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Side by Side Diff: src/gpu/GrBufferedDrawTarget.cpp

Issue 1288963004: ClearStencilClip in GrBatch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tiny Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBufferedDrawTarget.h" 8 #include "GrBufferedDrawTarget.h"
9 9
10 // We will use the reordering buffer, unless we have NVPR. 10 // We will use the reordering buffer, unless we have NVPR.
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
62 GrPipelineOptimizations opts; 62 GrPipelineOptimizations opts;
63 StateForPathDraw* state = this->createStateForPathDraw(pathProc, pipelineInf o, &opts); 63 StateForPathDraw* state = this->createStateForPathDraw(pathProc, pipelineInf o, &opts);
64 if (!state) { 64 if (!state) {
65 return; 65 return;
66 } 66 }
67 fCommands->recordDrawPaths(state, this, pathProc, pathRange, indices, indexT ype, 67 fCommands->recordDrawPaths(state, this, pathProc, pathRange, indices, indexT ype,
68 transformValues, transformType, count, stencilSet tings, 68 transformValues, transformType, count, stencilSet tings,
69 opts); 69 opts);
70 } 70 }
71 71
72 void GrBufferedDrawTarget::clearStencilClip(const SkIRect& rect,
73 bool insideClip,
74 GrRenderTarget* renderTarget) {
75 fCommands->recordClearStencilClip(rect, insideClip, renderTarget);
76 }
77
78 void GrBufferedDrawTarget::onReset() { 72 void GrBufferedDrawTarget::onReset() {
79 fCommands->reset(); 73 fCommands->reset();
80 fPathIndexBuffer.rewind(); 74 fPathIndexBuffer.rewind();
81 fPathTransformBuffer.rewind(); 75 fPathTransformBuffer.rewind();
82 76
83 fPrevState.reset(NULL); 77 fPrevState.reset(NULL);
84 // Note, fPrevState points into fPipelineBuffer's allocation, so we have to reset first. 78 // Note, fPrevState points into fPipelineBuffer's allocation, so we have to reset first.
85 // Furthermore, we have to reset fCommands before fPipelineBuffer too. 79 // Furthermore, we have to reset fCommands before fPipelineBuffer too.
86 if (fDrawID % kPipelineBufferHighWaterMark) { 80 if (fDrawID % kPipelineBufferHighWaterMark) {
87 fPipelineBuffer.rewind(); 81 fPipelineBuffer.rewind();
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119 *state->fPrimitiveProcesso r, 113 *state->fPrimitiveProcesso r,
120 state->fBatchTracker) && 114 state->fBatchTracker) &&
121 GrPipeline::AreEqual(*fPrevState->getPipeline(), *state->getPipeline(), false)) { 115 GrPipeline::AreEqual(*fPrevState->getPipeline(), *state->getPipeline(), false)) {
122 this->unallocState(state); 116 this->unallocState(state);
123 } else { 117 } else {
124 fPrevState.reset(state); 118 fPrevState.reset(state);
125 } 119 }
126 120
127 return fPrevState; 121 return fPrevState;
128 } 122 }
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