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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_ICON_FAMILY_H_ | |
6 #define UI_GFX_ICON_FAMILY_H_ | |
7 | |
8 #include <map> | |
9 | |
10 #include "ui/base/ui_export.h" | |
11 #include "ui/gfx/image/image_skia.h" | |
12 | |
13 namespace gfx { | |
14 class Image; | |
15 | |
16 // A collection of images, representing icons at different sizes. Each image is | |
17 // an ImageSkia, which may contain multi-resolution bitmaps. | |
18 class UI_EXPORT IconFamily { | |
19 public: | |
20 // Type for iterating over all icons in the family, in order. | |
21 typedef std::map<int, gfx::ImageSkia>::const_iterator const_iterator; | |
22 | |
23 IconFamily(); | |
24 ~IconFamily(); | |
25 | |
26 // Gets an iterator to the first icon. | |
27 inline const_iterator begin() const { return map_.begin(); } | |
28 // Gets an iterator to one after the last icon. | |
29 inline const_iterator end() const { return map_.end(); } | |
30 | |
31 // Determines whether the icon family has no icons in it. | |
32 inline bool empty() const { return map_.empty(); } | |
33 | |
34 // Removes all icons from the family. | |
35 inline void clear() { return map_.clear(); } | |
36 | |
37 // Adds an icon to the family. If another icon is already present at the | |
38 // same size, it will be overwritten. If |icon| does not contain an image, | |
39 // does nothing. | |
40 // The icon SHOULD be square; if not, its size will be whichever is smaller | |
benwells
2013/03/17 22:42:36
What's the reasoning behind this recommendation-bu
Matt Giuca
2013/03/17 22:51:18
Basically that it works fine if images are not squ
Matt Giuca
2013/03/18 07:41:16
Note: I chatted with Ben about this some more.
He
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41 // of the width and height. | |
42 void Add(const gfx::Image& icon); | |
43 | |
44 // Adds an icon to the family. If another icon is already present at the | |
45 // same size, it will be overwritten. | |
46 // The icon SHOULD be square; if not, its size will be whichever is smaller | |
47 // of the width and height. | |
48 void Add(const gfx::ImageSkia& icon); | |
49 | |
50 // Gets the best icon to use at |size|. | |
51 // Returns the smallest icon bigger or equal to |size|. If none exists, | |
52 // returns the largest icon smaller than |size|. If there are no icons in the | |
53 // family, returns NULL. | |
54 const gfx::ImageSkia* Get(int size) const; | |
55 | |
56 private: | |
57 // Map from base icon size to multi-resolution image. If an image is | |
58 // non-square, its size refers to the minimum of its width and height | |
59 // (although this is not recommended). | |
60 // If an image contains multiple resolution bitmaps, the size refers to the | |
61 // width/height at the 100% representation. | |
62 std::map<int, gfx::ImageSkia> map_; | |
pkotwicz
2013/03/18 03:22:43
If you want, you can make this into std::map<int,
Matt Giuca
2013/03/18 07:41:16
Well we (Ben and I) designed it so that we could h
pkotwicz
2013/03/18 16:30:23
Comment: Right now I don't think we 2x images into
Matt Giuca
2013/03/18 22:45:20
Correct. But this representation would easily allo
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63 }; | |
64 | |
65 } // namespace gfx | |
66 | |
67 #endif // UI_GFX_ICON_FAMILY_H_ | |
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