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Side by Side Diff: Source/web/painting/ContinuousPainter.h

Issue 1288623004: Devtools: Remove continuous repainting feature (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase Created 5 years, 4 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following disclaimer
13 * in the documentation and/or other materials provided with the
14 * distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY GOOGLE INC. AND ITS CONTRIBUTORS
17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC.
20 * OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #ifndef ContinuousPainter_h
30 #define ContinuousPainter_h
31
32 namespace blink {
33 class GraphicsLayer;
34
35 // This class is responsible for calling setNeedsDisplay on all
36 // GraphicsLayers in continuous painting mode.
37 class ContinuousPainter {
38 public:
39 // Calls setNeedsDisplay on the layer, then recursively calls
40 // on mask layers, replica layers and all child layers.
41 // Overlays are excluded, because they impact the page paint time metric.
42 static void setNeedsDisplayRecursive(GraphicsLayer*, GraphicsLayer* overlay) ;
43 };
44
45 } // namespace blink
46
47 #endif
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