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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/SkNativeGLContext.h" | 9 #include "gl/SkNativeGLContext.h" |
10 #include "SkWGL.h" | 10 #include "SkWGL.h" |
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79 SkDebugf("Could not create window.\n"); | 79 SkDebugf("Could not create window.\n"); |
80 return NULL; | 80 return NULL; |
81 } | 81 } |
82 | 82 |
83 if (!(fDeviceContext = GetDC(fWindow))) { | 83 if (!(fDeviceContext = GetDC(fWindow))) { |
84 SkDebugf("Could not get device context.\n"); | 84 SkDebugf("Could not get device context.\n"); |
85 this->destroyGLContext(); | 85 this->destroyGLContext(); |
86 return NULL; | 86 return NULL; |
87 } | 87 } |
88 | 88 |
89 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, true))) { | 89 // We don't want the core profile when using NV path rendering (since |
| 90 // NV path rendering relies on fixed function calls) |
| 91 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, |
| 92 !GR_GL_USE_NV_PATH_RENDERING)))
{ |
90 SkDebugf("Could not create rendering context.\n"); | 93 SkDebugf("Could not create rendering context.\n"); |
91 this->destroyGLContext(); | 94 this->destroyGLContext(); |
92 return NULL; | 95 return NULL; |
93 } | 96 } |
94 | 97 |
95 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { | 98 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { |
96 SkDebugf("Could not set the context.\n"); | 99 SkDebugf("Could not set the context.\n"); |
97 this->destroyGLContext(); | 100 this->destroyGLContext(); |
98 return NULL; | 101 return NULL; |
99 } | 102 } |
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111 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { | 114 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { |
112 SkDebugf("Could not create rendering context.\n"); | 115 SkDebugf("Could not create rendering context.\n"); |
113 } | 116 } |
114 } | 117 } |
115 | 118 |
116 void SkNativeGLContext::swapBuffers() const { | 119 void SkNativeGLContext::swapBuffers() const { |
117 if (!SwapBuffers(fDeviceContext)) { | 120 if (!SwapBuffers(fDeviceContext)) { |
118 SkDebugf("Could not complete SwapBuffers.\n"); | 121 SkDebugf("Could not complete SwapBuffers.\n"); |
119 } | 122 } |
120 } | 123 } |
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