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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_GL_RENDERER_DRAW_CACHE_H_ | |
6 #define CC_GL_RENDERER_DRAW_CACHE_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/basictypes.h" | |
11 | |
12 namespace cc { | |
13 | |
14 // Collects 4 floats at a time for easy upload to GL. | |
15 struct Float4 { float data[4]; }; | |
16 | |
17 // Collects 16 floats at a time for easy upload to GL. | |
18 struct Float16 { float data[16]; }; | |
19 | |
20 // A cache for storing textured quads to be drawn. Stores the minimum required | |
21 // data to tell if two back to back draws only differ in their transform. Quads | |
22 // that only differ by transform may be coalesced into a single draw call. | |
23 struct TexturedQuadDrawCache { | |
24 TexturedQuadDrawCache(); | |
25 ~TexturedQuadDrawCache(); | |
26 | |
27 // Values tracked to determine if textured quads may be coalesced. | |
28 int program_id; | |
29 int resource_id; | |
30 bool use_premultiplied_alpha; | |
31 bool needs_blending; | |
32 | |
33 // Information about the program binding that is required to draw. | |
34 int uv_xform_location; | |
35 int vertex_opacity_location; | |
36 int matrix_location; | |
37 int sampler_location; | |
38 | |
39 // A cache for the coalesced quad data. | |
40 std::vector<Float4> uv_xform_data; | |
41 std::vector<float> vertex_opacity_data; | |
42 std::vector<Float16> matrix_data; | |
43 | |
44 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache); | |
45 }; | |
46 | |
47 } // namespace cc | |
48 | |
49 #endif // CC_GL_RENDERER_DRAW_CACHE_H_ | |
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