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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 #include "platform/graphics/ImagePattern.h" | |
| 7 | |
| 8 #include "platform/graphics/Image.h" | |
| 9 #include "platform/graphics/skia/SkiaUtils.h" | |
| 10 #include "third_party/skia/include/core/SkCanvas.h" | |
| 11 #include "third_party/skia/include/core/SkImage.h" | |
| 12 #include "third_party/skia/include/core/SkPicture.h" | |
| 13 #include "third_party/skia/include/core/SkPictureRecorder.h" | |
| 14 #include "third_party/skia/include/core/SkShader.h" | |
| 15 | |
| 16 namespace blink { | |
| 17 | |
| 18 PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image, RepeatMod e repeatMode) | |
| 19 { | |
| 20 return adoptRef(new ImagePattern(image, repeatMode)); | |
| 21 } | |
| 22 | |
| 23 ImagePattern::ImagePattern(PassRefPtr<Image> image, RepeatMode repeatMode) | |
| 24 : Pattern(repeatMode) | |
| 25 , m_tileImage(image->imageForCurrentFrame()) | |
| 26 { | |
| 27 if (m_tileImage) { | |
| 28 // TODO(fmalita): mechanism to extract the actual SkImageInfo from an Sk Image? | |
| 29 const SkImageInfo info = | |
| 30 SkImageInfo::MakeN32Premul(m_tileImage->width(), m_tileImage->height ()); | |
| 31 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); | |
| 32 } | |
| 33 } | |
| 34 | |
| 35 PassRefPtr<SkShader> ImagePattern::createShader() | |
| 36 { | |
| 37 if (!m_tileImage) | |
| 38 return adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT)); | |
| 39 | |
| 40 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio n); | |
| 41 | |
| 42 if (isRepeatXY()) { | |
| 43 return adoptRef(m_tileImage->newShader(SkShader::kRepeat_TileMode, | |
| 44 SkShader::kRepeat_TileMode, &localMatrix)); | |
| 45 } | |
| 46 | |
| 47 // Skia does not have a "draw the tile only once" option. Clamp_TileMode | |
| 48 // repeats the last line of the image after drawing one tile. To avoid | |
| 49 // filling the space with arbitrary pixels, this workaround forces the | |
| 50 // image to have a line of transparent pixels on the "repeated" edge(s), | |
| 51 // thus causing extra space to be transparent filled. | |
| 52 SkISize tileSize = SkISize::Make( | |
| 53 m_tileImage->width() + (isRepeatX() ? 0 : 1), | |
| 54 m_tileImage->height() + (isRepeatY() ? 0 : 1)); | |
| 55 | |
| 56 SkPictureRecorder recorder; | |
| 57 SkCanvas* canvas = | |
| 58 recorder.beginRecording(SkRect::MakeIWH(tileSize.width(), tileSize.heigh t())); | |
| 59 | |
| 60 SkPaint paint; | |
| 61 paint.setXfermodeMode(SkXfermode::kSrc_Mode); | |
| 62 canvas->drawImage(m_tileImage.get(), 0, 0, &paint); | |
| 63 RefPtr<SkPicture> tilePicture = adoptRef(recorder.endRecording()); | |
| 64 RefPtr<SkImage> tileImage = | |
| 65 adoptRef(SkImage::NewFromPicture(tilePicture.get(), tileSize, nullptr, n ullptr)); | |
|
Justin Novosad
2015/08/17 15:03:24
Why is it necessary to go through a picture here?
f(malita)
2015/08/17 15:09:30
It is a way to avoid record-time rasterization. N
| |
| 66 | |
| 67 if (!tileImage) | |
| 68 return adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT)); | |
| 69 | |
| 70 return adoptRef(tileImage->newShader( | |
| 71 isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode, | |
| 72 isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode, | |
| 73 &localMatrix)); | |
| 74 } | |
| 75 | |
| 76 } // namespace | |
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