| Index: Source/platform/graphics/BitmapPatternBase.cpp
|
| diff --git a/Source/platform/graphics/BitmapPatternBase.cpp b/Source/platform/graphics/BitmapPatternBase.cpp
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| deleted file mode 100644
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| index 15f810879b51ef151300d8d68de7161fcb725a23..0000000000000000000000000000000000000000
|
| --- a/Source/platform/graphics/BitmapPatternBase.cpp
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| +++ /dev/null
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| @@ -1,65 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -#include "platform/graphics/BitmapPatternBase.h"
|
| -
|
| -#include "platform/graphics/skia/SkiaUtils.h"
|
| -#include "third_party/skia/include/core/SkCanvas.h"
|
| -#include "third_party/skia/include/core/SkShader.h"
|
| -
|
| -namespace blink {
|
| -
|
| -BitmapPatternBase::BitmapPatternBase(RepeatMode repeatMode, int64_t externalMemoryAllocated) : Pattern(repeatMode, externalMemoryAllocated) { }
|
| -
|
| -BitmapPatternBase::~BitmapPatternBase() { }
|
| -
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| -PassRefPtr<SkShader> BitmapPatternBase::createShader()
|
| -{
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| - // Skia does not have a "draw the tile only once" option. Clamp_TileMode
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| - // repeats the last line of the image after drawing one tile. To avoid
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| - // filling the space with arbitrary pixels, this workaround forces the
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| - // image to have a line of transparent pixels on the "repeated" edge(s),
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| - // thus causing extra space to be transparent filled.
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| - SkShader::TileMode tileModeX = isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
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| - SkShader::TileMode tileModeY = isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
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| - int expandW = isRepeatX() ? 0 : 1;
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| - int expandH = isRepeatY() ? 0 : 1;
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| -
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| - // Create a transparent bitmap 1 pixel wider and/or taller than the
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| - // original, then copy the orignal into it.
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| - // FIXME: Is there a better way to pad (not scale) an image in skia?
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| - SkImageInfo info = this->getBitmapInfo();
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| - // we explicitly require non-opaquness, since we are going to add a transparent strip.
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| - info = SkImageInfo::Make(info.width() + expandW, info.height() + expandH, info.colorType(), kPremul_SkAlphaType);
|
| -
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| - SkBitmap bm2;
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| - bm2.allocPixels(info);
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| - bm2.eraseColor(SK_ColorTRANSPARENT);
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| - SkCanvas canvas(bm2);
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| -
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| - SkPaint paint;
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| - paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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| -
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| - this->drawBitmapToCanvas(canvas, paint);
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| -
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| - paint.setARGB(0x00, 0x00, 0x00, 0x00);
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| - paint.setStyle(SkPaint::kFill_Style);
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| -
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| - if (!isRepeatX())
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| - canvas.drawRect(SkRect::MakeXYWH(info.width() - 1, 0, 1, info.height()), paint);
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| -
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| - if (!isRepeatY())
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| - canvas.drawRect(SkRect::MakeXYWH(0, info.height() - 1, info.width(), 1), paint);
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| -
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| - bm2.setImmutable();
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| -
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| - adjustExternalMemoryAllocated(bm2.getSafeSize());
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| -
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| - SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation);
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| -
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| - return adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix));
|
| -}
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| -
|
| -} // namespace
|
|
|