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1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/geometry_binding.h" | |
6 | |
7 #include "cc/gl_renderer.h" // For the GLC() macro. | |
8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | |
9 #include "third_party/khronos/GLES2/gl2.h" | |
10 #include "ui/gfx/rect_f.h" | |
11 | |
12 namespace cc { | |
13 | |
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, | |
15 const gfx::RectF& quad_vertex_rect) | |
16 : context_(context), | |
17 quad_vertices_vbo_(0), | |
18 quad_elements_vbo_(0) { | |
19 float vertices[] = { | |
20 quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f, | |
21 1.0f, quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, | |
22 0.0f, 0.0f, quad_vertex_rect.right(), quad_vertex_rect.y(), | |
23 0.0f, 1.0f, 0.0f, quad_vertex_rect.right(), | |
24 quad_vertex_rect.bottom(), 0.0f, 1.0f, 1.0f | |
25 }; | |
26 | |
27 struct Vertex { | |
28 float a_position[3]; | |
29 float a_texCoord[2]; | |
30 // Index of the vertex, divide by 4 to have the matrix for this quad. | |
31 float a_index; | |
32 }; | |
33 struct Quad { | |
34 Vertex v0, v1, v2, v3; | |
35 }; | |
36 struct QuadIndex { | |
37 uint16_t data[6]; | |
38 }; | |
39 | |
40 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed); | |
41 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), | |
42 struct_is_densely_packed); | |
43 | |
44 Quad quad_list[8]; | |
45 QuadIndex quad_index_list[8]; | |
46 for (int i = 0; i < 8; i++) { | |
47 Vertex v0 = { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f, | |
48 1.0f, i * 4.0f + 0.0f }; | |
49 Vertex v1 = { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, 0.0f, 0.0f, | |
50 i * 4.0f + 1.0f }; | |
51 Vertex v2 = { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, 1.0f, | |
52 0.0f, i * 4.0f + 2.0f }; | |
53 Vertex v3 = { quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, | |
54 1.0f, 1.0f, i * 4.0f + 3.0f }; | |
55 Quad x = { v0, v1, v2, v3 }; | |
56 quad_list[i] = x; | |
57 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, | |
58 2 + 4 * i }; | |
59 quad_index_list[i] = y; | |
60 } | |
61 | |
62 GLC(context_, quad_vertices_vbo_ = context_->createBuffer()); | |
63 GLC(context_, quad_elements_vbo_ = context_->createBuffer()); | |
64 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); | |
65 GLC(context_, | |
66 context_->bufferData( | |
67 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); | |
68 GLC(context_, | |
69 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); | |
70 GLC(context_, | |
71 context_->bufferData(GL_ELEMENT_ARRAY_BUFFER, | |
72 sizeof(quad_index_list), | |
73 quad_index_list, | |
74 GL_STATIC_DRAW)); | |
75 } | |
76 | |
77 GeometryBinding::~GeometryBinding() { | |
78 GLC(context_, context_->deleteBuffer(quad_vertices_vbo_)); | |
79 GLC(context_, context_->deleteBuffer(quad_elements_vbo_)); | |
80 } | |
81 | |
82 void GeometryBinding::PrepareForDraw() { | |
83 GLC(context_, | |
84 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); | |
85 | |
86 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); | |
87 GLC(context_, | |
88 context_->vertexAttribPointer( | |
89 PositionAttribLocation(), 3, GL_FLOAT, false, 6 * sizeof(float), 0)); | |
90 GLC(context_, | |
91 context_->vertexAttribPointer(TexCoordAttribLocation(), | |
92 2, | |
93 GL_FLOAT, | |
94 false, | |
95 6 * sizeof(float), | |
96 3 * sizeof(float))); | |
97 GLC(context_, | |
98 context_->vertexAttribPointer(TriangleIndexAttribLocation(), | |
99 1, | |
100 GL_FLOAT, | |
101 false, | |
102 6 * sizeof(float), | |
103 5 * sizeof(float))); | |
104 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); | |
105 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); | |
106 GLC(context_, | |
107 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); | |
108 } | |
109 | |
110 } // namespace cc | |
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