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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "webkit/gpu/webgraphicscontext3d_in_process_impl.h" | 5 #include "webkit/gpu/webgraphicscontext3d_in_process_impl.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <string> | 10 #include <string> |
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| 61 texture_(0), | 61 texture_(0), |
| 62 fbo_(0), | 62 fbo_(0), |
| 63 depth_stencil_buffer_(0), | 63 depth_stencil_buffer_(0), |
| 64 cached_width_(0), | 64 cached_width_(0), |
| 65 cached_height_(0), | 65 cached_height_(0), |
| 66 multisample_fbo_(0), | 66 multisample_fbo_(0), |
| 67 multisample_depth_stencil_buffer_(0), | 67 multisample_depth_stencil_buffer_(0), |
| 68 multisample_color_buffer_(0), | 68 multisample_color_buffer_(0), |
| 69 bound_fbo_(0), | 69 bound_fbo_(0), |
| 70 bound_texture_(0), | 70 bound_texture_(0), |
| 71 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 72 scanline_(0), | 71 scanline_(0), |
| 73 #endif | |
| 74 gl_context_(context), | 72 gl_context_(context), |
| 75 gl_surface_(surface), | 73 gl_surface_(surface), |
| 76 fragment_compiler_(0), | 74 fragment_compiler_(0), |
| 77 vertex_compiler_(0) { | 75 vertex_compiler_(0) { |
| 78 } | 76 } |
| 79 | 77 |
| 80 // All instances in a process that share resources are in the same share group. | 78 // All instances in a process that share resources are in the same share group. |
| 81 static base::LazyInstance< | 79 static base::LazyInstance< |
| 82 std::set<WebGraphicsContext3DInProcessImpl*> > | 80 std::set<WebGraphicsContext3DInProcessImpl*> > |
| 83 g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; | 81 g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; |
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| 96 if (attributes_.antialias) { | 94 if (attributes_.antialias) { |
| 97 glDeleteRenderbuffersEXT(1, &multisample_color_buffer_); | 95 glDeleteRenderbuffersEXT(1, &multisample_color_buffer_); |
| 98 if (attributes_.depth || attributes_.stencil) | 96 if (attributes_.depth || attributes_.stencil) |
| 99 glDeleteRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); | 97 glDeleteRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); |
| 100 glDeleteFramebuffersEXT(1, &multisample_fbo_); | 98 glDeleteFramebuffersEXT(1, &multisample_fbo_); |
| 101 } else { | 99 } else { |
| 102 if (attributes_.depth || attributes_.stencil) | 100 if (attributes_.depth || attributes_.stencil) |
| 103 glDeleteRenderbuffersEXT(1, &depth_stencil_buffer_); | 101 glDeleteRenderbuffersEXT(1, &depth_stencil_buffer_); |
| 104 } | 102 } |
| 105 glDeleteTextures(1, &texture_); | 103 glDeleteTextures(1, &texture_); |
| 106 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 107 if (scanline_) | 104 if (scanline_) |
| 108 delete[] scanline_; | 105 delete[] scanline_; |
| 109 #endif | |
| 110 glDeleteFramebuffersEXT(1, &fbo_); | 106 glDeleteFramebuffersEXT(1, &fbo_); |
| 111 | 107 |
| 112 gl_context_->ReleaseCurrent(gl_surface_.get()); | 108 gl_context_->ReleaseCurrent(gl_surface_.get()); |
| 113 gl_context_->Destroy(); | 109 gl_context_->Destroy(); |
| 114 gl_surface_->Destroy(); | 110 gl_surface_->Destroy(); |
| 115 | 111 |
| 116 for (ShaderSourceMap::iterator ii = shader_source_map_.begin(); | 112 for (ShaderSourceMap::iterator ii = shader_source_map_.begin(); |
| 117 ii != shader_source_map_.end(); ++ii) { | 113 ii != shader_source_map_.end(); ++ii) { |
| 118 if (ii->second) | 114 if (ii->second) |
