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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_GL_RENDERER_DRAW_CACHE_H_ | |
| 6 #define CC_GL_RENDERER_DRAW_CACHE_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 | |
| 12 namespace cc { | |
| 13 | |
| 14 // Collects 4 floats at a time for easy upload to GL. | |
| 15 struct Float4 { float data[4]; }; | |
| 16 | |
| 17 // Collects 16 floats at a time for easy upload to GL. | |
| 18 struct Float16 { float data[16]; }; | |
| 19 | |
| 20 // A cache for storing textured quads to be drawn. Stores the minimum required | |
| 21 // data to tell if two back to back draws only differ in their transform. Quads | |
| 22 // that only differ by transform may be coalesced into a single draw call. | |
| 23 struct TexturedQuadDrawCache { | |
| 24 TexturedQuadDrawCache(); | |
| 25 ~TexturedQuadDrawCache(); | |
| 26 | |
| 27 // Values tracked to determine if textured quads may be coalesced. | |
| 28 int program_id; | |
| 29 int resource_id; | |
| 30 bool use_premultiplied_alpha; | |
| 31 bool needs_blending; | |
| 32 | |
| 33 // Information about the program binding that is required to draw. | |
| 34 int uv_xform_location; | |
| 35 int vertex_opacity_location; | |
| 36 int matrix_location; | |
| 37 int sampler_location; | |
| 38 | |
| 39 // A cache for the coalesced quad data. | |
| 40 std::vector<Float4> uv_xform_data; | |
| 41 std::vector<float> vertex_opacity_data; | |
| 42 std::vector<Float16> matrix_data; | |
| 43 | |
| 44 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache); | |
| 45 }; | |
| 46 | |
| 47 } // namespace cc | |
| 48 | |
| 49 #endif // CC_GL_RENDERER_DRAW_CACHE_H_ | |
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