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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
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192 void texSubImage3DImpl(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, I
mage*, WebGLImageConversion::ImageHtmlDomSource, bool, bool); | 192 void texSubImage3DImpl(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, I
mage*, WebGLImageConversion::ImageHtmlDomSource, bool, bool); |
193 | 193 |
194 /* WebGLRenderingContextBase overrides */ | 194 /* WebGLRenderingContextBase overrides */ |
195 unsigned getMaxWebGLLocationLength() const override { return 1024; }; | 195 unsigned getMaxWebGLLocationLength() const override { return 1024; }; |
196 bool validateCapability(const char* functionName, GLenum) override; | 196 bool validateCapability(const char* functionName, GLenum) override; |
197 bool validateBufferTarget(const char* functionName, GLenum target) override; | 197 bool validateBufferTarget(const char* functionName, GLenum target) override; |
198 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; | 198 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; |
199 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; | 199 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; |
200 bool validateFramebufferTarget(GLenum target) override; | 200 bool validateFramebufferTarget(GLenum target) override; |
201 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; | 201 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; |
| 202 DOMArrayBufferView::ViewType readPixelsExpectedArrayBufferViewType(GLenum ty
pe) override; |
202 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; | 203 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; |
203 GLint getMaxTextureLevelForTarget(GLenum target) override; | 204 GLint getMaxTextureLevelForTarget(GLenum target) override; |
204 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; | 205 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; |
205 GLenum boundFramebufferColorFormat() override; | 206 GLenum boundFramebufferColorFormat() override; |
206 | 207 |
207 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; | 208 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; |
208 | 209 |
209 void removeBoundBuffer(WebGLBuffer*) override; | 210 void removeBoundBuffer(WebGLBuffer*) override; |
210 | 211 |
211 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; | 212 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; |
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225 WillBeHeapVector<RefPtrWillBeMember<WebGLSampler>> m_samplerUnits; | 226 WillBeHeapVector<RefPtrWillBeMember<WebGLSampler>> m_samplerUnits; |
226 }; | 227 }; |
227 | 228 |
228 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 229 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
229 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 230 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
230 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 231 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
231 | 232 |
232 } // namespace blink | 233 } // namespace blink |
233 | 234 |
234 #endif | 235 #endif |
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