|
| -}
|
| -
|
| -void GLRenderer::SetDrawViewportSize(gfx::Size viewport_size) {
|
| - GLC(context_,
|
| - context_->viewport(0, 0, viewport_size.width(), viewport_size.height()));
|
| -}
|
| -
|
| -bool GLRenderer::MakeContextCurrent() { return context_->makeContextCurrent(); }
|
| -
|
| -bool GLRenderer::InitializeSharedObjects() {
|
| - TRACE_EVENT0("cc", "GLRenderer::initializeSharedObjects");
|
| - MakeContextCurrent();
|
| -
|
| - // Create an FBO for doing offscreen rendering.
|
| - GLC(context_, offscreen_framebuffer_id_ = context_->createFramebuffer());
|
| -
|
| - // We will always need these programs to render, so create the programs
|
| - // eagerly so that the shader compilation can start while we do other work.
|
| - // Other programs are created lazily on first access.
|
| - shared_geometry_ =
|
| - make_scoped_ptr(new GeometryBinding(context_, QuadVertexRect()));
|
| - render_pass_program_ = make_scoped_ptr(new RenderPassProgram(context_));
|
| - tile_program_ = make_scoped_ptr(new TileProgram(context_));
|
| - tile_program_opaque_ = make_scoped_ptr(new TileProgramOpaque(context_));
|
| -
|
| - GLC(context_, context_->flush());
|
| -
|
| - return true;
|
| -}
|
| -
|
| -const GLRenderer::TileCheckerboardProgram*
|
| -GLRenderer::GetTileCheckerboardProgram() {
|
| - if (!tile_checkerboard_program_) {
|
| - tile_checkerboard_program_ =
|
| - make_scoped_ptr(new TileCheckerboardProgram(context_));
|
| - }
|
| - if (!tile_checkerboard_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize");
|
| - tile_checkerboard_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return tile_checkerboard_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() {
|
| - if (!debug_border_program_)
|
| - debug_border_program_ = make_scoped_ptr(new DebugBorderProgram(context_));
|
| - if (!debug_border_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::debugBorderProgram::initialize");
|
| - debug_border_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return debug_border_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() {
|
| - if (!solid_color_program_)
|
| - solid_color_program_ = make_scoped_ptr(new SolidColorProgram(context_));
|
| - if (!solid_color_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::solidColorProgram::initialize");
|
| - solid_color_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return solid_color_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() {
|
| - if (!solid_color_program_aa_) {
|
| - solid_color_program_aa_ =
|
| - make_scoped_ptr(new SolidColorProgramAA(context_));
|
| - }
|
| - if (!solid_color_program_aa_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::solidColorProgramAA::initialize");
|
| - solid_color_program_aa_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return solid_color_program_aa_.get();
|
| -}
|
| -
|
| -const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram() {
|
| - DCHECK(render_pass_program_);
|
| - if (!render_pass_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassProgram::initialize");
|
| - render_pass_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return render_pass_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA() {
|
| - if (!render_pass_program_aa_)
|
| - render_pass_program_aa_ =
|
| - make_scoped_ptr(new RenderPassProgramAA(context_));
|
| - if (!render_pass_program_aa_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassProgramAA::initialize");
|
| - render_pass_program_aa_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return render_pass_program_aa_.get();
|
| -}
|
| -
|
| -const GLRenderer::RenderPassMaskProgram*
|
| -GLRenderer::GetRenderPassMaskProgram() {
|
| - if (!render_pass_mask_program_)
|
| - render_pass_mask_program_ =
|
| - make_scoped_ptr(new RenderPassMaskProgram(context_));
|
| - if (!render_pass_mask_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgram::initialize");
|
| - render_pass_mask_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return render_pass_mask_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::RenderPassMaskProgramAA*
|
| -GLRenderer::GetRenderPassMaskProgramAA() {
|
| - if (!render_pass_mask_program_aa_)
|
| - render_pass_mask_program_aa_ =
|
| - make_scoped_ptr(new RenderPassMaskProgramAA(context_));
|
| - if (!render_pass_mask_program_aa_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgramAA::initialize");
|
| - render_pass_mask_program_aa_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return render_pass_mask_program_aa_.get();
|
| -}
|
| -
|
| -const GLRenderer::TileProgram* GLRenderer::GetTileProgram() {
|
| - DCHECK(tile_program_);
|
| - if (!tile_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgram::initialize");
|
| - tile_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return tile_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque() {
|
| - DCHECK(tile_program_opaque_);
|
| - if (!tile_program_opaque_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramOpaque::initialize");
|
| - tile_program_opaque_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return tile_program_opaque_.get();
|
| -}
|
| -
|
| -const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA() {
|
| - if (!tile_program_aa_)
|
| - tile_program_aa_ = make_scoped_ptr(new TileProgramAA(context_));
|
| - if (!tile_program_aa_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramAA::initialize");
|
| - tile_program_aa_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return tile_program_aa_.get();
|
| -}
|
| -
|
| -const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle() {
|