| 119 delete ii->second; | 115 delete ii->second; |
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| 383 bool must_restore_fbo = false; | 379 bool must_restore_fbo = false; |
| 384 if (gl_surface_->IsOffscreen()) | 380 if (gl_surface_->IsOffscreen()) |
| 385 must_restore_fbo = AllocateOffscreenFrameBuffer(width, height); | 381 must_restore_fbo = AllocateOffscreenFrameBuffer(width, height); |
| 386 | 382 |
| 387 gl_surface_->Resize(gfx::Size(width, height)); | 383 gl_surface_->Resize(gfx::Size(width, height)); |
| 388 ClearRenderTarget(); | 384 ClearRenderTarget(); |
| 389 | 385 |
| 390 if (must_restore_fbo) | 386 if (must_restore_fbo) |
| 391 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | 387 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 392 | 388 |
| 393 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 394 if (scanline_) { | 389 if (scanline_) { |
| 395 delete[] scanline_; | 390 delete[] scanline_; |
| 396 scanline_ = 0; | 391 scanline_ = 0; |
| 397 } | 392 } |
| 398 scanline_ = new unsigned char[width * 4]; | 393 scanline_ = new unsigned char[width * 4]; |
| 399 #endif // FLIP_FRAMEBUFFER_VERTICALLY | |
| 400 } | 394 } |
| 401 | 395 |
| 402 bool WebGraphicsContext3DInProcessImpl::AllocateOffscreenFrameBuffer( | 396 bool WebGraphicsContext3DInProcessImpl::AllocateOffscreenFrameBuffer( |
| 403 int width, int height) { | 397 int width, int height) { |
| 404 GLenum target = GL_TEXTURE_2D; | 398 GLenum target = GL_TEXTURE_2D; |
| 405 | 399 |
| 406 if (!texture_) { | 400 if (!texture_) { |
| 407 // Generate the texture object | 401 // Generate the texture object |
| 408 texture_ = CreateTextureObject(target); | 402 texture_ = CreateTextureObject(target); |
| 409 // Generate the framebuffer object | 403 // Generate the framebuffer object |
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| 616 if (isScissorEnabled) | 610 if (isScissorEnabled) |
| 617 glEnable(GL_SCISSOR_TEST); | 611 glEnable(GL_SCISSOR_TEST); |
| 618 else | 612 else |
| 619 glDisable(GL_SCISSOR_TEST); | 613 glDisable(GL_SCISSOR_TEST); |
| 620 if (isDitherEnabled) | 614 if (isDitherEnabled) |
| 621 glEnable(GL_DITHER); | 615 glEnable(GL_DITHER); |
| 622 else | 616 else |
| 623 glDisable(GL_DITHER); | 617 glDisable(GL_DITHER); |
| 624 } | 618 } |
| 625 | 619 |
| 626 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 627 void WebGraphicsContext3DInProcessImpl::FlipVertically( | 620 void WebGraphicsContext3DInProcessImpl::FlipVertically( |
| 628 unsigned char* framebuffer, unsigned int width, unsigned int height) { | 621 unsigned char* framebuffer, unsigned int width, unsigned int height) { |
| 629 unsigned char* scanline = scanline_; | 622 unsigned char* scanline = scanline_; |
| 630 if (!scanline) | 623 if (!scanline) |
| 631 return; | 624 return; |
| 632 unsigned int row_bytes = width * 4; | 625 unsigned int row_bytes = width * 4; |
| 633 unsigned int count = height / 2; | 626 unsigned int count = height / 2; |
| 634 for (unsigned int i = 0; i < count; i++) { | 627 for (unsigned int i = 0; i < count; i++) { |
| 635 unsigned char* row_a = framebuffer + i * row_bytes; | 628 unsigned char* row_a = framebuffer + i * row_bytes; |
| 636 unsigned char* row_b = framebuffer + (height - i - 1) * row_bytes; | 629 unsigned char* row_b = framebuffer + (height - i - 1) * row_bytes; |
| 637 // FIXME: this is where the multiplication of the alpha | 630 // FIXME: this is where the multiplication of the alpha |
