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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/geometry_binding.h" | |
| 6 | |
| 7 #include "cc/gl_renderer.h" // For the GLC() macro. | |
| 8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | |
| 9 #include "third_party/khronos/GLES2/gl2.h" | |
| 10 #include "ui/gfx/rect_f.h" | |
| 11 | |
| 12 namespace cc { | |
| 13 | |
| 14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, | |
| 15 const gfx::RectF& quad_vertex_rect) | |
| 16 : context_(context), | |
| 17 quad_vertices_vbo_(0), | |
| 18 quad_elements_vbo_(0) { | |
| 19 float vertices[] = { | |
| 20 quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f, | |
| 21 1.0f, quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, | |
| 22 0.0f, 0.0f, quad_vertex_rect.right(), quad_vertex_rect.y(), | |
| 23 0.0f, 1.0f, 0.0f, quad_vertex_rect.right(), | |
| 24 quad_vertex_rect.bottom(), 0.0f, 1.0f, 1.0f | |
| 25 }; | |
| 26 | |
| 27 struct Vertex { | |
| 28 float a_position[3]; | |
| 29 float a_texCoord[2]; | |
| 30 // Index of the vertex, divide by 4 to have the matrix for this quad. | |
| 31 float a_index; | |
| 32 }; | |
| 33 struct Quad { | |
| 34 Vertex v0, v1, v2, v3; | |
| 35 }; | |
| 36 struct QuadIndex { | |
| 37 uint16_t data[6]; | |
| 38 }; | |
| 39 | |
| 40 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed); | |
| 41 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), | |
| 42 struct_is_densely_packed); | |
| 43 | |
| 44 Quad quad_list[8]; | |
| 45 QuadIndex quad_index_list[8]; | |
| 46 for (int i = 0; i < 8; i++) { | |
| 47 Vertex v0 = { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f, | |
| 48 1.0f, i * 4.0f + 0.0f }; | |
| 49 Vertex v1 = { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, 0.0f, 0.0f, | |
| 50 i * 4.0f + 1.0f }; | |
| 51 Vertex v2 = { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, 1.0f, | |
| 52 0.0f, i * 4.0f + 2.0f }; | |
| 53 Vertex v3 = { quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, | |
| 54 1.0f, 1.0f, i * 4.0f + 3.0f }; | |
| 55 Quad x = { v0, v1, v2, v3 }; | |
| 56 quad_list[i] = x; | |
| 57 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, | |
| 58 2 + 4 * i }; | |
| 59 quad_index_list[i] = y; | |
| 60 } | |
| 61 | |
| 62 GLC(context_, quad_vertices_vbo_ = context_->createBuffer()); | |
| 63 GLC(context_, quad_elements_vbo_ = context_->createBuffer()); | |
| 64 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); | |
| 65 GLC(context_, | |
| 66 context_->bufferData( | |
| 67 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); | |
| 68 GLC(context_, | |
| 69 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); | |
| 70 GLC(context_, | |
| 71 context_->bufferData(GL_ELEMENT_ARRAY_BUFFER, | |
| 72 sizeof(quad_index_list), | |
| 73 quad_index_list, | |
| 74 GL_STATIC_DRAW)); | |
| 75 } | |
| 76 | |
| 77 GeometryBinding::~GeometryBinding() { | |
| 78 GLC(context_, context_->deleteBuffer(quad_vertices_vbo_)); | |
| 79 GLC(context_, context_->deleteBuffer(quad_elements_vbo_)); | |
| 80 } | |
| 81 | |
| 82 void GeometryBinding::PrepareForDraw() { | |
| 83 GLC(context_, | |
| 84 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); | |
| 85 | |
| 86 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); | |
| 87 GLC(context_, | |
| 88 context_->vertexAttribPointer( | |
| 89 PositionAttribLocation(), 3, GL_FLOAT, false, 6 * sizeof(float), 0)); | |
| 90 GLC(context_, | |
| 91 context_->vertexAttribPointer(TexCoordAttribLocation(), | |
| 92 2, | |
| 93 GL_FLOAT, | |
| 94 false, | |
| 95 6 * sizeof(float), | |
| 96 3 * sizeof(float))); | |
| 97 GLC(context_, | |
| 98 context_->vertexAttribPointer(TriangleIndexAttribLocation(), | |
| 99 1, | |
| 100 GL_FLOAT, | |
| 101 false, | |
| 102 6 * sizeof(float), | |
| 103 5 * sizeof(float))); | |
| 104 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); | |
| 105 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); | |
| 106 GLC(context_, | |
| 107 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); | |
| 108 } | |
| 109 | |
| 110 } // namespace cc | |
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