Index: shell/native_application_support.cc |
diff --git a/shell/native_application_support.cc b/shell/native_application_support.cc |
index d3887dcc50ca9bf5a4e5684d0f7489f24de0b6be..f19d3741bcb120df49d5be3e05557789f35a0416 100644 |
--- a/shell/native_application_support.cc |
+++ b/shell/native_application_support.cc |
@@ -17,6 +17,8 @@ |
#include "mojo/public/platform/native/gles2_impl_oes_vertex_array_object_thunks.h" |
#include "mojo/public/platform/native/gles2_impl_thunks.h" |
#include "mojo/public/platform/native/gles2_thunks.h" |
+#include "mojo/public/platform/native/mgl_onscreen_thunks.h" |
+#include "mojo/public/platform/native/mgl_thunks.h" |
#include "mojo/public/platform/native/system_impl_private_thunks.h" |
#include "mojo/public/platform/native/system_thunks.h" |
@@ -105,6 +107,12 @@ bool RunNativeApplication( |
SetThunks(MojoMakeGLES2ImplChromiumTextureMailboxThunks, |
"MojoSetGLES2ImplChromiumTextureMailboxThunks", app_library); |
} |
+ SetThunks(MojoMakeMGLThunks, "MojoSetMGLThunks", app_library); |
viettrungluu
2015/08/12 02:48:10
I suppose the conditional for the GLES2 control th
jamesr
2015/08/13 19:42:27
I made the MGL onscreen thunks conditional on the
|
+ |
+ // TODO(jamesr): We should only need to expose these on apps that need to draw |
+ // to the screen like the system compositor. |
+ SetThunks(MojoMakeMGLOnscreenThunks, "MojoSetMGLOnscreenThunks", app_library); |
viettrungluu
2015/08/12 02:48:10
And presumably this would also be conditional on t
|
+ |
// Unlike system thunks, we don't warn on a lack of GLES2 thunks because |
// not everything is a visual app. |