| 638 // channel into the color buffer will need to occur if the | 631 // channel into the color buffer will need to occur if the |
| 639 // user specifies the "premultiplyAlpha" flag in the context | 632 // user specifies the "premultiplyAlpha" flag in the context |
| 640 // creation attributes. | 633 // creation attributes. |
| 641 memcpy(scanline, row_b, row_bytes); | 634 memcpy(scanline, row_b, row_bytes); |
| 642 memcpy(row_b, row_a, row_bytes); | 635 memcpy(row_b, row_a, row_bytes); |
| 643 memcpy(row_a, scanline, row_bytes); | 636 memcpy(row_a, scanline, row_bytes); |
| 644 } | 637 } |
| 645 } | 638 } |
| 646 #endif | |
| 647 | 639 |
| 648 bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer( | 640 bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer( |
| 649 unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, | 641 unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, |
| 650 int width, int height) { | 642 int width, int height) { |
| 651 if (bufferSize != static_cast<size_t>(4 * width * height)) | 643 if (bufferSize != static_cast<size_t>(4 * width * height)) |
| 652 return false; | 644 return false; |
| 653 | 645 |
| 654 makeContextCurrent(); | 646 makeContextCurrent(); |
| 655 | 647 |
| 656 // Earlier versions of this code used the GPU to flip the | 648 // Earlier versions of this code used the GPU to flip the |
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| 689 } else { | 681 } else { |
| 690 glReadPixels(0, 0, width, height, | 682 glReadPixels(0, 0, width, height, |
| 691 GL_BGRA, GL_UNSIGNED_BYTE, pixels); | 683 GL_BGRA, GL_UNSIGNED_BYTE, pixels); |
| 692 } | 684 } |
| 693 | 685 |
| 694 if (must_restore_pack_alignment) | 686 if (must_restore_pack_alignment) |
| 695 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); | 687 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
| 696 | 688 |
| 697 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | 689 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 698 | 690 |
| 699 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 700 if (pixels) | 691 if (pixels) |
| 701 FlipVertically(pixels, width, height); | 692 FlipVertically(pixels, width, height); |
| 702 #endif | |
| 703 | 693 |
| 704 return true; | 694 return true; |
| 705 } | 695 } |
| 706 | 696 |
| 707 bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer( | 697 bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer( |
| 708 unsigned char* pixels, size_t bufferSize) { | 698 unsigned char* pixels, size_t bufferSize) { |
| 709 return readBackFramebuffer(pixels, bufferSize, fbo_, width(), height()); | 699 return readBackFramebuffer(pixels, bufferSize, fbo_, width(), height()); |
| 710 } | 700 } |
| 711 | 701 |
| 712 void WebGraphicsContext3DInProcessImpl::synthesizeGLError(WGC3Denum error) { | 702 void WebGraphicsContext3DInProcessImpl::synthesizeGLError(WGC3Denum error) { |
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| 1824 if (length > 1) { | 1814 if (length > 1) { |
| 1825 entry->translated_source.reset(new char[length]); | 1815 entry->translated_source.reset(new char[length]); |
| 1826 ShGetObjectCode(compiler, entry->translated_source.get()); | 1816 ShGetObjectCode(compiler, entry->translated_source.get()); |
| 1827 } | 1817 } |
| 1828 entry->is_valid = true; | 1818 entry->is_valid = true; |
| 1829 return true; | 1819 return true; |
| 1830 } | 1820 } |
| 1831 | 1821 |
| 1832 } // namespace gpu | 1822 } // namespace gpu |
| 1833 } // namespace webkit | 1823 } // namespace webkit |
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