| Index: tools/SkBitmapRegionCanvas.cpp
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| diff --git a/tools/SkBitmapRegionCanvas.cpp b/tools/SkBitmapRegionCanvas.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..2344d9020f8250299151640034bb4d7fae119744
|
| --- /dev/null
|
| +++ b/tools/SkBitmapRegionCanvas.cpp
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| @@ -0,0 +1,189 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkBitmapRegionCanvas.h"
|
| +#include "SkCanvas.h"
|
| +#include "SkScanlineDecoder.h"
|
| +
|
| +SkBitmapRegionCanvas::SkBitmapRegionCanvas(SkScanlineDecoder* decoder)
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| + : INHERITED(decoder->getInfo().width(), decoder->getInfo().height())
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| + , fDecoder(decoder)
|
| +{}
|
| +
|
| +/*
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| + * Chooses the correct image subset offsets and dimensions for the partial decode.
|
| + */
|
| +static inline void set_subset_region(int inputOffset, int inputDimension,
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| + int imageOriginalDimension, int* imageSubsetOffset, int* outOffset,
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| + int* imageSubsetDimension) {
|
| +
|
| + // This must be at least zero, we can't start decoding the image at a negative coordinate.
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| + *imageSubsetOffset = SkTMax(0, inputOffset);
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| +
|
| + // If inputOffset is less than zero, we decode to an offset location in the output bitmap.
|
| + *outOffset = *imageSubsetOffset - inputOffset;
|
| +
|
| + // Use imageSusetOffset to make sure we don't decode pixels past the edge of the image.
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| + // Use outOffset to make sure we don't decode pixels past the edge of the region.
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| + *imageSubsetDimension = SkTMin(imageOriginalDimension - *imageSubsetOffset,
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| + inputDimension - *outOffset);
|
| +}
|
| +
|
| +/*
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| + * Returns a scaled dimension based on the original dimension and the sample size.
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| + * TODO: Share this implementation with SkScaledCodec.
|
| + */
|
| +static int get_scaled_dimension(int srcDimension, int sampleSize) {
|
| + if (sampleSize > srcDimension) {
|
| + return 1;
|
| + }
|
| + return srcDimension / sampleSize;
|
| +}
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| +
|
| +/*
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| + * Three differences from the Android version:
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| + * Returns a Skia bitmap instead of an Android bitmap.
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| + * Android version attempts to reuse a recycled bitmap.
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| + * Removed the options object and used parameters for color type and
|
| + * sample size.
|
| + */
|
| +SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY,
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| + int inputWidth, int inputHeight,
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| + int sampleSize,
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| + SkColorType dstColorType) {
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| + // Reject color types not supported by this method
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| + if (kIndex_8_SkColorType == dstColorType || kGray_8_SkColorType == dstColorType) {
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| + SkDebugf("Error: Color type not supported.\n");
|
| + return nullptr;
|
| + }
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| +
|
| + // The client may not necessarily request a region that is fully within
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| + // the image. We may need to do some calculation to determine what part
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| + // of the image to decode.
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| +
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| + // The left offset of the portion of the image we want, where zero
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| + // indicates the left edge of the image.
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| + int imageSubsetX;
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| +
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| + // The size of the output bitmap is determined by the size of the
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| + // requested region, not by the size of the intersection of the region
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| + // and the image dimensions. If inputX is negative, we will need to
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| + // place decoded pixels into the output bitmap starting at a left offset.
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| + // If this is non-zero, imageSubsetX must be zero.
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| + int outX;
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| +
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| + // The width of the portion of the image that we will write to the output
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| + // bitmap. If the region is not fully contained within the image, this
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| + // will not be the same as inputWidth.
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| + int imageSubsetWidth;
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| + set_subset_region(inputX, inputWidth, this->width(), &imageSubsetX, &outX, &imageSubsetWidth);
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| +
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| + // The top offset of the portion of the image we want, where zero
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| + // indicates the top edge of the image.
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| + int imageSubsetY;
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| +
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| + // The size of the output bitmap is determined by the size of the
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| + // requested region, not by the size of the intersection of the region
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| + // and the image dimensions. If inputY is negative, we will need to
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| + // place decoded pixels into the output bitmap starting at a top offset.
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| + // If this is non-zero, imageSubsetY must be zero.
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| + int outY;
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| +
|
| + // The height of the portion of the image that we will write to the output
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| + // bitmap. If the region is not fully contained within the image, this
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| + // will not be the same as inputHeight.
