Index: src/gpu/GrStencilAndCoverPathRenderer.cpp |
diff --git a/src/gpu/GrStencilAndCoverPathRenderer.cpp b/src/gpu/GrStencilAndCoverPathRenderer.cpp |
index f871c3da7328b23b163ea8fda8231f9bb38b7f7e..6cd982c515bef2642d9a77db9c93681dacce9f61 100644 |
--- a/src/gpu/GrStencilAndCoverPathRenderer.cpp |
+++ b/src/gpu/GrStencilAndCoverPathRenderer.cpp |
@@ -102,7 +102,7 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) { |
if (path.isInverseFillType()) { |
GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, |
- kZero_StencilOp, |
+ kKeep_StencilOp, |
kZero_StencilOp, |
// We know our rect will hit pixels outside the clip and the user bits will be 0 |
// outside the clip. So we can't just fill where the user bits are 0. We also need to |
@@ -141,7 +141,7 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) { |
} else { |
GR_STATIC_CONST_SAME_STENCIL(kStencilPass, |
kZero_StencilOp, |
- kZero_StencilOp, |
+ kKeep_StencilOp, |
kNotEqual_StencilFunc, |
0xffff, |
0x0000, |