Index: Source/platform/graphics/BitmapPatternBase.cpp |
diff --git a/Source/platform/graphics/BitmapPatternBase.cpp b/Source/platform/graphics/BitmapPatternBase.cpp |
deleted file mode 100644 |
index 15f810879b51ef151300d8d68de7161fcb725a23..0000000000000000000000000000000000000000 |
--- a/Source/platform/graphics/BitmapPatternBase.cpp |
+++ /dev/null |
@@ -1,65 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "config.h" |
-#include "platform/graphics/BitmapPatternBase.h" |
- |
-#include "platform/graphics/skia/SkiaUtils.h" |
-#include "third_party/skia/include/core/SkCanvas.h" |
-#include "third_party/skia/include/core/SkShader.h" |
- |
-namespace blink { |
- |
-BitmapPatternBase::BitmapPatternBase(RepeatMode repeatMode, int64_t externalMemoryAllocated) : Pattern(repeatMode, externalMemoryAllocated) { } |
- |
-BitmapPatternBase::~BitmapPatternBase() { } |
- |
-PassRefPtr<SkShader> BitmapPatternBase::createShader() |
-{ |
- // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
- // repeats the last line of the image after drawing one tile. To avoid |
- // filling the space with arbitrary pixels, this workaround forces the |
- // image to have a line of transparent pixels on the "repeated" edge(s), |
- // thus causing extra space to be transparent filled. |
- SkShader::TileMode tileModeX = isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
- SkShader::TileMode tileModeY = isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
- int expandW = isRepeatX() ? 0 : 1; |
- int expandH = isRepeatY() ? 0 : 1; |
- |
- // Create a transparent bitmap 1 pixel wider and/or taller than the |
- // original, then copy the orignal into it. |
- // FIXME: Is there a better way to pad (not scale) an image in skia? |
- SkImageInfo info = this->getBitmapInfo(); |
- // we explicitly require non-opaquness, since we are going to add a transparent strip. |
- info = SkImageInfo::Make(info.width() + expandW, info.height() + expandH, info.colorType(), kPremul_SkAlphaType); |
- |
- SkBitmap bm2; |
- bm2.allocPixels(info); |
- bm2.eraseColor(SK_ColorTRANSPARENT); |
- SkCanvas canvas(bm2); |
- |
- SkPaint paint; |
- paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
- |
- this->drawBitmapToCanvas(canvas, paint); |
- |
- paint.setARGB(0x00, 0x00, 0x00, 0x00); |
- paint.setStyle(SkPaint::kFill_Style); |
- |
- if (!isRepeatX()) |
- canvas.drawRect(SkRect::MakeXYWH(info.width() - 1, 0, 1, info.height()), paint); |
- |
- if (!isRepeatY()) |
- canvas.drawRect(SkRect::MakeXYWH(0, info.height() - 1, info.width(), 1), paint); |
- |
- bm2.setImmutable(); |
- |
- adjustExternalMemoryAllocated(bm2.getSafeSize()); |
- |
- SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation); |
- |
- return adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix)); |
-} |
- |
-} // namespace |