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Unified Diff: tools/SkBitmapRegionCanvas.cpp

Issue 1288963002: Provides multiple implementations of Android's SkBitmapRegionDecoder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Disable png subsets for SkImageDecoder Created 5 years, 3 months ago
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Index: tools/SkBitmapRegionCanvas.cpp
diff --git a/tools/SkBitmapRegionCanvas.cpp b/tools/SkBitmapRegionCanvas.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..2344d9020f8250299151640034bb4d7fae119744
--- /dev/null
+++ b/tools/SkBitmapRegionCanvas.cpp
@@ -0,0 +1,189 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkBitmapRegionCanvas.h"
+#include "SkCanvas.h"
+#include "SkScanlineDecoder.h"
+
+SkBitmapRegionCanvas::SkBitmapRegionCanvas(SkScanlineDecoder* decoder)
+ : INHERITED(decoder->getInfo().width(), decoder->getInfo().height())
+ , fDecoder(decoder)
+{}
+
+/*
+ * Chooses the correct image subset offsets and dimensions for the partial decode.
+ */
+static inline void set_subset_region(int inputOffset, int inputDimension,
+ int imageOriginalDimension, int* imageSubsetOffset, int* outOffset,
+ int* imageSubsetDimension) {
+
+ // This must be at least zero, we can't start decoding the image at a negative coordinate.
+ *imageSubsetOffset = SkTMax(0, inputOffset);
+
+ // If inputOffset is less than zero, we decode to an offset location in the output bitmap.
+ *outOffset = *imageSubsetOffset - inputOffset;
+
+ // Use imageSusetOffset to make sure we don't decode pixels past the edge of the image.
+ // Use outOffset to make sure we don't decode pixels past the edge of the region.
+ *imageSubsetDimension = SkTMin(imageOriginalDimension - *imageSubsetOffset,
+ inputDimension - *outOffset);
+}
+
+/*
+ * Returns a scaled dimension based on the original dimension and the sample size.
+ * TODO: Share this implementation with SkScaledCodec.
+ */
+static int get_scaled_dimension(int srcDimension, int sampleSize) {
+ if (sampleSize > srcDimension) {
+ return 1;
+ }
+ return srcDimension / sampleSize;
+}
+
+/*
+ * Three differences from the Android version:
+ * Returns a Skia bitmap instead of an Android bitmap.
+ * Android version attempts to reuse a recycled bitmap.
+ * Removed the options object and used parameters for color type and
+ * sample size.
+ */
+SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY,
+ int inputWidth, int inputHeight,
+ int sampleSize,
+ SkColorType dstColorType) {
+ // Reject color types not supported by this method
+ if (kIndex_8_SkColorType == dstColorType || kGray_8_SkColorType == dstColorType) {
+ SkDebugf("Error: Color type not supported.\n");
+ return nullptr;
+ }
+
+ // The client may not necessarily request a region that is fully within
+ // the image. We may need to do some calculation to determine what part
+ // of the image to decode.
+
+ // The left offset of the portion of the image we want, where zero
+ // indicates the left edge of the image.
+ int imageSubsetX;
+
+ // The size of the output bitmap is determined by the size of the
+ // requested region, not by the size of the intersection of the region
+ // and the image dimensions. If inputX is negative, we will need to
+ // place decoded pixels into the output bitmap starting at a left offset.
+ // If this is non-zero, imageSubsetX must be zero.
+ int outX;
+
+ // The width of the portion of the image that we will write to the output
+ // bitmap. If the region is not fully contained within the image, this
+ // will not be the same as inputWidth.
+ int imageSubsetWidth;
+ set_subset_region(inputX, inputWidth, this->width(), &imageSubsetX, &outX, &imageSubsetWidth);
+
+ // The top offset of the portion of the image we want, where zero
+ // indicates the top edge of the image.
+ int imageSubsetY;
+
+ // The size of the output bitmap is determined by the size of the
+ // requested region, not by the size of the intersection of the region
+ // and the image dimensions. If inputY is negative, we will need to
+ // place decoded pixels into the output bitmap starting at a top offset.
+ // If this is non-zero, imageSubsetY must be zero.
