OLD | NEW |
| (Empty) |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/program_binding.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "cc/geometry_binding.h" | |
9 #include "cc/gl_renderer.h" // For the GLC() macro. | |
10 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | |
11 #include "third_party/khronos/GLES2/gl2.h" | |
12 | |
13 using WebKit::WebGraphicsContext3D; | |
14 | |
15 namespace cc { | |
16 | |
17 ProgramBindingBase::ProgramBindingBase() | |
18 : program_(0), | |
19 vertex_shader_id_(0), | |
20 fragment_shader_id_(0), | |
21 initialized_(false) {} | |
22 | |
23 ProgramBindingBase::~ProgramBindingBase() { | |
24 // If you hit these asserts, you initialized but forgot to call Cleanup(). | |
25 DCHECK(!program_); | |
26 DCHECK(!vertex_shader_id_); | |
27 DCHECK(!fragment_shader_id_); | |
28 DCHECK(!initialized_); | |
29 } | |
30 | |
31 void ProgramBindingBase::Init(WebGraphicsContext3D* context, | |
32 const std::string& vertex_shader, | |
33 const std::string& fragment_shader) { | |
34 TRACE_EVENT0("cc", "ProgramBindingBase::init"); | |
35 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader); | |
36 if (!vertex_shader_id_) { | |
37 if (!IsContextLost(context)) | |
38 LOG(ERROR) << "Failed to create vertex shader"; | |
39 return; | |
40 } | |
41 | |
42 fragment_shader_id_ = | |
43 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader); | |
44 if (!fragment_shader_id_) { | |
45 GLC(context, context->deleteShader(vertex_shader_id_)); | |
46 vertex_shader_id_ = 0; | |
47 if (!IsContextLost(context)) | |
48 LOG(ERROR) << "Failed to create fragment shader"; | |
49 return; | |
50 } | |
51 | |
52 program_ = | |
53 CreateShaderProgram(context, vertex_shader_id_, fragment_shader_id_); | |
54 DCHECK(program_ || IsContextLost(context)); | |
55 } | |
56 | |
57 void ProgramBindingBase::Link(WebGraphicsContext3D* context) { | |
58 GLC(context, context->linkProgram(program_)); | |
59 CleanupShaders(context); | |
60 if (!program_) | |
61 return; | |
62 #ifndef NDEBUG | |
63 int linked = 0; | |
64 GLC(context, context->getProgramiv(program_, GL_LINK_STATUS, &linked)); | |
65 if (!linked) { | |
66 if (!IsContextLost(context)) | |
67 LOG(ERROR) << "Failed to link shader program"; | |
68 GLC(context, context->deleteProgram(program_)); | |
69 } | |
70 #endif | |
71 } | |
72 | |
73 void ProgramBindingBase::Cleanup(WebGraphicsContext3D* context) { | |
74 initialized_ = false; | |
75 if (!program_) | |
76 return; | |
77 | |
78 DCHECK(context); | |
79 GLC(context, context->deleteProgram(program_)); | |
80 program_ = 0; | |
81 | |
82 CleanupShaders(context); | |
83 } | |
84 | |
85 unsigned ProgramBindingBase::LoadShader(WebGraphicsContext3D* context, | |
86 unsigned type, | |
87 const std::string& shader_source) { | |
88 unsigned shader = context->createShader(type); | |
89 if (!shader) | |
90 return 0; | |
91 GLC(context, context->shaderSource(shader, shader_source.data())); | |
92 GLC(context, context->compileShader(shader)); | |
93 #ifndef NDEBUG | |
94 int compiled = 0; | |
95 GLC(context, context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled)); | |
96 if (!compiled) { | |
97 GLC(context, context->deleteShader(shader)); | |
98 return 0; | |
99 } | |
100 #endif | |
101 return shader; | |
102 } | |
103 | |
104 unsigned ProgramBindingBase::CreateShaderProgram(WebGraphicsContext3D* context, | |
105 unsigned vertex_shader, | |
106 unsigned fragment_shader) { | |
107 unsigned program_object = context->createProgram(); | |
108 if (!program_object) { | |
109 if (!IsContextLost(context)) | |
110 LOG(ERROR) << "Failed to create shader program"; | |
111 return 0; | |
112 } | |
113 | |
114 GLC(context, context->attachShader(program_object, vertex_shader)); | |
115 GLC(context, context->attachShader(program_object, fragment_shader)); | |
116 | |
117 // Bind the common attrib locations. | |
118 GLC(context, | |
119 context->bindAttribLocation(program_object, | |
120 GeometryBinding::PositionAttribLocation(), | |
121 "a_position")); | |
122 GLC(context, | |
123 context->bindAttribLocation(program_object, | |
124 GeometryBinding::TexCoordAttribLocation(), | |
125 "a_texCoord")); | |
126 | |
127 return program_object; | |
128 } | |
129 | |
130 void ProgramBindingBase::CleanupShaders(WebGraphicsContext3D* context) { | |
131 if (vertex_shader_id_) { | |
132 GLC(context, context->deleteShader(vertex_shader_id_)); | |
133 vertex_shader_id_ = 0; | |
134 } | |
135 if (fragment_shader_id_) { | |
136 GLC(context, context->deleteShader(fragment_shader_id_)); | |
137 fragment_shader_id_ = 0; | |
138 } | |
139 } | |
140 | |
141 bool ProgramBindingBase::IsContextLost(WebGraphicsContext3D* context) { | |
142 return (context->getGraphicsResetStatusARB() != GL_NO_ERROR); | |
143 } | |
144 | |
145 } // namespace cc | |
OLD | NEW |