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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "config.h" | |
6 #include "platform/graphics/ImagePattern.h" | |
7 | |
8 #include "platform/graphics/Image.h" | |
9 #include "platform/graphics/skia/SkiaUtils.h" | |
10 #include "third_party/skia/include/core/SkCanvas.h" | |
11 #include "third_party/skia/include/core/SkImage.h" | |
12 #include "third_party/skia/include/core/SkShader.h" | |
13 #include "third_party/skia/include/core/SkSurface.h" | |
14 | |
15 namespace blink { | |
16 | |
17 PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image, RepeatMod e repeatMode) | |
18 { | |
19 return adoptRef(new ImagePattern(image, repeatMode)); | |
20 } | |
21 | |
22 ImagePattern::ImagePattern(PassRefPtr<Image> image, RepeatMode repeatMode) | |
23 : Pattern(repeatMode) | |
24 , m_tileImage(image->imageForCurrentFrame()) | |
25 { | |
26 if (m_tileImage) { | |
27 // TODO(fmalita): mechanism to extract the actual SkImageInfo from an Sk Image? | |
28 const SkImageInfo info = | |
29 SkImageInfo::MakeN32Premul(m_tileImage->width(), m_tileImage->height ()); | |
30 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); | |
31 } | |
32 } | |
33 | |
34 PassRefPtr<SkShader> ImagePattern::createShader() | |
35 { | |
36 if (!m_tileImage) | |
37 return adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT)); | |
38 | |
39 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio n); | |
40 | |
41 if (isRepeatXY()) { | |
42 // Fast path: for repeatXY we just return a shader from the original ima ge. | |
43 return adoptRef(m_tileImage->newShader(SkShader::kRepeat_TileMode, | |
44 SkShader::kRepeat_TileMode, &localMatrix)); | |
45 } | |
46 | |
47 // Skia does not have a "draw the tile only once" option. Clamp_TileMode | |
f(malita)
2015/08/17 18:51:30
This is the legacy fallback code from BitmapPatter
| |
48 // repeats the last line of the image after drawing one tile. To avoid | |
49 // filling the space with arbitrary pixels, this workaround forces the | |
50 // image to have a line of transparent pixels on the "repeated" edge(s), | |
51 // thus causing extra space to be transparent filled. | |
52 SkShader::TileMode tileModeX = isRepeatX() | |
53 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; | |
54 SkShader::TileMode tileModeY = isRepeatY() | |
55 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; | |
56 int expandW = isRepeatX() ? 0 : 1; | |
57 int expandH = isRepeatY() ? 0 : 1; | |
58 | |
59 // Create a transparent image 1 pixel wider and/or taller than the | |
60 // original, then copy the orignal into it. | |
61 // FIXME: Is there a better way to pad (not scale) an image in skia? | |
62 RefPtr<SkSurface> surface = adoptRef(SkSurface::NewRasterN32Premul( | |
63 m_tileImage->width() + expandW, m_tileImage->height() + expandH)); | |
64 if (!surface) | |
65 return adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT)); | |
66 | |
67 surface->getCanvas()->clear(SK_ColorTRANSPARENT); | |
68 SkPaint paint; | |
69 paint.setXfermodeMode(SkXfermode::kSrc_Mode); | |
70 surface->getCanvas()->drawImage(m_tileImage.get(), 0, 0, &paint); | |
71 RefPtr<SkImage> expandedImage = adoptRef(surface->newImageSnapshot()); | |
72 | |
73 return adoptRef(expandedImage->newShader(tileModeX, tileModeY, &localMatrix) ); | |
74 } | |
75 | |
76 } // namespace | |
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