| - if (!tile_program_swizzle_)
|
| - tile_program_swizzle_ = make_scoped_ptr(new TileProgramSwizzle(context_));
|
| - if (!tile_program_swizzle_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzle::initialize");
|
| - tile_program_swizzle_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return tile_program_swizzle_.get();
|
| -}
|
| -
|
| -const GLRenderer::TileProgramSwizzleOpaque*
|
| -GLRenderer::GetTileProgramSwizzleOpaque() {
|
| - if (!tile_program_swizzle_opaque_)
|
| - tile_program_swizzle_opaque_ =
|
| - make_scoped_ptr(new TileProgramSwizzleOpaque(context_));
|
| - if (!tile_program_swizzle_opaque_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleOpaque::initialize");
|
| - tile_program_swizzle_opaque_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return tile_program_swizzle_opaque_.get();
|
| -}
|
| -
|
| -const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA() {
|
| - if (!tile_program_swizzle_aa_)
|
| - tile_program_swizzle_aa_ =
|
| - make_scoped_ptr(new TileProgramSwizzleAA(context_));
|
| - if (!tile_program_swizzle_aa_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize");
|
| - tile_program_swizzle_aa_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return tile_program_swizzle_aa_.get();
|
| -}
|
| -
|
| -const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram() {
|
| - if (!texture_program_)
|
| - texture_program_ = make_scoped_ptr(new TextureProgram(context_));
|
| - if (!texture_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize");
|
| - texture_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return texture_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::TextureProgramFlip* GLRenderer::GetTextureProgramFlip() {
|
| - if (!texture_program_flip_)
|
| - texture_program_flip_ = make_scoped_ptr(new TextureProgramFlip(context_));
|
| - if (!texture_program_flip_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::textureProgramFlip::initialize");
|
| - texture_program_flip_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return texture_program_flip_.get();
|
| -}
|
| -
|
| -const GLRenderer::TextureIOSurfaceProgram*
|
| -GLRenderer::GetTextureIOSurfaceProgram() {
|
| - if (!texture_io_surface_program_)
|
| - texture_io_surface_program_ =
|
| - make_scoped_ptr(new TextureIOSurfaceProgram(context_));
|
| - if (!texture_io_surface_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::textureIOSurfaceProgram::initialize");
|
| - texture_io_surface_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return texture_io_surface_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::VideoYUVProgram* GLRenderer::GetVideoYUVProgram() {
|
| - if (!video_yuv_program_)
|
| - video_yuv_program_ = make_scoped_ptr(new VideoYUVProgram(context_));
|
| - if (!video_yuv_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize");
|
| - video_yuv_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return video_yuv_program_.get();
|
| -}
|
| -
|
| -const GLRenderer::VideoStreamTextureProgram*
|
| -GLRenderer::GetVideoStreamTextureProgram() {
|
| - if (!Capabilities().using_egl_image)
|
| - return NULL;
|
| - if (!video_stream_texture_program_)
|
| - video_stream_texture_program_ =
|
| - make_scoped_ptr(new VideoStreamTextureProgram(context_));
|
| - if (!video_stream_texture_program_->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::streamTextureProgram::initialize");
|
| - video_stream_texture_program_->Initialize(context_, is_using_bind_uniform_);
|
| - }
|
| - return video_stream_texture_program_.get();
|
| -}
|
| -
|
| -void GLRenderer::CleanupSharedObjects() {
|
| - MakeContextCurrent();
|
| -
|
| - shared_geometry_.reset();
|
| -
|
| - if (tile_program_)
|
| - tile_program_->Cleanup(context_);
|
| - if (tile_program_opaque_)
|
| - tile_program_opaque_->Cleanup(context_);
|
| - if (tile_program_swizzle_)
|
| - tile_program_swizzle_->Cleanup(context_);
|
| - if (tile_program_swizzle_opaque_)
|
| - tile_program_swizzle_opaque_->Cleanup(context_);
|
| - if (tile_program_aa_)
|
| - tile_program_aa_->Cleanup(context_);
|
| - if (tile_program_swizzle_aa_)
|
| - tile_program_swizzle_aa_->Cleanup(context_);
|
| - if (tile_checkerboard_program_)
|
| - tile_checkerboard_program_->Cleanup(context_);
|
| -
|
| - if (render_pass_mask_program_)
|
| - render_pass_mask_program_->Cleanup(context_);
|
| - if (render_pass_program_)
|
| - render_pass_program_->Cleanup(context_);
|
| - if (render_pass_mask_program_aa_)
|
| - render_pass_mask_program_aa_->Cleanup(context_);
|
| - if (render_pass_program_aa_)
|
| - render_pass_program_aa_->Cleanup(context_);
|
| -
|
| - if (texture_program_)
|
| - texture_program_->Cleanup(context_);
|
| - if (texture_program_flip_)
|
| - texture_program_flip_->Cleanup(context_);
|
| - if (texture_io_surface_program_)
|
| - texture_io_surface_program_->Cleanup(context_);
|
| -
|
| - if (video_yuv_program_)
|
| - video_yuv_program_->Cleanup(context_);
|
| - if (video_stream_texture_program_)
|
| - video_stream_texture_program_->Cleanup(context_);
|
| -
|
| - if (debug_border_program_)
|
| - debug_border_program_->Cleanup(context_);
|
| - if (solid_color_program_)
|
| - solid_color_program_->Cleanup(context_);
|
| - if (solid_color_program_aa_)
|
| - solid_color_program_aa_->Cleanup(context_);
|
| -
|
| - if (offscreen_framebuffer_id_)
|
| - GLC(context_, context_->deleteFramebuffer(offscreen_framebuffer_id_));
|
| -
|
| - ReleaseRenderPassTextures();
|
| -}
|
| -
|
| -bool GLRenderer::IsContextLost() {
|
| - return (context_->getGraphicsResetStatusARB() != GL_NO_ERROR);
|
| -}
|
| -
|
| -} // namespace cc
|
|
|