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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 129033003: Fix GL context creation on Windows when NV path rendering (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 #include "GrGLContext.h" 10 #include "GrGLContext.h"
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304 fHWAALineSupport = (kDesktop_GrGLBinding == binding); 304 fHWAALineSupport = (kDesktop_GrGLBinding == binding);
305 305
306 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); 306 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
307 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); 307 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
308 // Our render targets are always created with textures as the color 308 // Our render targets are always created with textures as the color
309 // attachment, hence this min: 309 // attachment, hence this min:
310 fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize); 310 fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize);
311 311
312 fPathRenderingSupport = GR_GL_USE_NV_PATH_RENDERING && 312 fPathRenderingSupport = GR_GL_USE_NV_PATH_RENDERING &&
313 ctxInfo.hasExtension("GL_NV_path_rendering"); 313 ctxInfo.hasExtension("GL_NV_path_rendering");
314 SkASSERT(!fPathRenderingSupport || fFixedFunctionSupport);
314 315
315 fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType; 316 fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
316 317
317 // Disable scratch texture reuse on Mali and Adreno devices 318 // Disable scratch texture reuse on Mali and Adreno devices
318 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && 319 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
319 kQualcomm_GrGLVendor != ctxInfo.vendor(); 320 kQualcomm_GrGLVendor != ctxInfo.vendor();
320 321
321 // Enable supported shader-related caps 322 // Enable supported shader-related caps
322 if (kDesktop_GrGLBinding == binding) { 323 if (kDesktop_GrGLBinding == binding) {
323 fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) || 324 fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
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654 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); 655 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
655 r.appendf("Fragment coord conventions support: %s\n", 656 r.appendf("Fragment coord conventions support: %s\n",
656 (fFragCoordsConventionSupport ? "YES": "NO")); 657 (fFragCoordsConventionSupport ? "YES": "NO"));
657 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 658 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
658 r.appendf("Use non-VBO for dynamic data: %s\n", 659 r.appendf("Use non-VBO for dynamic data: %s\n",
659 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 660 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
660 r.appendf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO")); 661 r.appendf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO"));
661 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO ")); 662 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
662 return r; 663 return r;
663 } 664 }
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