Index: mojo/gles2/mgl_impl.cc |
diff --git a/mojo/gles2/mgl_impl.cc b/mojo/gles2/mgl_impl.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d35faea842a490d0dfa9eea15fad53076fda382f |
--- /dev/null |
+++ b/mojo/gles2/mgl_impl.cc |
@@ -0,0 +1,71 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "mojo/public/c/gles2/gles2.h" |
+#include "mojo/public/c/gpu/MGL/mgl.h" |
+#include "mojo/public/c/gpu/MGL/mgl_onscreen.h" |
+#include "mojo/public/cpp/system/message_pipe.h" |
+ |
+// This file implements the MGL and MGL onscreen entry points exposed to the |
viettrungluu
2015/08/12 02:48:10
nit: I think you should put the file-level comment
|
+// Mojo application by the shell. |
+// |
+// TODO(jamesr): These entry points are implemented on top of the MojoGLES2 |
+// family, which for control functions is backwards. The MojoGLES2 control |
+// entry points |
viettrungluu
2015/08/12 02:48:10
nit: rewrap this comment?
|
+// should be implemented on top of these entry points while we deprecate them. |
+extern "C" { |
viettrungluu
2015/08/12 02:48:10
nit: blank line after this one, and maybe also bef
|
+MGLContext MGLCreateContext(MGLOpenGLAPIVersion version, |
+ MojoHandle command_buffer_handle, |
+ MGLContext share_group, |
+ MGLContextLostCallback lost_callback, |
+ void* lost_callback_closure, |
+ const struct MojoAsyncWaiter* async_waiter) { |
+ // TODO(jamesr): Support ES 3.0 / 3.1 where possible. |
+ if (version != MGL_API_VERSION_GLES2) { |
+ MojoClose(command_buffer_handle); |
+ return MGL_NO_CONTEXT; |
+ } |
+ // TODO(jamesr): Plumb through share groups. |
+ if (share_group != MGL_NO_CONTEXT) { |
+ MojoClose(command_buffer_handle); |
+ return MGL_NO_CONTEXT; |
+ } |
+ |
+ return reinterpret_cast<MGLContext>( |
+ MojoGLES2CreateContext(command_buffer_handle, lost_callback, |
+ lost_callback_closure, async_waiter)); |
+} |
+ |
+void MGLDestroyContext(MGLContext context) { |
+ MojoGLES2DestroyContext(reinterpret_cast<MojoGLES2Context>(context)); |
+} |
+ |
+int MGLMakeCurrent(MGLContext context) { |
+ MojoGLES2MakeCurrent(reinterpret_cast<MojoGLES2Context>(context)); |
+ // TODO(jamesr): Plumb through loss information through the return value. |
+ return 0; |
viettrungluu
2015/08/12 02:48:10
Aha, so your comment in the header about MGLMakeCu
|
+} |
+ |
+MGLContext MGLGetCurrentContext() { |
+ // TODO(jamesr): Implement. |
+ return MGL_NO_CONTEXT; |
+} |
+ |
+// TODO(jamesr): Hack - this symbol is defined in //mojo/gles2/gles2_impl.cc. |
+// What should really happen here is this should call into the data structure |
+// underlying MGLContext, but that can't happen until control is inverted. |
+void MojoGLES2glResizeCHROMIUM(uint32_t width, |
+ uint32_t height, |
+ float scale_factor); |
+ |
+void MGLResizeSurface(uint32_t width, uint32_t height) { |
+ // TODO(jamesr): Implement |
+ MojoGLES2glResizeCHROMIUM(width, height, 1.f); |
+} |
+ |
+void MGLSwapBuffers() { |
+ MojoGLES2SwapBuffers(); |
+} |
+ |
+} // extern "C" |