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| + int imageSubsetHeight;
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| + set_subset_region(inputY, inputHeight, this->height(), &imageSubsetY, &outY,
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| + &imageSubsetHeight);
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| +
|
| + if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) {
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| + SkDebugf("Error: Region must intersect part of the image.\n");
|
| + return nullptr;
|
| + }
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| +
|
| + // Create the image info for the decode
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| + SkAlphaType dstAlphaType = fDecoder->getInfo().alphaType();
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| + if (kUnpremul_SkAlphaType == dstAlphaType) {
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| + dstAlphaType = kPremul_SkAlphaType;
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| + }
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| + SkImageInfo decodeInfo = SkImageInfo::Make(this->width(), this->height(),
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| + dstColorType, dstAlphaType);
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| +
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| + // Start the scanline decoder
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| + SkCodec::Result r = fDecoder->start(decodeInfo);
|
| + if (SkCodec::kSuccess != r) {
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| + SkDebugf("Error: Could not start scanline decoder.\n");
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| + return nullptr;
|
| + }
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| +
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| + // Allocate a bitmap for the unscaled decode
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| + SkBitmap tmp;
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| + SkImageInfo tmpInfo = decodeInfo.makeWH(this->width(), imageSubsetHeight);
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| + if (!tmp.tryAllocPixels(tmpInfo)) {
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| + SkDebugf("Error: Could not allocate pixels.\n");
|
| + return nullptr;
|
| + }
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| +
|
| + // Skip the unneeded rows
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| + if (SkCodec::kSuccess != fDecoder->skipScanlines(imageSubsetY)) {
|
| + SkDebugf("Error: Failed to skip scanlines.\n");
|
| + return nullptr;
|
| + }
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| +
|
| + // Decode the necessary rows
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| + SkCodec::Result result = fDecoder->getScanlines(tmp.getAddr(0, 0), imageSubsetHeight,
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| + tmp.rowBytes());
|
| + switch (result) {
|
| + case SkCodec::kSuccess:
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| + case SkCodec::kIncompleteInput:
|
| + break;
|
| + default:
|
| + SkDebugf("Error: Failed to get scanlines.\n");
|
| + return nullptr;
|
| + }
|
| +
|
| + // Calculate the size of the output
|
| + const int outWidth = get_scaled_dimension(inputWidth, sampleSize);
|
| + const int outHeight = get_scaled_dimension(inputHeight, sampleSize);
|
| +
|
| + // Initialize the destination bitmap
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| + SkAutoTDelete<SkBitmap> bitmap(new SkBitmap());
|
| + SkImageInfo dstInfo = decodeInfo.makeWH(outWidth, outHeight);
|
| + if (!bitmap->tryAllocPixels(dstInfo)) {
|
| + SkDebugf("Error: Could not allocate pixels.\n");
|
| + return nullptr;
|
| + }
|
| +
|
| + // Zero the bitmap if the region is not completely within the image.
|
| + // TODO (msarett): Can we make this faster by implementing it to only
|
| + // zero parts of the image that we won't overwrite with
|
| + // pixels?
|
| + // TODO (msarett): This could be skipped if memory is zero initialized.
|
| + // This would matter if this code is moved to Android and
|
| + // uses Android bitmaps.
|
| + if (0 != outX || 0 != outY ||
|
| + inputX + inputWidth > this->width() ||
|
| + inputY + inputHeight > this->height()) {
|
| + bitmap->eraseColor(0);
|
| + }
|
| +
|
| + // Use a canvas to crop and scale to the destination bitmap
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| + SkCanvas canvas(*bitmap);
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| + // TODO (msarett): Maybe we can take advantage of the fact that SkRect uses floats?
|
| + SkRect src = SkRect::MakeXYWH((SkScalar) imageSubsetX, (SkScalar) 0,
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| + (SkScalar) imageSubsetWidth, (SkScalar) imageSubsetHeight);
|
| + SkRect dst = SkRect::MakeXYWH((SkScalar) (outX / sampleSize), (SkScalar) (outY / sampleSize),
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| + (SkScalar) get_scaled_dimension(imageSubsetWidth, sampleSize),
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| + (SkScalar) get_scaled_dimension(imageSubsetHeight, sampleSize));
|
| + SkPaint paint;
|
| + // Overwrite the dst with the src pixels
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| + paint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
| + // TODO (msarett): Test multiple filter qualities. kNone is the default.
|
| + canvas.drawBitmapRect(tmp, src, dst, &paint);
|
| +
|
| + return bitmap.detach();
|
| +}
|
|
|