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Issue 1288583002: Add MGL entry points and port spinning_cube to use them (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: fix android build Created 5 years, 4 months ago
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1 # Copyright 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file.
4
5 import("../../mojo_sdk.gni")
6
7 config("gpu_configs") {
8 include_dirs = [ "." ]
9 defines = [ "GLES2_USE_MOJO" ]
10 }
11
12 group("gpu") {
13 public_configs = [ ":gpu_configs" ]
14
15 deps = [
16 ":MGL",
17 ":GLES2",
18 "../../platform/native:mgl_thunks",
19 "../../platform/native:gles2",
20 ]
21 }
22
23 group("gpu_onscreen") {
24 public_deps = [
25 ":MGL_onscreen",
26 ]
27
28 deps = [
29 ":gpu",
30 "../../platform/native:mgl_onscreen_thunks",
31 ]
32 }
33
34 mojo_sdk_source_set("MGL") {
35 sources = [
36 "MGL/mgl.h",
37 "MGL/mgl_types.h",
38 ]
39
40 public_deps = [
41 ":GLES2",
viettrungluu 2015/08/12 02:48:10 I don't think this dependency is needed, is it?
jamesr 2015/08/13 19:42:27 That's right, removed
42 ]
43
44 mojo_sdk_public_deps = [
45 "mojo/public/c/environment",
46 "mojo/public/c/system",
47 ]
48 }
49
50 mojo_sdk_source_set("MGL_onscreen") {
51 sources = [
52 "MGL/mgl_onscreen.h",
53 ]
54
55 public_deps = [
56 ":MGL",
57 ]
58 }
59
60 mojo_sdk_source_set("GLES2") {
61 sources = [
62 "GLES2/gl2.h",
63 "GLES2/gl2ext.h",
64 "GLES2/gl2mojo.h",
65 ]
66
67 public_deps = [
68 ":KHR",
69 ]
70 }
71
72 mojo_sdk_source_set("KHR") {
73 sources = [
74 "KHR/khrplatform.h",
75 ]
76 }
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