+ int outY;
+
+ // The height of the portion of the image that we will write to the output
+ // bitmap. If the region is not fully contained within the image, this
+ // will not be the same as inputHeight.
+ int imageSubsetHeight;
+ set_subset_region(inputY, inputHeight, this->height(), &imageSubsetY, &outY,
+ &imageSubsetHeight);
+
+ if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) {
+ SkDebugf("Error: Region must intersect part of the image.\n");
+ return nullptr;
+ }
+
+ // Create the image info for the decode
+ SkAlphaType dstAlphaType = fDecoder->getInfo().alphaType();
+ if (kUnpremul_SkAlphaType == dstAlphaType) {
+ dstAlphaType = kPremul_SkAlphaType;
+ }
+ SkImageInfo decodeInfo = SkImageInfo::Make(this->width(), this->height(),
+ dstColorType, dstAlphaType);
+
+ // Start the scanline decoder
+ SkCodec::Result r = fDecoder->start(decodeInfo);
+ if (SkCodec::kSuccess != r) {
+ SkDebugf("Error: Could not start scanline decoder.\n");
+ return nullptr;
+ }
+
+ // Allocate a bitmap for the unscaled decode
+ SkBitmap tmp;
+ SkImageInfo tmpInfo = decodeInfo.makeWH(this->width(), imageSubsetHeight);
+ if (!tmp.tryAllocPixels(tmpInfo)) {
+ SkDebugf("Error: Could not allocate pixels.\n");
+ return nullptr;
+ }
+
+ // Skip the unneeded rows
+ if (SkCodec::kSuccess != fDecoder->skipScanlines(imageSubsetY)) {
+ SkDebugf("Error: Failed to skip scanlines.\n");
+ return nullptr;
+ }
+
+ // Decode the necessary rows
+ SkCodec::Result result = fDecoder->getScanlines(tmp.getAddr(0, 0), imageSubsetHeight,
+ tmp.rowBytes());
+ switch (result) {
+ case SkCodec::kSuccess:
+ case SkCodec::kIncompleteInput:
+ break;
+ default:
+ SkDebugf("Error: Failed to get scanlines.\n");
+ return nullptr;
+ }
+
+ // Calculate the size of the output
+ const int outWidth = get_scaled_dimension(inputWidth, sampleSize);
+ const int outHeight = get_scaled_dimension(inputHeight, sampleSize);
+
+ // Initialize the destination bitmap
+ SkAutoTDelete<SkBitmap> bitmap(new SkBitmap());
+ SkImageInfo dstInfo = decodeInfo.makeWH(outWidth, outHeight);
+ if (!bitmap->tryAllocPixels(dstInfo)) {
+ SkDebugf("Error: Could not allocate pixels.\n");
+ return nullptr;
+ }
+
+ // Zero the bitmap if the region is not completely within the image.
+ // TODO (msarett): Can we make this faster by implementing it to only
+ // zero parts of the image that we won't overwrite with
+ // pixels?
+ // TODO (msarett): This could be skipped if memory is zero initialized.
+ // This would matter if this code is moved to Android and
+ // uses Android bitmaps.
+ if (0 != outX || 0 != outY ||
+ inputX + inputWidth > this->width() ||
+ inputY + inputHeight > this->height()) {
+ bitmap->eraseColor(0);
+ }
+
+ // Use a canvas to crop and scale to the destination bitmap
+ SkCanvas canvas(*bitmap);
+ // TODO (msarett): Maybe we can take advantage of the fact that SkRect uses floats?
+ SkRect src = SkRect::MakeXYWH((SkScalar) imageSubsetX, (SkScalar) 0,
+ (SkScalar) imageSubsetWidth, (SkScalar) imageSubsetHeight);
+ SkRect dst = SkRect::MakeXYWH((SkScalar) (outX / sampleSize), (SkScalar) (outY / sampleSize),
+ (SkScalar) get_scaled_dimension(imageSubsetWidth, sampleSize),
+ (SkScalar) get_scaled_dimension(imageSubsetHeight, sampleSize));
+ SkPaint paint;
+ // Overwrite the dst with the src pixels
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+ // TODO (msarett): Test multiple filter qualities. kNone is the default.
+ canvas.drawBitmapRect(tmp, src, dst, &paint);
+
+ return bitmap.detach();
+}
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