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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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2111 | 2111 |
2112 GrGLint ref = settings.funcRef(grFace); | 2112 GrGLint ref = settings.funcRef(grFace); |
2113 GrGLint mask = settings.funcMask(grFace); | 2113 GrGLint mask = settings.funcMask(grFace); |
2114 GrGLint writeMask = settings.writeMask(grFace); | 2114 GrGLint writeMask = settings.writeMask(grFace); |
2115 | 2115 |
2116 if (GR_GL_FRONT_AND_BACK == glFace) { | 2116 if (GR_GL_FRONT_AND_BACK == glFace) { |
2117 // we call the combined func just in case separate stencil is not | 2117 // we call the combined func just in case separate stencil is not |
2118 // supported. | 2118 // supported. |
2119 GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); | 2119 GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); |
2120 GR_GL_CALL(gl, StencilMask(writeMask)); | 2120 GR_GL_CALL(gl, StencilMask(writeMask)); |
2121 GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp)); | 2121 GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); |
Chris Dalton
2015/08/18 19:33:11
I'm not sure it seems correct to modify this part.
vbuzinov
2015/08/21 12:16:57
Chris, stencil settings don't contain a separate v
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2122 } else { | 2122 } else { |
2123 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); | 2123 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
2124 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); | 2124 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
2125 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp)); | 2125 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp) ); |
2126 } | 2126 } |
2127 } | 2127 } |
2128 } | 2128 } |
2129 | 2129 |
2130 void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { | 2130 void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { |
2131 if (fHWStencilSettings != stencilSettings) { | 2131 if (fHWStencilSettings != stencilSettings) { |
2132 if (stencilSettings.isDisabled()) { | 2132 if (stencilSettings.isDisabled()) { |
2133 if (kNo_TriState != fHWStencilTestEnabled) { | 2133 if (kNo_TriState != fHWStencilTestEnabled) { |
2134 GL_CALL(Disable(GR_GL_STENCIL_TEST)); | 2134 GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
2135 fHWStencilTestEnabled = kNo_TriState; | 2135 fHWStencilTestEnabled = kNo_TriState; |
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3196 this->setVertexArrayID(gpu, 0); | 3196 this->setVertexArrayID(gpu, 0); |
3197 } | 3197 } |
3198 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3198 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3199 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3199 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3200 fDefaultVertexArrayAttribState.resize(attrCount); | 3200 fDefaultVertexArrayAttribState.resize(attrCount); |
3201 } | 3201 } |
3202 attribState = &fDefaultVertexArrayAttribState; | 3202 attribState = &fDefaultVertexArrayAttribState; |
3203 } | 3203 } |
3204 return attribState; | 3204 return attribState; |
3205 } | 3205 } |
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