| OLD | NEW |
| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
| 6 #define CC_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
| 7 | 7 |
| 8 #include "cc/base/cc_export.h" | 8 #include "cc/base/cc_export.h" |
| 9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
| 10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
| 11 #include "cc/direct_renderer.h" | |
| 12 #include "cc/gl_renderer_draw_cache.h" | |
| 13 #include "cc/io_surface_draw_quad.h" | 11 #include "cc/io_surface_draw_quad.h" |
| 12 #include "cc/output/direct_renderer.h" |
| 13 #include "cc/output/gl_renderer_draw_cache.h" |
| 14 #include "cc/output/renderer.h" |
| 14 #include "cc/render_pass_draw_quad.h" | 15 #include "cc/render_pass_draw_quad.h" |
| 15 #include "cc/renderer.h" | |
| 16 #include "cc/solid_color_draw_quad.h" | 16 #include "cc/solid_color_draw_quad.h" |
| 17 #include "cc/tile_draw_quad.h" | 17 #include "cc/tile_draw_quad.h" |
| 18 #include "cc/yuv_video_draw_quad.h" | 18 #include "cc/yuv_video_draw_quad.h" |
| 19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
| 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl
location.h" | 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl
location.h" |
| 21 #include "ui/gfx/quad_f.h" | 21 #include "ui/gfx/quad_f.h" |
| 22 | 22 |
| 23 namespace cc { | 23 namespace cc { |
| 24 | 24 |
| 25 class GLRendererShaderTest; | 25 class GLRendererShaderTest; |
| (...skipping 304 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 330 | 330 |
| 331 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 331 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
| 332 #define GLC(context, x) \ | 332 #define GLC(context, x) \ |
| 333 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__)) | 333 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__)) |
| 334 #else | 334 #else |
| 335 #define GLC(context, x) (x) | 335 #define GLC(context, x) (x) |
| 336 #endif | 336 #endif |
| 337 | 337 |
| 338 } | 338 } |
| 339 | 339 |
| 340 #endif // CC_GL_RENDERER_H_ | 340 #endif // CC_OUTPUT_GL_RENDERER_H_ |
| OLD | NEW |