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Side by Side Diff: src/gpu/gl/win/SkNativeGLContext_win.cpp

Issue 129033003: Fix GL context creation on Windows when NV path rendering (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 6 years, 11 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/SkNativeGLContext.h" 9 #include "gl/SkNativeGLContext.h"
10 #include "SkWGL.h" 10 #include "SkWGL.h"
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
79 SkDebugf("Could not create window.\n"); 79 SkDebugf("Could not create window.\n");
80 return NULL; 80 return NULL;
81 } 81 }
82 82
83 if (!(fDeviceContext = GetDC(fWindow))) { 83 if (!(fDeviceContext = GetDC(fWindow))) {
84 SkDebugf("Could not get device context.\n"); 84 SkDebugf("Could not get device context.\n");
85 this->destroyGLContext(); 85 this->destroyGLContext();
86 return NULL; 86 return NULL;
87 } 87 }
88 88
89 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, true))) { 89 // We don't want the core profile when using NV path rendering (since
90 // NV path rendering relies on fixed function calls)
91 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0,
92 !GR_GL_USE_NV_PATH_RENDERING))) {
90 SkDebugf("Could not create rendering context.\n"); 93 SkDebugf("Could not create rendering context.\n");
91 this->destroyGLContext(); 94 this->destroyGLContext();
92 return NULL; 95 return NULL;
93 } 96 }
94 97
95 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { 98 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) {
96 SkDebugf("Could not set the context.\n"); 99 SkDebugf("Could not set the context.\n");
97 this->destroyGLContext(); 100 this->destroyGLContext();
98 return NULL; 101 return NULL;
99 } 102 }
(...skipping 11 matching lines...) Expand all
111 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { 114 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) {
112 SkDebugf("Could not create rendering context.\n"); 115 SkDebugf("Could not create rendering context.\n");
113 } 116 }
114 } 117 }
115 118
116 void SkNativeGLContext::swapBuffers() const { 119 void SkNativeGLContext::swapBuffers() const {
117 if (!SwapBuffers(fDeviceContext)) { 120 if (!SwapBuffers(fDeviceContext)) {
118 SkDebugf("Could not complete SwapBuffers.\n"); 121 SkDebugf("Could not complete SwapBuffers.\n");
119 } 122 }
120 } 123 }
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