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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 // This file contains Chromium-specific GLES2 declarations. | 11 // This file contains Mojo-specific GLES2 declarations. |
12 | 12 |
13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 13 #ifndef GPU_GLES2_GL2MOJO_AUTOGEN_H_ |
14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 14 #define GPU_GLES2_GL2MOJO_AUTOGEN_H_ |
15 | 15 |
16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
17 #define glAttachShader GLES2_GET_FUN(AttachShader) | 17 #define glAttachShader GLES2_GET_FUN(AttachShader) |
18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) |
20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) | 20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) |
21 #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) | 21 #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) |
22 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | 22 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | 23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
24 #define glBindSampler GLES2_GET_FUN(BindSampler) | 24 #define glBindSampler GLES2_GET_FUN(BindSampler) |
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320 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) | 320 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) |
321 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 321 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
322 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 322 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
323 #define glScheduleOverlayPlaneCHROMIUM \ | 323 #define glScheduleOverlayPlaneCHROMIUM \ |
324 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 324 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
325 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 325 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
326 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 326 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
327 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 327 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
328 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 328 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
329 | 329 |
330 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 330 #endif // GPU_GLES2_GL2MOJO_AUTOGEN_H_ |
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