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Side by Side Diff: src/utils/SkBitmapRegionCanvas.h

Issue 1288963002: Provides multiple implementations of Android's SkBitmapRegionDecoder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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1 /*
2 * Copyright (C) 2015 The Android Open Source Project
scroggo 2015/08/13 16:53:07 This is the wrong header. If this is new code in S
msarett 2015/08/13 18:10:23 You're right. BitmapRegionSampler needs the Andro
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkBitmap.h"
18 #include "SkBitmapRegionDecoder.h"
19 #include "SkScanlineDecoder.h"
20
21 /*
22 * This class implements SkBitmapRegionDecoder using SkCanvas.
scroggo 2015/08/13 16:53:07 by drawing to an SkCanvas?
msarett 2015/08/13 18:10:23 Done.
23 */
24 class SkBitmapRegionCanvas : public SkBitmapRegionDecoder {
25 public:
26
27 /*
28 * This has several key differences from the Android version:
scroggo 2015/08/13 16:53:07 I think it's probably good to contrast with the an
msarett 2015/08/13 18:10:23 Added comments on the parameters to the base class
29 * Returns a Skia bitmap instead of an Android bitmap.
30 * Android version attempts to reuse a recycled bitmap.
31 */
32 SkBitmap* decodeRegion(int start_x, int start_y, int width, int height,
scroggo 2015/08/13 16:53:07 Out of curiosity, why does this return a pointer t
msarett 2015/08/13 18:10:23 The reason this returns an SkBitmap* is that I was
33 int sampleSize, SkColorType prefColorType) override;
34
35 SkBitmapRegionCanvas(SkScanlineDecoder* decoder);
scroggo 2015/08/13 16:53:07 nit: We usually put constructors first, I believe
msarett 2015/08/13 18:10:23 Done.
36
37 ~SkBitmapRegionCanvas() {}
scroggo 2015/08/13 16:53:07 Is this necessary? I think the compiler will gener
msarett 2015/08/13 18:10:23 Done.
38
39 private:
40
41 SkAutoTDelete<SkScanlineDecoder> fDecoder;
42
43 typedef SkBitmapRegionDecoder INHERITED;
44
45 };
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